New Weapons![]() |
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New Weapons| hunter |
Posted: January 14, 2005 08:19 pm
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![]() Fantasma Cazador ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Old BB:S Betatesters Posts: 3702 Joined: December 08, 2004 |
i dont get this wot are we suggesting to make the axes blast radius bigger or soemthing
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| Immoral Sniper |
Posted: January 14, 2005 08:26 pm
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The force is strong in me Group: BB Betatesters Posts: 1177 Joined: December 10, 2004 |
...
- The axe does not have a blast radius, so I fail to see how it can not be made "bigger." - We said absolutely nothing about a blast radius, so I don't know where that idea came from at all. Elite Viking's original suggestions was
in order to
However, unless Spin has a amazing function up his sleeve, this just isn't going to work. -------------------- BB Maps I've made...
bb_stronghold {Beta 9} bb_shootingrange {Beta 1} Threads you should read before posting... Immoral's List of Things Not to Suggest Immoral's Mapping Guide Forum Spammers Name (Number of spamming citations issued) Nikku (3), -KRUX- (2), Mitchell (2), hunter (2), Gneralas (2), CHAY (2), vyvu (2), Rustie1821 (1), w00t (1), dagny (1), Nandu666 (1), The.Raver(1), moecomputer (1), -=Jouni=- (1), santa_kills (1), DarknessGlams (1) |
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| Elite viking |
Posted: January 14, 2005 10:46 pm
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Veteran Lord Carnage ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Old BB:S Betatesters Posts: 2471 Joined: December 16, 2004 |
@ hunter
I was just saying that adding "bullets" to melee weapons had been done before, with a pretty good result. some close-combat bf 1942 mod with javelins and katanas and stuff, "fired" bullets when the weapon was used, making that if you slashed, not only one bullet came out , but perhaps three along the line the weapon slashed, or that a spear fired bullets longer. This made sword\spear different, so that it affected more what weapon you chose. Since the mod was designed for that they surely spent a good ammount of time, so i guess the mod has better things to do. Its sounds pretty confusing, but i think at least someone understands what i mean... When you use a melee weapon, it fires a "bullet" with a range of a few feet. It says itself that when you fire not one, but three bullets, along the line where the axe slash, you could hit easier. Phew! long, boring, hard-to-understand-post... If anyone understand, kudos to you. The others.... just play. Nevermind if axes shoot one or two or 1000 bullets. just play. Sniper has convinced me that this is pretty hard to do, so ill abandon the idea. |
| -=Jouni=- |
Posted: January 15, 2005 01:38 am
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Elite zombie Butcher ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 1456 Joined: December 07, 2004 |
Weapons id like to see in the game:
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| whisper |
Posted: January 15, 2005 01:46 am
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Just another Survivor ![]() Group: Members Posts: 17 Joined: December 05, 2004 |
id like to see the flamethrower replaced with a supersoaker and a lighter or a can of spray paint and a lighter. Dunno I like the idea of makeshift weapons as opposed to military grade stuff lying everywhere.
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| Immoral Sniper |
Posted: January 15, 2005 03:30 am
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The force is strong in me Group: BB Betatesters Posts: 1177 Joined: December 10, 2004 |
Whisper, just make/get custom models.
Jouni, I think those fall under the "non-lethal, auto-rejected" catagory -------------------- BB Maps I've made...
bb_stronghold {Beta 9} bb_shootingrange {Beta 1} Threads you should read before posting... Immoral's List of Things Not to Suggest Immoral's Mapping Guide Forum Spammers Name (Number of spamming citations issued) Nikku (3), -KRUX- (2), Mitchell (2), hunter (2), Gneralas (2), CHAY (2), vyvu (2), Rustie1821 (1), w00t (1), dagny (1), Nandu666 (1), The.Raver(1), moecomputer (1), -=Jouni=- (1), santa_kills (1), DarknessGlams (1) |