Powered by Invision Power Board [ Resend Validation Email ]
Welcome Guest [ Log In · Register ]
Forum Rules HelpSearchMembersCalendar


Pages: ««<34567>»»  [ Go to first unread post ]
Reply to this topicStart new topicStart Poll
[ Track this topic · Email this topic · Print this topic ]
> bd_fairground, [WIP]
_CiviliaN^SoldieR_
Posted: February 05, 2005 06:55 pm
Quote Post


civilized d00d
**********

Group: Moderators
Posts: 3250

Joined: November 01, 2004



Heh, it's already maxed out.

I'll make a part 2.


--------------------
User Posted Image
PMEmail Poster
Top
dagny
Posted: February 05, 2005 06:57 pm
Quote Post


Experienced Killer
**

Group: Members
Posts: 90

Joined: January 13, 2005



Cant wait for it biggrin.gif.
but where can i download it or your other maps?


--------------------
user posted image
PMEmail Poster
Top
_CiviliaN^SoldieR_
Posted: February 05, 2005 07:05 pm
Quote Post


civilized d00d
**********

Group: Moderators
Posts: 3250

Joined: November 01, 2004



I'll show to devs and if they like, i'll upload to main BB page.


--------------------
User Posted Image
PMEmail Poster
Top
dagny
Posted: February 05, 2005 07:25 pm
Quote Post


Experienced Killer
**

Group: Members
Posts: 90

Joined: January 13, 2005



ok... besides. a suggestion to the map: an piniâta whit zombies in it biggrin.gif


--------------------
user posted image
PMEmail Poster
Top
_CiviliaN^SoldieR_
Posted: February 05, 2005 07:52 pm
Quote Post


civilized d00d
**********

Group: Moderators
Posts: 3250

Joined: November 01, 2004



Neo Ambient helped me work out the problem, redoing the textures now.

This means textures will be lower quality and will take more time.

This post has been edited by _CiviliaN^SoldieR_ on February 05, 2005 09:22 pm


--------------------
User Posted Image
PMEmail Poster
Top
_CiviliaN^SoldieR_
Posted: February 06, 2005 12:34 am
Quote Post


civilized d00d
**********

Group: Moderators
Posts: 3250

Joined: November 01, 2004



I've done an huge update on the map, textures/structure/added bits/entities/new textures.
Now i have this error message, and because i've done so much, i have no idea what it is.
It's when i play the game, after around 4 seconds of being in the map (So it does load up) it closes to desktop and i get this error message.
user posted image
If you know what it is please tell me, or if you want me to send you the map and you have an idea what is wrong with it, i'll send it you, gives you a chance to have a sneak-peek.


--------------------
User Posted Image
PMEmail Poster
Top
Hobo Ninja
Posted: February 06, 2005 12:57 am
Quote Post


Last hope of Mankind
*****

Group: Members
Posts: 722

Joined: December 18, 2004



http://www.siteduzero.com/wc/annexes/erreurs.php#70


Its in like French I think so yeah you will have to translate...O.o
PMEmail PosterICQAOLYahoo
Top
Radman
Posted: February 06, 2005 01:07 am
Quote Post


Real zombie Nemesis
****

Group: Members
Posts: 448

Joined: January 13, 2005



Translated it for him. DOESNT sound good

QUOTE
Broad Lightmap for Texture aaatrigger too [ 11x32=352 luxels ]; cannot exceed 324.
It is extremely probable that to vote file *.rmf, *.map or *.bsp is corrupted in one way or another, and this because of Aaatrigger texture.
AAAtrigger texture is treated in manner special by the RAD, and must have a lightstyle of 255, what means that it should not emit any luminosity. What wants to say clearly that the RAD is supposed to be unaware of
them. If AAAtrigger texture is treated by the rad, it very bad and that is led doubtless to the corruption of your file.
To thus check the properties of the entities with Aaatrigger texture


--------------------
When theres no more room in hell, the dead will walk the earth...

user posted image

'They say people dont believe in heroes anymore... Well im going to give them back their hero."
PMEmail Poster
Top
_CiviliaN^SoldieR_
Posted: February 06, 2005 01:33 am
Quote Post


civilized d00d
**********

Group: Moderators
Posts: 3250

Joined: November 01, 2004



What do i do? remove the AAAtriger textures?


--------------------
User Posted Image
PMEmail Poster
Top
Hobo Ninja
Posted: February 06, 2005 01:35 am
Quote Post


Last hope of Mankind
*****

Group: Members
Posts: 722

Joined: December 18, 2004



QUOTE (_CiviliaN^SoldieR_ @ Feb 5 2005, 06:33 PM)
What do i do? remove the AAAtriger textures?

Umm i don't think they have to be removed but they have to be invisible and cant emit light...so if you are using aaa for like texture lighting then you need to change the texture or something I dunno I don't exactly know how this stuff works.
PMEmail PosterICQAOLYahoo
Top
_CiviliaN^SoldieR_
Posted: February 06, 2005 10:02 pm
Quote Post


civilized d00d
**********

Group: Moderators
Posts: 3250

Joined: November 01, 2004



Update, map is ready!
user posted image
user posted image

And these are the ride signs.

user posted image

Now, i need someone that has batch compiler i trust to compile my map please.


--------------------
User Posted Image
PMEmail Poster
Top
Keyes
Posted: February 06, 2005 10:03 pm
Quote Post


I'm On A Boat
*********

Group: Moderators
Posts: 2264

Joined: December 04, 2004



that looks uber-sweet! cool.gif gj, civvy biggrin.gif can't wait to play it


--------------------
User Posted Image
PMEmail Poster
Top
Mac
Posted: February 06, 2005 10:38 pm
Quote Post


Zombie Hunter
***

Group: Members
Posts: 265

Joined: December 16, 2004



Good work! Don't get us hyped up for nothing though .. make it good!! XD XD

And if you can streamline it for some lower end servers / reduce r_poly / test it alot to get rid of errors / reduce external file count = pwnage! (I know I'm asking alot .. o_O )


--------------------
Ex-Admin of |A.B.C.|'s Super Hard BB Server
PMEmail Poster
Top
_CiviliaN^SoldieR_
Posted: February 07, 2005 02:01 am
Quote Post


civilized d00d
**********

Group: Moderators
Posts: 3250

Joined: November 01, 2004



I actually had around 5 more rides, including a dark underground train, but i had to take all that out because of the lag, i think i'll make a part 2 with that stuff.


--------------------
User Posted Image
PMEmail Poster
Top
Keyes
Posted: February 07, 2005 02:02 am
Quote Post


I'm On A Boat
*********

Group: Moderators
Posts: 2264

Joined: December 04, 2004



smart cool.gif why not make a whole string of maps? fairground_part1, _part2 etc blink.gif


--------------------
User Posted Image
PMEmail Poster
Top
Pages: ««<34567>»»
Topic Options Reply to this topicStart new topicStart Poll