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Andur |
Posted: December 19, 2004 05:02 pm
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![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 115 Joined: December 14, 2004 ![]() |
Woo! This makes me feel like a wuzzy! I used to make maps like this when i were pretty "yong" mapper. My favourite map was a sandbag bunker with an grunt inside it. When you press the button the bunker explodes and the roof (full of spikes) starts to come down to the grunt.
-------------------- What are you looking at? Are my hands bloody enough?
A Bullet to the Head fragging. Since 1990 |
lestat666 |
Posted: December 19, 2004 07:01 pm
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![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 153 Joined: December 17, 2004 ![]() |
how much more dose it have un till it is ready to play cuz i can't wait to play this lol its just like waiting for another update on bb lol
![]() -------------------- ![]() ![]() ---------- Fav bands Cradle of Filth Cannibal Corpse Dimmu Borgir Mindless Self Indulgence Dark Funeral |
MadMax_FMM |
Posted: December 19, 2004 07:43 pm
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![]() Overlord! ![]() Group: IronOak Leaders Posts: 1337 Joined: July 14, 2002 ![]() |
Hehe... nice ^^
There'll be a real themapark in further versions of BB... i'll post some pics when it's done! ![]() -------------------- >> "Sie bildeten junge Männer aus Bomben auf ihre Häuser zu werfen; aber sie verboten ihnen das Wort FUCK auf ihre Maschinen zu schreiben... weil es obszön ist. - FREI ZITIERT NACH F.F.COPPOLAS APOCALYPSE NOW" <<
Leader Staff - IronOak Studios: "PERSONAL ONLINE PORTFOLIO" http://www.ironoak.ch/MM "PE - THE DARK FUTURE" http://www.ironoak.ch/PE "BRAINBREAD - MUNDUS VULT DECIPI" http://www.ironoak.ch/BB |
_CiviliaN^SoldieR_ |
Posted: December 19, 2004 07:57 pm
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![]() civilized d00d ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Moderators Posts: 3250 Joined: November 01, 2004 ![]() |
Nice, can't wait. I'm now making a train that goes around the park. Tracks done, setting entites, ive never done this before and don't know how to so im basicly hoping and guessing. Wish me luck for when i test it. aww, i've set the trap all around the map, the track, train and train controls but it won't work. ![]() ![]() -------------------- ![]() |
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Combine -=X=- |
Posted: December 20, 2004 07:23 am
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![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 257 Joined: December 13, 2004 ![]() |
looks hawt, lawl!
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Andur |
Posted: December 20, 2004 01:41 pm
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![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 115 Joined: December 14, 2004 ![]() |
hmm.. You have to use path_track entities.
First entity Name: track1 Target: track2 Second entity Name: track2 Target track3 and so on. On the last entity the target will be track1 so it will loop around. the rest of the options are yours to make. -------------------- What are you looking at? Are my hands bloody enough?
A Bullet to the Head fragging. Since 1990 |
_CiviliaN^SoldieR_ |
Posted: December 20, 2004 05:17 pm
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![]() civilized d00d ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Moderators Posts: 3250 Joined: November 01, 2004 ![]() |
Ok well i'm pretty busy for now will try and get someone todo that knows how they'll get credit.
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Mac |
Posted: December 20, 2004 05:29 pm
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![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 265 Joined: December 16, 2004 ![]() |
Noooo! FINISH! *hynoptic eyes* .. fear the ninja eyes!
![]() If you finish this, this would truly be a 'bb_fun' .. not like the other map where its just a box with zombies and grunts to kill if you die .. because then any other purpose besides rambo in BB is destroyed on those kinds of maps. -------------------- Ex-Admin of |A.B.C.|'s Super Hard BB Server
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_CiviliaN^SoldieR_ |
Posted: December 20, 2004 06:11 pm
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![]() civilized d00d ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Moderators Posts: 3250 Joined: November 01, 2004 ![]() |
Heh, thanks.
![]() I've handed the map over to 'Reinhardt' he's going to try and fix the train. ![]() -------------------- ![]() |
MrWilson7322 |
Posted: December 20, 2004 07:31 pm
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![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 127 Joined: October 21, 2004 ![]() |
Ah this map sounds like so much fun.
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_CiviliaN^SoldieR_ |
Posted: December 20, 2004 07:55 pm
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![]() civilized d00d ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Moderators Posts: 3250 Joined: November 01, 2004 ![]() |
Added zombie throwing machine, just hope that the train works. *fingers
crossed*. Good news: Train works just setting path entites, thanks rein! ![]() Rollercoaster works avsolutely fine! 2 problems, the zombie throwing machine throws zombies the wrong way And my compiler is screwing up. -------------------- ![]() |
Andur |
Posted: December 21, 2004 06:40 am
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![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 115 Joined: December 14, 2004 ![]() |
DId you told him not to change anything? did you?
-------------------- What are you looking at? Are my hands bloody enough?
A Bullet to the Head fragging. Since 1990 |
reinhardt |
Posted: December 21, 2004 08:05 am
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![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 130 Joined: December 04, 2004 ![]() |
I was just showing _CiviliaN^SoldieR_ the setup of the train_track entities as best i could. He's implimented them into fairground so good job _C ![]() -------------------- |
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_CiviliaN^SoldieR_ |
Posted: December 21, 2004 01:44 pm
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![]() civilized d00d ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Moderators Posts: 3250 Joined: November 01, 2004 ![]() |
Thanks and thanks for your help.
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_CiviliaN^SoldieR_ |
Posted: December 22, 2004 02:19 pm
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![]() civilized d00d ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Moderators Posts: 3250 Joined: November 01, 2004 ![]() |
Adding the second roller coaster. (With zombies inside the tunnel)
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