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> Marines, Give em grenades
Outlaw289
Posted: December 24, 2004 05:28 am
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Give them their grenades back. There are three reasons why this makes sense.

1. They are facing mobs of zombies. Grenades are area-affect, crowd control type weapons. Makes sense that they would have them

2. The Marines do the grenade motion all the time. its built into their AI, and they often waste time trying to throw nonexistant grenades. Giving em grenades would fix this problem

3. Giving them grenades would stop the zombie camping Often times, zombies gang up on a Marine and kill him, stopping his ability to respawn. if you gave them grenades, they could thin out the mobs of zombies so spawn camping wouldn't be so much of a problem.

Hope you agree, and any other ideas would be welcome

~Outlaw
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Shifty
Posted: December 24, 2004 05:42 am
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QUOTE (Outlaw289 @ Dec 24 2004, 05:28 AM)
if you gave them grenades, they could thin out the mobs of zombies

if they "thinned out" the mob of zombies that means less kills for you which means less experience.Also it would be alot easier if they had grenades, in my opinion i like them without nades


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Outlaw289
Posted: December 24, 2004 06:53 am
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I was referring to bb_carnage, where the zombies rape everyone
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Shifty
Posted: December 24, 2004 07:52 am
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i never get raped... play it smart and u wont get infected


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Dogmeat
Posted: December 24, 2004 09:55 am
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How can you play it smart when 5 playerzombies are camping and normal zombies are raping everything what moves.


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Shifty
Posted: December 24, 2004 11:14 am
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by killing them.


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Blue Summer
Posted: December 24, 2004 11:23 am
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Gd idea, the dev team was thinking of implementing explosives... i think it would be better for the rines to have them. Also i got infected 16 times on carnage rofl. I don't normaly get infected once .... sad.gif


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Recrofne
Posted: December 24, 2004 01:56 pm
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I think it's a cool idea, but it does have some flaws, like making things too easy. I don't think the marines should get it for that reason. Though maybe you could have some type of rare explosive (like a, oh I don't know..... gernade) with a very very slow respawn. That way you would have a chance every *great* so often to clear out a billion zombies that are keeping players from an area.

I remember being pinned on top of the car out with low ammo in BB_Carnage while half the zombies in the map totally infected everyone at the respawn point. Then the infected playes came to screw me over while I fired the few shots I had left at them, just so we all could respawn into the same problem. That could have been prevented.

If you do add some kinda massive damage explosive, make it more like a prize you cherish and hold onto untill it's absolutely needed. Not just another weapon to make life easy. I think that's a pretty good balance there.
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Outlaw289
Posted: December 24, 2004 07:53 pm
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Note players wont have the grenades, only the Marines will

Just make them regular old Half Life grenades, they aren't overpowered, and it would stop the Marines from doing a now-useless throw grenade motion (by turning into an effective throw grenade motion happy.gif )

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Immoral Sniper
Posted: December 24, 2004 08:17 pm
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Recrofne, a flamethrower would have done the job just as well as an explosive there.

Explosives are comming for the players, I see no reason why Marines need them, though the grenade throwing animation should be cut out. Marines are NOT expected to hold an area against an overwhelming swarm.


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DavidRoxZoRs
Posted: December 24, 2004 09:52 pm
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Grenades are already in the game (Tacoland and a vew other maps)


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Immoral Sniper
Posted: December 24, 2004 09:55 pm
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QUOTE (DavidRoxZoRs @ Dec 24 2004, 03:52 PM)
Grenades are already in the game (Tacoland and a vew other maps)

People know that, I even put them in stronghold. But they are not 'offically' in, those grenades are leftovers from the mod Public Enemy, hence why they can't kill a zombie even on their maximum setting...


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Katayama
Posted: December 27, 2004 10:32 pm
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a grenade would be good for marines and players

marines = only throw grenade every now and then, so it just kills a few, stil time 2 get exp.! like every minute or sumin :S



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Immoral Sniper
Posted: December 28, 2004 03:50 am
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I'm wondering, does anyone give reasons to support their suggestions and opinions anymore?

I stand on my previous points that there is no need for marines to have grenades....


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bb_stronghold {Beta 9}
bb_shootingrange {Beta 1}

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Immoral's List of Things Not to Suggest
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Outlaw289
Posted: December 29, 2004 04:58 am
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QUOTE (Immoral Sniper @ Dec 28 2004, 03:50 AM)
I'm wondering, does anyone give reasons to support their suggestions and opinions anymore?

I stand on my previous points that there is no need for marines to have grenades....

Yes, I gave three reasons


Give them their grenades back. There are three reasons why this makes sense.

1. They are facing mobs of zombies. Grenades are area-affect, crowd control type weapons. Makes sense that they would have them

2. The Marines do the grenade motion all the time. its built into their AI, and they often waste time trying to throw nonexistant grenades. Giving em grenades would fix this problem

3. Giving them grenades would stop the zombie camping Often times, zombies gang up on a Marine and kill him, stopping his ability to respawn. if you gave them grenades, they could thin out the mobs of zombies so spawn camping wouldn't be so much of a problem.

Hope you agree, and any other ideas would be welcome

~Outlaw
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