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RudieMcSka |
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Rotten Meat Group: Members Posts: 3 Joined: December 06, 2004 ![]() |
I was thinking about the currently existing skill set and I had a idea. I think it might be a good idea for each skill to have a generic benefit (such as the "skill" skill witch makes you be able to use more complicated weapons) and a kind of "extra" benefit (for the "skill" skill that would be the extra damage your able to do).
Now as it stand the "HP" skill and the "Speed" skill only have generic benefits but not "extra" benefits. Here are my suggestions for those: -HP's generic is of course... more HP but it's "extra" benefit could be a kinda immunity to zombificastion(spelling check?) making it harder for you to become a zombie from a single zombie attack. -Speed's generic is the ability to move faster, my suggestion for it's "extra" benefit is a quicker reload time for weapons. I don't know if any of this makes sense or just sounds like rambling because of how late I'm posting it but I hope I've represented my idea appropriately. What do you think guys?- |
TSS |
Posted: December 10, 2004 06:37 pm
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![]() Last hope of Mankind ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 699 Joined: November 03, 2004 ![]() |
maybe later on in future patches. would be good to expand and tweak the RPG system.
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