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bb_shady| Hobo Ninja |
Posted: July 29, 2005 06:21 am
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![]() Last hope of Mankind ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 722 Joined: December 18, 2004 |
YEah well awhile ago Mino released all his maps open source so I am working on converting TS_Shady to BB_shady... it actually is playable now but there are some small errors I really want to fix before releasing it.... Mino deserves all the credit for this..im really not doing much besides changing entities...and I have to reposistion some models.. im just doing this so we can add in some spice to BB... the same old maps get boring if you play them alot and this is a really good map so yeah
I will post screens ![]() ![]() ![]() ![]() One thing I gotta fix are the gamma settings and the spawn points... some spawn points are on high roofs and it takes expertise to get down..... and alot of the good spawns are in buildings that for some reason are pitch black O.o -------------------- ![]() |
| jimmy |
Posted: July 29, 2005 09:18 am
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![]() Real zombie Nemesis ![]() ![]() ![]() ![]() Group: Members Posts: 307 Joined: June 20, 2005 |
looks kick ass!
-------------------- ![]() "and from that day forth, anytime a bunch of animals are found together in one place it's called a ZOO!... Unless its a farm!..." |
| _CiviliaN^SoldieR_ |
Posted: July 29, 2005 10:26 am
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![]() civilized d00d ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Moderators Posts: 3250 Joined: November 01, 2004 |
Nice job!!!
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| Shoot_me |
Posted: July 29, 2005 06:21 pm
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![]() Last hope of Mankind ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 592 Joined: December 29, 2004 |
Looks cool!
-------------------- Still mapping away!! |
| Keyes |
Posted: July 29, 2005 06:53 pm
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![]() I'm On A Boat ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Moderators Posts: 2264 Joined: December 04, 2004 |
Nice job
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| Hobo Ninja |
Posted: July 29, 2005 08:28 pm
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![]() Last hope of Mankind ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 722 Joined: December 18, 2004 |
Don't say nice job to me... say it to Minotaur.... hes the one that made the map.
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| Blender |
Posted: July 30, 2005 01:14 am
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Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 179 Joined: October 19, 2004 |
I <3 mino
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| Hobo Ninja |
Posted: July 30, 2005 02:31 am
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![]() Last hope of Mankind ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 722 Joined: December 18, 2004 |
Yeah im compiling now and hoping everything will work right because its taking a fucking long time to compile..it compiled in less than 30 mins before but now that I added more lights so it isnt required to have flashlights to play its taking forever...its been over an hour so far compiling... hoping it wont take much longer.
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| Hobo Ninja |
Posted: July 30, 2005 03:30 am
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![]() Last hope of Mankind ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 722 Joined: December 18, 2004 |
Im getting an error but now I think I froze up the compiler damnit... I hate that you cant fucking click on the "Compile Process Window" or it freezes... but yeah im getting tons of
Warning: Too many direct light styles on a face(?,?,?) in my compiler window before I clicked and froze it. So yeah it doesn't have the coords so I can't even attempt to fix it O.o |
| Blender |
Posted: July 30, 2005 05:06 am
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Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 179 Joined: October 19, 2004 |
first of all you'll want to use nem's batch compiler, http://nemesis.thewavelength.net/index.php?p=3, which uses a command promt (aka batch file) to compile the maps so it will take up less memory than having hammer open and compiling, and you can minimize it and it wont freeze or anything. it also saves a notepad log file of your compile. then you'll want to look for your error in tommy14's gigantic error list. http://www.slackiller.com/tommy14/errors.htm might want to bookmark this too
This post has been edited by Blender on July 30, 2005 05:07 am |
| Hobo Ninja |
Posted: July 30, 2005 05:59 am
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![]() Last hope of Mankind ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 722 Joined: December 18, 2004 |
Holy shit yeah thats faster in 10 minutes I got where it would take 30 in Hammer... I will test the map after its done then upload if its all good.
