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LucasW |
Posted: January 16, 2005 10:09 am
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![]() Experienced Killer ![]() ![]() Group: Members Posts: 53 Joined: January 16, 2005 ![]() |
Well, I don't know, as i stressed at first, its not my mod, i have no experience in game development and design, but suggestions to have the ABILITY to encourage and support competition to boost the games longevity are hardly wasted =\ I don't mind being turned down though,
and thanks *Immortal* for giving good valid reasons for why things wont work ![]() but for my first suggestion (2 instances) for the Team vs team maps, they could be smaller maps with tighter packed zombies (or maybe a max of 8 players etc) I would still consider it a very viable idea. -------------------- Ode to Immoral, The very mean mod
I don't like immoral. But he's required. Like taxes. ||:. In-Game: LukeTheZombie .:|| All new BB Server! Luke's Server, Click for Info Mac's Super Hard BB Server! Click for Info ![]() |
Blue Summer |
Posted: January 16, 2005 10:49 am
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![]() Firefox ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 1630 Joined: December 10, 2004 ![]() |
Hmmm, i'm not to sure tbh.
btw: it's "immoral sniper". ![]() -------------------- This is what Ive said for the past couple months every time has requested source: BB source is highly unlikely because the mod team (Ironoak) has decided to use the crystal engine to create an rpg, although they have said there is a small chance of going to source but please, for the sake of all mankind, do not request a port and/or create polls, or even useless threads about the porting of BB, because it is most likely not going to happen, thank you for reading.
WSAENOTSOCK |
Immoral Sniper |
Posted: January 16, 2005 04:28 pm
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The force is strong in me ![]() Group: BB Betatesters Posts: 1177 Joined: December 10, 2004 ![]() |
The size of the map is not nearly as important as the amount of zombies, which is why I think the team vs. team is not going to end up working out, not to mention the amount of coding that would be required to implement it.
Thanks for listening to valid reasons and not thinking I just kill suggestions out of malice. ![]() -------------------- BB Maps I've made...
bb_stronghold {Beta 9} bb_shootingrange {Beta 1} Threads you should read before posting... Immoral's List of Things Not to Suggest Immoral's Mapping Guide Forum Spammers Name (Number of spamming citations issued) Nikku (3), -KRUX- (2), Mitchell (2), hunter (2), Gneralas (2), CHAY (2), vyvu (2), Rustie1821 (1), w00t (1), dagny (1), Nandu666 (1), The.Raver(1), moecomputer (1), -=Jouni=- (1), santa_kills (1), DarknessGlams (1) |
LucasW |
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![]() Experienced Killer ![]() ![]() Group: Members Posts: 53 Joined: January 16, 2005 ![]() |
lol, makes me happy that my understanding affects others positively ^^ (and yes after a bit more research it is seeming less and less viable lol)
but still, I just submitted a general idea, with a few examples to back it up. whether the game is developed with co-op as the main focus or not, SOME sort of means of competition (other than going zombie to just piss people off) is required to keep the game long-lasting, and more than just a novelty. It has so much potential to be one of those FUN competitive things, like seeing who can fit the most marshmellows into your mouth, that it needs to be explored. I did, however, think of a new example: 2 teams of humans operate in the SAME INSTANCE, (2 teams of 4 or something.) when you get bitten by a NPC zombie, you go zombie but only have the ability to kill 1 person from the other team, at which point you wear out after 10 seconds (die, unpenalized in score) and respawn as human. The teams compete for the best time of quest completion, giving need for good team work, speed for running the case, skill for killing fred quickly, and HP for tanking enemy player zombies. (EDIT: While reading through this again, I was reminded about others suggestions of more zombie combat ability other than just slapping your gibbled hands together. This would be a perfect opportunity to incorporate something like that, even if you make it for team-play competition only, it would be alot of fun.) also, another good idea to put in with this is having the screen go dark for maybe half a minute at the end of the game, announcing the winner, and various novelty awards to certain players for most zombie kills, most enemy player kills, etc, and announcing the winning team. (all with the ability for everyone to chat about the previous match, to encourage good sportsmanship ![]() This final step would be to encourage the team-play and competition (when the option is selected to do team-play competition, of course) and give players a bigger feeling of accomplishment, and a reason to try their best in games. thats my biggest complaint about games like TFC and DoD. After the round is over, the map changes and the previous round is COMPLETELY forgotten in public games. No one cares who won, or what happened strategically, so people just focus on killing the most amount of people they can, which really degenerates the gameplay. --- and of course, the way brainbread is right now is flawless, or very close, in a design perspective. I would remove the ability to kill NPC's as a method of becoming human though, (although I am a big advocate of people killing NPC's instead of me when they are zombie) because it creates alot of hostility, but if killing me was their only choice, I would accept it much more easily. --- Another note, and an easy fix: Instead of having that button in the top right appear after the FIRST player kill, and then be automatically selected after the SECOND, why not just remove it completely and after the player kills one person, they can return to being human after death? (and put a very brief decay timer on after they kill that one person, so people don't go zombie with level 50 in a game of level 5s just to rampage and grief everyone =\) IF YOU SKIPPED THROUGH THE REST OF THAT CRAP, READ THIS: I dont blame you through trudging through the unedited, most likely very bad grammar crap I just posted above, but if you could bear it, read it anyway, I'd like some confirmation on my ideas. -------------------- Ode to Immoral, The very mean mod
I don't like immoral. But he's required. Like taxes. ||:. In-Game: LukeTheZombie .:|| All new BB Server! Luke's Server, Click for Info Mac's Super Hard BB Server! Click for Info ![]() |
Immoral Sniper |
Posted: January 19, 2005 03:37 pm
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The force is strong in me ![]() Group: BB Betatesters Posts: 1177 Joined: December 10, 2004 ![]() |
This idea still has quite a bit of flawed logic:
1) You are encouraging some players to go zombie in order to disrupt the other team. 2) Location of quests will have a large amount in deteriming the winner, whoever gets the closer case or the killing blow on Fred gains an extreme advantage. 3) You are encouraging other survivors to block doors and block shots on Fred. In addition: - There is no need for 30 seconds of waiting while the game annouces awards. This can (and should) be done with a meta mod plugin in about 5-10 seconds. - There are already 10 instances of additional zombie methods of attack in this forum, so I doubt that will work. - Adding the above will still not mak people care about what happened in the round. If people who play TFC and DoD do not care, what makes you think that the average BB player will care about the round statistics and ourcome if this ever gets implemented? - If there is a level 80+ on one team and he is the only high level (or possible more high levels on his team...), then the game will be no fun for anyone as that one person rampages around and wins the whole thing on his own. -------------------- BB Maps I've made...
