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> bd_fairground, [WIP]
Andur
Posted: December 19, 2004 05:02 pm
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Woo! This makes me feel like a wuzzy! I used to make maps like this when i were pretty "yong" mapper. My favourite map was a sandbag bunker with an grunt inside it. When you press the button the bunker explodes and the roof (full of spikes) starts to come down to the grunt.


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lestat666
Posted: December 19, 2004 07:01 pm
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how much more dose it have un till it is ready to play cuz i can't wait to play this lol its just like waiting for another update on bb lol biggrin.gif


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MadMax_FMM
Posted: December 19, 2004 07:43 pm
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Hehe... nice ^^

There'll be a real themapark in further versions of BB... i'll post some pics when it's done! biggrin.gif


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_CiviliaN^SoldieR_
Posted: December 19, 2004 07:57 pm
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QUOTE ([PE]MadMax_FMM @ Dec 19 2004, 06:43 PM)
Hehe... nice ^^

There'll be a real themapark in further versions of BB... i'll post some pics when it's done! biggrin.gif

Nice, can't wait.

I'm now making a train that goes around the park.
Tracks done, setting entites, ive never done this before and don't know how to so im basicly hoping and guessing.
Wish me luck for when i test it.
aww, i've set the trap all around the map, the track, train and train controls but it won't work. unsure.gif Can someone that knows how to get a train working message me? until i know how to i'm suspending the map. smile.gif



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Combine -=X=-
Posted: December 20, 2004 07:23 am
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looks hawt, lawl!


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Andur
Posted: December 20, 2004 01:41 pm
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hmm.. You have to use path_track entities.

First entity
Name: track1
Target: track2

Second entity
Name: track2
Target track3

and so on.

On the last entity the target will be track1 so it will loop around. the rest of the options are yours to make.


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_CiviliaN^SoldieR_
Posted: December 20, 2004 05:17 pm
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Ok well i'm pretty busy for now will try and get someone todo that knows how they'll get credit.


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Mac
Posted: December 20, 2004 05:29 pm
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Noooo! FINISH! *hynoptic eyes* .. fear the ninja eyes! ph34r.gif

If you finish this, this would truly be a 'bb_fun' .. not like the other map where its just a box with zombies and grunts to kill if you die .. because then any other purpose besides rambo in BB is destroyed on those kinds of maps.


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_CiviliaN^SoldieR_
Posted: December 20, 2004 06:11 pm
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Heh, thanks. wub.gif nice to see someone appreciates work.

I've handed the map over to 'Reinhardt' he's going to try and fix the train. happy.gif



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MrWilson7322
Posted: December 20, 2004 07:31 pm
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Ah this map sounds like so much fun.


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_CiviliaN^SoldieR_
Posted: December 20, 2004 07:55 pm
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Added zombie throwing machine, just hope that the train works. *fingers
crossed*.
Good news: Train works just setting path entites, thanks rein! laugh.gif
Rollercoaster works avsolutely fine!
2 problems, the zombie throwing machine throws zombies the wrong way
And my compiler is screwing up.



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Andur
Posted: December 21, 2004 06:40 am
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DId you told him not to change anything? did you?


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reinhardt
Posted: December 21, 2004 08:05 am
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QUOTE (Andur @ Dec 21 2004, 06:40 AM)
DId you told him not to change anything? did you?

I was just showing _CiviliaN^SoldieR_ the setup of the train_track entities as best i could. He's implimented them into fairground so good job _C happy.gif


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_CiviliaN^SoldieR_
Posted: December 21, 2004 01:44 pm
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Thanks and thanks for your help.


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_CiviliaN^SoldieR_
Posted: December 22, 2004 02:19 pm
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Adding the second roller coaster. (With zombies inside the tunnel)


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