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> bb_DAR_RE_Police, RE2-RCPD based map!
OMEGA5.1
Posted: January 13, 2005 12:10 am
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Real zombie Nemesis
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Thats site does not work... when trying to dl wads, link not found.

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OMEGA5.1
Posted: January 13, 2005 11:00 pm
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Real zombie Nemesis
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Thx rusty for the texture!
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-Rusty-
Posted: January 14, 2005 05:25 am
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QUOTE (OMEGA5.1 @ Jan 13 2005, 05:00 PM)
Thx rusty for the texture!

no problem happy.gif
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OMEGA5.1
Posted: January 15, 2005 10:40 am
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Real zombie Nemesis
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Got the main part of the re-texturing done in the west wing (all 3 floors)!
Gotta do east wing now...

Some of the pics below will appear dark, this is because my map has a kind of "restart the generator" mission in the works.

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Doing the east wing now...
Beta3 will just be the retexture of Beta2
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Radman
Posted: January 15, 2005 10:45 am
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Real zombie Nemesis
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excellent! Can hardly wait


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Raccoon Police Dep.
Posted: January 15, 2005 04:47 pm
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Just another Survivor
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I think the plant in the Main Hall should be a statue...


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I am no longer a R.P.D. , I am Umbrella Biohazard Counter-Measure Service!!!
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UBCS clan is open ,if you want to join, contact me <jcsdu@msn.com>
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UBCS{Steve Burnside}
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Lewy210
Posted: January 15, 2005 05:49 pm
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yeah it should


looks good though


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OMEGA5.1
Posted: January 15, 2005 06:13 pm
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Real zombie Nemesis
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need a model first
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OMEGA5.1
Posted: January 16, 2005 06:49 am
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Real zombie Nemesis
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OMG!
BB1.2 Killed my map!

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What does this mean and how do I fix it????
Happened directly after I got 1.2..........
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OMEGA5.1
Posted: January 16, 2005 10:39 am
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Real zombie Nemesis
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My problem is as follows:
-After I got 1.2, the error in the previous post occured...
-After digging around, I discovered it to be the MAX_MAP_MIPTEX error...
-I went and changed my CSG ex. to this:
---$path\$file -texdata 8192 -nowadtextures

This sort of worked and CSG compiled properly...
However, when it moved onto BSP, it just crashed.
moved to VIS, which crashed.
moved to RAD, which crashed.

IF YOU GOT A COPY OF FGD 1.1, LEMME KNOW!

I dont know wtf is goin on....
Here's my compilings stuff:

Change Directory $exedir
$csg_exe $path\$file -texdata 8192 -nowadtextures
$bsp_exe $path\$file
$vis_exe $path\$file
$light_exe $path\$file
Copy File $path\$file.bsp $bspdir\$file.bsp
Copy File $path\$file.pts $bspdir\$file.pts
$game_exe +map $file -dev -console


And the entire compilation is as follows:

** Executing...
** Command: Change Directory
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\omega51\counter-strike"


** Executing...
** Command: C:\PROGRA~1\Valve\Steam\STEAMA~1\omega51\HALF-L~2\BRAINB~1\Zoners\hlcsg.exe
** Parameters: "c:\program files\valve\steam\steamapps\omega51\half-life\brainbread\dar_maps\police_con8" -texdata 5000 -nowadtextures

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\Valve\Steam\STEAMA~1\omega51\HALF-L~2\BRAINB~1\Zoners\hlcsg.exe "c:\program files\valve\steam\steamapps\omega51\half-life\brainbread\dar_maps\police_con8"-texdata 5000 -nowadtextures
Entering c:\program files\valve\steam\steamapps\omega51\half-life\brainbread\dar_maps\police_con8.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 5120000 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

2 brushes (totalling 12 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.06 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.61 seconds)

Using Wadfile: \program files\valve\steam\steamapps\omega51\half-life\brainbread\mass.wad
- Warning: Larger than expected texture (348972 bytes): 'WALK2CURVEC'
- Warning: Larger than expected texture (348972 bytes): 'WALK2CURVEB'
- Warning: Larger than expected texture (348972 bytes): 'WALK2CURVEA'
- Warning: Larger than expected texture (348972 bytes): 'WALK1A'
- Warning: Larger than expected texture (348972 bytes): 'CUBBIEPLAT'
- Warning: Larger than expected texture (348972 bytes): 'WALK2CURVEC'
- Warning: Larger than expected texture (348972 bytes): 'WALK2CURVEB'
- Warning: Larger than expected texture (348972 bytes): 'WALK2CURVEA'
- Warning: Larger than expected texture (348972 bytes): 'WALK1A'
- Warning: Larger than expected texture (348972 bytes): 'CUBBIEPLAT'
- Contains 169 used textures, 88.02 percent of map (6017 textures in wad)
Including Wadfile: \program files\valve\steam\steamapps\omega51\half-life\brainbread\zoners\zhlt.wad
- Contains 1 used texture, 0.52 percent of map (3 textures in wad)
Using Wadfile: \program files\valve\steam\steamapps\omega51\half-life\brainbread\mass2.wad
- Warning: Larger than expected texture (345918 bytes): 'ARCHVILE_TXT'
- Warning: Larger than expected texture (345918 bytes): 'INTRO2_TXT'
- Warning: Larger than expected texture (345918 bytes): 'INTRO3_TXT'
- Warning: Larger than expected texture (345918 bytes): 'INTRO4_TXT'
- Warning: Larger than expected texture (345918 bytes): 'REVILCO_TXT'
- Warning: Larger than expected texture (345918 bytes): 'SCIDIARY1_TXT'
- Warning: Larger than expected texture (345918 bytes): 'SCIDIARY2_TXT'
- Warning: Larger than expected texture (345918 bytes): 'TRUITHDIARY_TXT'
- Contains 22 used textures, 11.46 percent of map (1420 textures in wad)