bb_stronghold {Beta 9} bb_shootingrange {Beta 1} Threads you should read before posting... Immoral's List of Things Not to Suggest Immoral's Mapping Guide Forum Spammers Name (Number of spamming citations issued) Nikku (3), -KRUX- (2), Mitchell (2), hunter (2), Gneralas (2), CHAY (2), vyvu (2), Rustie1821 (1), w00t (1), dagny (1), Nandu666 (1), The.Raver(1), moecomputer (1), -=Jouni=- (1), santa_kills (1), DarknessGlams (1) |
LucasW |
Posted: January 19, 2005 10:54 pm
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![]() Experienced Killer ![]() ![]() Group: Members Posts: 53 Joined: January 16, 2005 ![]() |
"1) You are encouraging some players to go zombie in order to disrupt the other team." yeah? so? lol, another strategy for competition. "2) Location of quests will have a large amount in deteriming the winner, whoever gets the closer case or the killing blow on Fred gains an extreme advantage." team maps could be designed so they are a mirror of each other, and the chest spawn spots could be in equal places at all times. example: (s is player spawn, c is case spawn) s--------c |..\........| okay so its rough, but thats 3 different pathways to each others |.....c.....| spawn, and in the middle of each is a case spawn. |........\..| (periods are empty space. doesnt let me add extra spaces.) c--------s also, fred and some other sort of big zombie, 1 for each team (the other team obviously unable to dmg the competing teams fred.) "3) You are encouraging other survivors to block doors and block shots on Fred." with 2 freds, this would be less of a problem. and the blocking doors can be stopped with either mapping, or the use of going zombie to hinder the other team (kill the door blocker) "- There is no need for 30 seconds of waiting while the game annouces awards. This can (and should) be done with a meta mod plugin in about 5-10 seconds." I don't know, that idea is rough. I just want to see some way of acknowledging player achievements in PUBLIC games (clan/group set up games this obvious has never been a problem) "- There are already 10 instances of additional zombie methods of attack in this forum, so I doubt that will work." dont quite understand what you mean. "- Adding the above will still not mak people care about what happened in the round. If people who play TFC and DoD do not care, what makes you think that the average BB player will care about the round statistics and ourcome if this ever gets implemented?" im not saying that everyone will, just use the end game sequence to encourage a greater percentage of people to care about teamplay and strategy. "- If there is a level 80+ on one team and he is the only high level (or possible more high levels on his team...), then the game will be no fun for anyone as that one person rampages around and wins the whole thing on his own." already thought of that. In team games, have the option for everyone to level as a team. (or just average everyones level to choose amount of skill points they all get.) of course, this would lead to team unbalancing, but then you could just set everyone (everyone on the server)'s skill points to the same amount to allocate as they please, if you desire a perfectly balanced team-play game. Again, correct all my mistakes (but remember to be reasonable.) I GREATLY APPRECIATE THE CONSTRUCTIVE CRITICSM. ![]() -------------------- Ode to Immoral, The very mean mod
I don't like immoral. But he's required. Like taxes. ||:. In-Game: LukeTheZombie .:|| All new BB Server! Luke's Server, Click for Info Mac's Super Hard BB Server! Click for Info ![]() |
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Immoral Sniper |
Posted: January 19, 2005 11:26 pm
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The force is strong in me ![]() Group: BB Betatesters Posts: 1177 Joined: December 10, 2004 ![]() |
Not really, BB stresses to try and NOT become a zombie...
Without an overhaul of game code, you can not say who spawns where, who can pick up what and who can shoot who. So you can not block with doors and/or walls.
The subject of giving zombies additional attacks has been brought up 10 different times, and every single time has been denied.
A greater percentage? Like the 5% (or less) we have currently up to 10% (most likely less)?
Half the point of BB is being able to level up. Why would I want to play a map (or server for that matter) that forced me down to level 10 when I played for a few days to get myself up to level 60? Leave absolute equality to clan matches. Besides they already have rules for such events which work much, much better than this... -------------------- BB Maps I've made...
bb_stronghold {Beta 9} bb_shootingrange {Beta 1} Threads you should read before posting... Immoral's List of Things Not to Suggest Immoral's Mapping Guide Forum Spammers Name (Number of spamming citations issued) Nikku (3), -KRUX- (2), Mitchell (2), hunter (2), Gneralas (2), CHAY (2), vyvu (2), Rustie1821 (1), w00t (1), dagny (1), Nandu666 (1), The.Raver(1), moecomputer (1), -=Jouni=- (1), santa_kills (1), DarknessGlams (1) |
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