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EcheloN |
Posted: January 06, 2005 06:08 am
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![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 133 Joined: December 16, 2004 ![]() |
How about a map where the spawn area is a dead-end like in bb_heavensgate, but its safe because across the entrance to the alley is a steel cable, that trips the zombies, making them fall onto a set of big spikes! YEAH!!!
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Elite viking |
Posted: January 06, 2005 03:08 pm
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![]() Veteran Lord Carnage ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Old BB:S Betatesters Posts: 2471 Joined: December 16, 2004 ![]() |
How to get out? a "hold the base" mission ? nevermind, I see zombies getting spiked in my head now XD
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EcheloN |
Posted: January 07, 2005 03:18 am
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![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 133 Joined: December 16, 2004 ![]() |
The spawn would be safe, but player zombies would just jump the wire and you WOULD have to leave to complete the objectives.
Anyways... yeah... I wonder if we will replace the Stoner and Tavor any time soon, maybe with the Remington 710 and something else.. |
Immoral Sniper |
Posted: January 07, 2005 03:25 am
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The force is strong in me ![]() Group: BB Betatesters Posts: 1177 Joined: December 10, 2004 ![]() |
We don't have a physics engine, so we can't make the zombies trip. And in addition they won't walk off the edge on their own accord either.
You MIGHT be able to half simulate that with a push entity... -------------------- BB Maps I've made...
bb_stronghold {Beta 9} bb_shootingrange {Beta 1} Threads you should read before posting... Immoral's List of Things Not to Suggest Immoral's Mapping Guide Forum Spammers Name (Number of spamming citations issued) Nikku (3), -KRUX- (2), Mitchell (2), hunter (2), Gneralas (2), CHAY (2), vyvu (2), Rustie1821 (1), w00t (1), dagny (1), Nandu666 (1), The.Raver(1), moecomputer (1), -=Jouni=- (1), santa_kills (1), DarknessGlams (1) |
Elite viking |
Posted: January 07, 2005 05:01 pm
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![]() Veteran Lord Carnage ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Old BB:S Betatesters Posts: 2471 Joined: December 16, 2004 ![]() |
Im not into coding, but an animation + some coding strings off a zombie getting too close, thus playing an animation of tripping should be possible.
Needs some *kaCHUNK* *splatter* *grrggg....* sounds Later replaced by *wump* as zombies fall on their comrades flooding the hole thing ^^ |
Immoral Sniper |
Posted: January 07, 2005 05:39 pm
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The force is strong in me ![]() Group: BB Betatesters Posts: 1177 Joined: December 10, 2004 ![]() |
Some coding strings?.... Try a LOT of lines of code, considering that would most likely be coded in from scratch...
Then there would be clipping problems as more zombies tripped and others tried to get up... Too many different problems arise with the implelmentation of such a thing, for such a minor gain... -------------------- BB Maps I've made...
bb_stronghold {Beta 9} bb_shootingrange {Beta 1} Threads you should read before posting... Immoral's List of Things Not to Suggest Immoral's Mapping Guide Forum Spammers Name (Number of spamming citations issued) Nikku (3), -KRUX- (2), Mitchell (2), hunter (2), Gneralas (2), CHAY (2), vyvu (2), Rustie1821 (1), w00t (1), dagny (1), Nandu666 (1), The.Raver(1), moecomputer (1), -=Jouni=- (1), santa_kills (1), DarknessGlams (1) |
Elite viking |
Posted: January 08, 2005 03:42 pm
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![]() Veteran Lord Carnage ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Old BB:S Betatesters Posts: 2471 Joined: December 16, 2004 ![]() |
o k o k I bow to the master. I know shit about coding, mapping, skinning modelling...
It just sounded fun.... |
blade_hunter90 |
Posted: January 10, 2005 05:46 pm
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Just another Survivor ![]() Group: Members Posts: 26 Joined: January 10, 2005 ![]() |
i dont think home mades weapon will be good for the most of them,actualy...the reload time of most of them would be catastrofic and you would get eated before even have shoted a 2em time
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Elite viking |
Posted: January 10, 2005 09:26 pm
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![]() Veteran Lord Carnage ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Old BB:S Betatesters Posts: 2471 Joined: December 16, 2004 ![]() |
That's better than relying on finding a m16 on the ground if surrounded by zombies... army weapons dont just lie there.
