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> bb_DAR_RE_Police, RE2-RCPD based map!
Zafer
Posted: January 11, 2005 05:27 am
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Nemisis?Wait. I thought this was Re:2 not Re:3.


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OMEGA5.1
Posted: January 11, 2005 10:04 am
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In RE3, you do go through the police station at a point in the game.

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OMEGA5.1
Posted: January 11, 2005 01:29 pm
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But regardless of which game I said, I want to get a RE feel in general.

user posted imageBETA 2 RELEASEuser posted image

The most noticable change in beta 2 is that you now start outside.
Other small areas have also been fixed, but nothin too noticable.
Ladder in lobby is set to be on at all times (even before its lowered)
*For some reason the ladder works even before its triggered*

Anyway, just wanted to put the outside area in there for ya!

user posted imageDOWNLOAD BETA2user posted image
POLICE_CON6

Beta 3 will include better environment objects, such as nicer chairs, tables, etc...

Gonna postpone the basment, need to play through the game again to get a better sense of the atmosphere.
Also lookin into better textures...

Regardless, I'll keep you updated tongue.gif
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OMEGA5.1
Posted: January 12, 2005 12:28 am
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Retexturing well under way!

Here's what the lobby looks like now!




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Rake|sIn
Posted: January 12, 2005 03:10 am
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TEXES! pls use some nice looking custom texes not that old dirty hl-shitstuff!!


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Zafer
Posted: January 12, 2005 03:38 am
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Actualy its not shit stuff. Theres some files called detailtextures that give the illusion of detail. Heres an example.

http://www.hl-improvement.com/detail.php


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OMEGA5.1
Posted: January 12, 2005 10:06 am
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Rake|sIn, if you dont like them, send me better ones!
If you read the previous posts you would know that I was intending to use detail textures...
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Rake|sIn
Posted: January 12, 2005 01:40 pm
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yeh I know so pls go on.

@detailtexes
most of them look not that much better than the original ones, one seem to have more surface-structure, moreover 90% of the hl-mod-players switch them off in their config...



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-Rusty-
Posted: January 12, 2005 02:13 pm
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QUOTE (OMEGA5.1 @ Jan 12 2005, 04:06 AM)
Rake|sIn, if you dont like them, send me better ones!
If you read the previous posts you would know that I was intending to use detail textures...

i'll send you some textures. do you have msn? my msn is hitmantaz5@yahoo.com

btw its not RCPD its RPD

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reinhardt
Posted: January 12, 2005 02:56 pm
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You dont need a "tutorial" for texture lighting, its fairly simple to explain.
When you compile with the hl tools, see a file called lights.rad?
Just add lines into the files for what textures you want to emit light and its color/ brightness.

example for white texture:

+0~WHITE 255 255 255 100

Texture RGB Brightness

hope that helps


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Projects

bb_nighthouse (beta)
lms_nighthouse (alpha)
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Shoot_me
Posted: January 12, 2005 03:18 pm
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QUOTE (Rake|sIn @ Jan 12 2005, 12:40 PM)
yeh I know so pls go on.

@detailtexes
most of them look not that much better than the original ones, one seem to have more surface-structure, moreover 90% of the hl-mod-players switch them off in their config...

I personally prefer to use detail textures when they're used correctly. High(er)-res textures are great, but there is a 4 meg (8 if you push it) limit on texture usage. Also, since you can turn detail textures off, you give the user a choice of performance vs. visual quality. Also, there are some neat lighting effects that you can get with detail textures that you just can't do with standard textures (something to do with the grey-scale of the .tga file).

OMEGA5.1: Which textures are you using? I might have some detail textures that I could send you.


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OMEGA5.1
Posted: January 12, 2005 08:39 pm
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Ok, I'll see what I can do...

@-rusty-
my email is sephirothstorm52.at.msn.com

@reidnhart
I do not understand... dont see file lights.rad

@shoot_me
I'm using alot of the old HL1 textures and just a bunch I found online...
I'll put up a list for ya in a while.

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Zafer
Posted: January 12, 2005 10:15 pm
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I'd edit that message. Replace you real email with sephirothstorm52.at.msn.com so spam bots wont get ya!



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OMEGA5.1
Posted: January 12, 2005 10:19 pm
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lol, ty zafer
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[MGS]Liquid Snake
Posted: January 13, 2005 12:00 am
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Here is a link for some textures: http://server.counter-strike.net/maps/wads.php I don't know if they will help that much but its worth a try. You're map looks awesome keep up the good work.
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