Models block movement and bullets, Preventable?![]() |
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Models block movement and bullets, Preventable?| Shotgun |
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![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 196 Joined: December 09, 2004 |
Ok I have added map models in my level using the cycler entity. The thing is that they block movement and bullets, I want them to not do that. For example , I have a bush model if the zombie is behind it and I shoot at it with a gun the bush squirts out blood and the zombie is unharmed. If i want to walk through the middle of the bush I get stopped by the entity box. Anyone know how to avoid this? I know I can edit the fgd to limit the size of the entity to minimalize the movement blocking but is there a way to remove the hitbox from the model?
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| reinhardt |
Posted: January 16, 2005 10:34 pm
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![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 130 Joined: December 04, 2004 |
my models dont clip the player, weird... anyone else?
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| Shotgun |
Posted: January 17, 2005 05:06 am
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![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 196 Joined: December 09, 2004 |
Do you use cycler or cycler_sprite to add models? I can't get cycler_sprite to work, it crashes hammer when I specify a .mdl file, so I use cycler
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| reinhardt |
Posted: January 17, 2005 08:04 am
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![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 130 Joined: December 04, 2004 |
I use cycler also.
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| Jobabob |
Posted: January 17, 2005 11:13 am
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![]() Just another Survivor ![]() Group: Members Posts: 25 Joined: December 31, 2004 |
it crashes hammer if you have any models in your hammer directory setup (e.g. c:\hammer\models\) so hammer will try to render them
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| Shotgun |
Posted: January 18, 2005 05:33 pm
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![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 196 Joined: December 09, 2004 |
In hammer, when you place a cycler entity it puts a little flatshaded rectangular box to mark where it is. In the game that box is invisible but you can shoot it and it blocks movement. Also when the model has an animation, if you shoot it, it will change animations. I don't know what you mean by having models in the hammer directory Jobabob, I don't have any models in my hammer directory.
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| Hobo Ninja |
Posted: January 18, 2005 05:38 pm
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![]() Last hope of Mankind ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 722 Joined: December 18, 2004 |
Jobabob told me to use env_sprite with for models but it crashes hammer aswell.....
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| reinhardt |
Posted: January 18, 2005 06:34 pm
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![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 130 Joined: December 04, 2004 |
cycler for me doesnt clip.
im very suprised it does for you lot as even hl model dont clip you have to add clip brush/es to clip the player/monsters -------------------- |
| Hobo Ninja |
Posted: January 18, 2005 06:48 pm
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![]() Last hope of Mankind ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 722 Joined: December 18, 2004 |
It depends on the model im using...in my trees it blows the trunk and branches but not the leaves...I dont have a problem with bullets going through...thats just him. |
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| Shotgun |
Posted: January 21, 2005 07:01 am
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![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 196 Joined: December 09, 2004 |
I don't use cycler anymore, I use cycler_sprite. Fixes all of my problems.
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