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Immoral Sniper |
Posted: January 10, 2005 10:31 pm
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The force is strong in me ![]() Group: BB Betatesters Posts: 1177 Joined: December 10, 2004 ![]() |
Except when zombies actually attack, and the army instantly errects makeshift forts all over the country... it fits the mod, just like both of the aforementioned items, so that's the way it will be... -------------------- BB Maps I've made...
bb_stronghold {Beta 9} bb_shootingrange {Beta 1} Threads you should read before posting... Immoral's List of Things Not to Suggest Immoral's Mapping Guide Forum Spammers Name (Number of spamming citations issued) Nikku (3), -KRUX- (2), Mitchell (2), hunter (2), Gneralas (2), CHAY (2), vyvu (2), Rustie1821 (1), w00t (1), dagny (1), Nandu666 (1), The.Raver(1), moecomputer (1), -=Jouni=- (1), santa_kills (1), DarknessGlams (1) |
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EcheloN |
Posted: January 11, 2005 05:28 am
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![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 133 Joined: December 16, 2004 ![]() |
I never was serious about the spikes, just that zombies are SO stupid they wouldnt notice a thick wire across an alley. As a matter of fact, they refuse to attack anything not DIRECTLY in front of them, they just kinda try walking towards you anyways and twitching... All you need to do in the game are jump in the shopping carts in slaywatch or on top of a garbage can in carnage; they wont attack you.
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Elite viking |
Posted: January 11, 2005 05:29 pm
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![]() Veteran Lord Carnage ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Old BB:S Betatesters Posts: 2471 Joined: December 16, 2004 ![]() |
the stoner really has no reason for lying at a rooftop,
and the minigun should at least have some bodies next to it. Read somewhere that since minnies cost like 30 000 dollars and are incredibly effective, marines guard them like gold. So please, place some boies around in the maps, indicating battles.. |
Immoral Sniper |
Posted: January 11, 2005 06:27 pm
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The force is strong in me ![]() Group: BB Betatesters Posts: 1177 Joined: December 10, 2004 ![]() |
Elite viking, if you read the rest of the context, it was refering to how they should be protected in a table top/online RPG, since man portable miniguns are out of the question. They are guarded just as much as an AIM-120 AMRAAM would be.
Stoner on a rooftop, make perfect sense. Actually it would be odd not to find a sniper rifle on a rooftop because that is what you would expect in a movie. The point of this thread has long since expired, people want dead marines littered near weapons. One question: Why would there be dead bodies if they were overwhelmed, considering they should naturally become zombies? -------------------- BB Maps I've made...
bb_stronghold {Beta 9} bb_shootingrange {Beta 1} Threads you should read before posting... Immoral's List of Things Not to Suggest Immoral's Mapping Guide Forum Spammers Name (Number of spamming citations issued) Nikku (3), -KRUX- (2), Mitchell (2), hunter (2), Gneralas (2), CHAY (2), vyvu (2), Rustie1821 (1), w00t (1), dagny (1), Nandu666 (1), The.Raver(1), moecomputer (1), -=Jouni=- (1), santa_kills (1), DarknessGlams (1) |
EcheloN |
Posted: January 12, 2005 02:32 am
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![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 133 Joined: December 16, 2004 ![]() |
They could have shot themselves before becoming zombies. Even though players can't do this, or else nobody would become a zombie, I am sure marines can.
Anyways.... |
Zombie Hunter Austin |
Posted: January 13, 2005 06:48 pm
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![]() Just another Survivor ![]() Group: Members Posts: 33 Joined: January 11, 2005 ![]() |
I think thats a cool idea. o_o
So it would be like.. We had to build everything ourselves. xD Instead of just Magicly finding weapons. -------------------- ![]() |