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santa_kills |
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![]() Veteran of Iraq ![]() ![]() ![]() Group: Members Posts: 273 Joined: December 19, 2004 ![]() |
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slappy |
Posted: December 19, 2004 01:28 pm
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![]() Real zombie Nemesis ![]() Group: BB Betatesters Posts: 353 Joined: October 30, 2004 ![]() |
the error occurs whenever there are too many objects in the game. it used to happen even more, but thing were taken out to lessen the error. it can't be helped, with so many zombies spawning. i haven't had it happen for awhile, but some people get it all the time. -------------------- Add the Lawnmower to BB!!
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santa_kills |
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![]() Veteran of Iraq ![]() ![]() ![]() Group: Members Posts: 273 Joined: December 19, 2004 ![]() |
It only happens on heavens gate when fred appers it does not happen on any other map.
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SirAlucard |
Posted: December 19, 2004 05:03 pm
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![]() Uberzernichter ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 954 Joined: November 21, 2004 ![]() |
Well this might not fix but it might. Open that accuall BrainBread directory in the VALVe Steam file half-life folder thing open listensever.cfg or something and lower the zombie count and gibcount to 60 or asomething. Defualt is 65
-------------------- im awesome bra'h
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santa_kills |
Posted: December 21, 2004 05:09 pm
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![]() Veteran of Iraq ![]() ![]() ![]() Group: Members Posts: 273 Joined: December 19, 2004 ![]() |
Yea I tried that. Still does it I lowerd it to 40
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Immoral Sniper |
Posted: December 21, 2004 05:12 pm
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The force is strong in me ![]() Group: BB Betatesters Posts: 1177 Joined: December 10, 2004 ![]() |
Lowering the number only lowers the frequency of it happening. Until the BB team fixes the memory leak, it will occur regardless... Unless someone has thought of a miricle fix...
-------------------- BB Maps I've made...
bb_stronghold {Beta 9} bb_shootingrange {Beta 1} Threads you should read before posting... Immoral's List of Things Not to Suggest Immoral's Mapping Guide Forum Spammers Name (Number of spamming citations issued) Nikku (3), -KRUX- (2), Mitchell (2), hunter (2), Gneralas (2), CHAY (2), vyvu (2), Rustie1821 (1), w00t (1), dagny (1), Nandu666 (1), The.Raver(1), moecomputer (1), -=Jouni=- (1), santa_kills (1), DarknessGlams (1) |
Zpin |
Posted: December 21, 2004 11:12 pm
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![]() Einherjar ![]() Group: IronOak Leader (Admin) Posts: 1337 Joined: July 14, 2002 ![]() |
this seems to be a problem with the hl engine.
-------------------- The race is not to the swift or the battle to the strong, nor does food come to the wise or wealth to the brilliant or favor to the learned; but time and chance happen to them all. - Ecclesiastes IX. 11.
--- The fool speaks, the wise man listens. - unknown |
santa_kills |
Posted: December 21, 2004 11:16 pm
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![]() Veteran of Iraq ![]() ![]() ![]() Group: Members Posts: 273 Joined: December 19, 2004 ![]() |
Ok!!
![]() this didnt start untill the second brainbread pacth -------------------- ![]() |
|2enegade |
Posted: December 22, 2004 09:08 am
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![]() Last hope of Mankind ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 752 Joined: November 29, 2004 ![]() |
I can't narrow it down, it could be a memory leak in either BB or HLDS.
HLDS has a lot of optimization problems in their code. -------------------- |
Zpin |
Posted: December 22, 2004 12:09 pm
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![]() Einherjar ![]() Group: IronOak Leader (Admin) Posts: 1337 Joined: July 14, 2002 ![]() |
you can do a google search on that. It seems to occur in other mods as well especially if a lot of entities are used. It seems to be a entity management bug in the quake engine.
-------------------- The race is not to the swift or the battle to the strong, nor does food come to the wise or wealth to the brilliant or favor to the learned; but time and chance happen to them all. - Ecclesiastes IX. 11.
--- The fool speaks, the wise man listens. - unknown |
santa_kills |
Posted: January 04, 2005 08:50 am
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![]() Veteran of Iraq ![]() ![]() ![]() Group: Members Posts: 273 Joined: December 19, 2004 ![]() |
Maybe it will be fixed in next pacht i hope it gets on my nerves. alot.
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