added 21 additional animating textures.
Texture usage is at 4.12 mb (of 4.88 mb MAX)
4.59 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: C:\PROGRA~1\Valve\Steam\STEAMA~1\omega51\HALF-L~2\BRAINB~1\Zoners\hlbsp.exe

!!!!!!!CRASH!!!!!!!

** Parameters: "c:\program files\valve\steam\steamapps\omega51\half-life\brainbread\dar_maps\police_con8"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\Valve\Steam\STEAMA~1\omega51\HALF-L~2\BRAINB~1\Zoners\hlbsp.exe "c:\program files\valve\steam\steamapps\omega51\half-life\brainbread\dar_maps\police_con8"

** Executing...
** Command: C:\PROGRA~1\Valve\Steam\STEAMA~1\omega51\HALF-L~2\BRAINB~1\Zoners\hlvis.exe

!!!!!!!CRASH!!!!!!!

** Parameters: "c:\program files\valve\steam\steamapps\omega51\half-life\brainbread\dar_maps\police_con8"

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\Valve\Steam\STEAMA~1\omega51\HALF-L~2\BRAINB~1\Zoners\hlvis.exe "c:\program files\valve\steam\steamapps\omega51\half-life\brainbread\dar_maps\police_con8"

** Executing...
** Command: C:\PROGRA~1\Valve\Steam\STEAMA~1\omega51\HALF-L~2\BRAINB~1\Zoners\hlrad.exe

!!!!!!!CRASH!!!!!!!

** Parameters: "c:\program files\valve\steam\steamapps\omega51\half-life\brainbread\dar_maps\police_con8"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\Valve\Steam\STEAMA~1\omega51\HALF-L~2\BRAINB~1\Zoners\hlrad.exe "c:\program files\valve\steam\steamapps\omega51\half-life\brainbread\dar_maps\police_con8"

!!!!!!!CRASH!!!!!!!

** Executing...
** Command: Copy File
** Parameters: "c:\program files\valve\steam\steamapps\omega51\half-life\brainbread\dar_maps\police_con8.bsp" "C:\Program Files\Valve\Steam\SteamApps\omega51\half-life\brainbread\maps\police_con8.bsp"


** Executing...
** Command: Copy File
** Parameters: "c:\program files\valve\steam\steamapps\omega51\half-life\brainbread\dar_maps\police_con8.pts" "C:\Program Files\Valve\Steam\SteamApps\omega51\half-life\brainbread\maps\police_con8.pts"

!!!!!!!ERROR!!!!!!!

The command failed. Windows reported the error:
"The system cannot find the file specified."

** Executing...
** Command: C:\PROGRA~1\Valve\Steam\Steam.exe
** Parameters: +map "police_con8" -dev -console





-----------------
Does anyone know whats goin on?

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Radman
Posted: January 16, 2005 12:46 pm
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Real zombie Nemesis
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HOLY HELL NO!...


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When theres no more room in hell, the dead will walk the earth...

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'They say people dont believe in heroes anymore... Well im going to give them back their hero."
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(4THIDUSA) SSG H.
Posted: January 16, 2005 04:36 pm
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Real zombie Nemesis
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use nems 3.0 front end compiler, get xp_cagey tools, they are more advanced than zhlt tools for compiling, if you dont have them, or cant find them, let me know, I will add them to my database


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OMEGA5.1
Posted: January 17, 2005 12:07 am
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Real zombie Nemesis
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i tried to get them...
but nems site is no longer working...
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Hobo Ninja
Posted: January 17, 2005 12:11 am
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Last hope of Mankind
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O.o I dunno about the errors but use -wadinclude not -nowastextures....-nowadtextures makes the bsp gigantic in size....-wadinclude is a new version of it basically...
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OMEGA5.1
Posted: January 17, 2005 12:14 am
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Real zombie Nemesis
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regardless, they both worked before...
I need nem 3.0 setup file... his site dont work (it shows up but none of the links work)
Whats that cagey site?
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