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| SirAlucard |
Posted: July 30, 2005 06:01 am
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![]() Uberzernichter ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 954 Joined: November 21, 2004 |
That looks schweet
-------------------- im awesome bra'h
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| Hobo Ninja |
Posted: July 30, 2005 06:17 am
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![]() Last hope of Mankind ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 722 Joined: December 18, 2004 |
FUCK! Can I send it to someone to fix?
Im getting Warning: Too many direct light styles on a face(?,?,?) Warning: Too many direct light styles on a face(?,?,?) Warning: Too many direct light styles on a face(?,?,?) Warning: Too many direct light styles on a face(?,?,?) Warning: Too many direct light styles on a face(?,?,?) Warning: Too many direct light styles on a face(?,?,?) Warning: Too many direct light styles on a face(?,?,?) Warning: Too many direct light styles on a face(?,?,?) Warning: Too many direct light styles on a face(?,?,?) Warning: Too many direct light styles on a face(?,?,?) Warning: Too many direct light styles on a face(?,?,?) Warning: Too many direct light styles on a face(?,?,?) Warning: Too many direct light styles on a face(?,?,?) Warning: Too many direct light styles on a face(?,?,?) Warning: Too many direct light styles on a face(?,?,?) Warning: Too many direct light styles on a face(?,?,?) Warning: Too many direct light styles on a face(?,?,?) Warning: Too many direct light styles on a face(?,?,?) Warning: Too many direct light styles on a face(?,?,?) Warning: Too many direct light styles on a face(?,?,?) Warning: Too many direct light styles on a face(?,?,?) Warning: Too many direct light styles on a face(?,?,?) Warning: Too many direct light styles on a face(?,?,?) Warning: Too many direct light styles on a face(?,?,?) Warning: Too many direct light styles on a face(?,?,?) Warning: Too many direct light styles on a face(?,?,?) Warning: Too many direct light styles on a face(?,?,?) Warning: Too many direct light styles on a face(?,?,?) Warning: Too many direct light styles on a face(?,?,?) Warning: Too many direct light styles on a face(?,?,?) OVER AND OVER again... and im hoping it will get past it but it looks like its just repeating itself.... Edit: Nevermind it got past it but it litteraly said that over and over for at least 1000 lines heh... This post has been edited by Hobo Ninja on July 30, 2005 06:20 am -------------------- ![]() |
| Hobo Ninja |
Posted: July 30, 2005 06:44 am
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![]() Last hope of Mankind ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 722 Joined: December 18, 2004 |
OMG DOUBLE POST!
RELEASE!!!!!! Ok so yeah I need to edit it and remove some of the lights because they lagged it down... at least on my system so can people test and tell me if it is too laggy.... yeah I know there are alot of model problems...facing the wrong way and shit... thats because the cycler entity is retarded... I submitted the map to the site but an admin must approve it first so yeah.... here is a mirror. http://www.savefile.com/files/7804200 Edit: K its on the BB site http://www.ironoak.ch/BB/index.php?page=mapinfo&id=90 yeah this is an early beta I have tons of model problems I need to fix so yeah I will add more zombie spawns in the next version... im going to keep weapons rare I think but have tons of zombies so im going to make the ammo box not infitite anymore and just have one so you conserve your ammo This post has been edited by Hobo Ninja on July 30, 2005 07:53 pm -------------------- ![]() |
| Hobo Ninja |
Posted: July 31, 2005 12:08 am
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![]() Last hope of Mankind ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 722 Joined: December 18, 2004 |
OMG Triple Post! Just making a new post so it will go to the top and get peoples attention...
Yeah can you please post any bugs with the map here? Edgar said something about the sound but didn't explain what sound was messed up O.o.... oh and please tell me if it is laggy... It may just be my dads shity computer thats lagging me.... but yeah im going to try and remove some lights inside and add some in other places... also alot more rooftops are now accesible and im working on making even more accessable by climbing boxes and ladders... -------------------- ![]() |