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_CiviliaN^SoldieR_ |
Posted: January 27, 2005 09:09 pm
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![]() civilized d00d ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Moderators Posts: 3250 Joined: November 01, 2004 ![]() |
Well this idea is to change the sprite, yes this could be done as a normal from community release, but then that would mean that only a few would use.
My idea is to change the zombie sight (Where you see a human from a distance) to an organ sprite, something like this. ![]() Also, perhaps warmth coming off the bodies to give an outline of a human shape. Zombies are meant to know who's who from the body tempature, zombies = Cold Humans = Warm My other idea is: When turning into a zombie, your camera moves out of control (like the 3rd person spaz attack), Eye sight goes blurred and your aim becomes expanded and your movement becomes slower. This gives the feeling that you are dying and turning, once you turn this all slowly goes away. -------------------- ![]() |
(4THIDUSA) SSG H. |
Posted: January 27, 2005 09:21 pm
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![]() Real zombie Nemesis ![]() ![]() ![]() ![]() Group: Members Posts: 407 Joined: December 13, 2004 ![]() |
The sprite could be done now, and if liked enough added to the next patch.
Also while your turning, the scren fades to black slowly, then pops open and your a zombie -------------------- |
hunter |
Posted: January 27, 2005 09:37 pm
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![]() Fantasma Cazador ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Old BB:S Betatesters Posts: 3702 Joined: December 08, 2004 ![]() |
lol sounds weird humans need soem sort of aura on them when zombie
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-=Jouni=- |
Posted: January 27, 2005 10:15 pm
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Elite zombie Butcher ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 1456 Joined: December 07, 2004 ![]() |
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(4THIDUSA) SSG H. |
Posted: January 27, 2005 10:34 pm
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![]() Real zombie Nemesis ![]() ![]() ![]() ![]() Group: Members Posts: 407 Joined: December 13, 2004 ![]() |
Hey Civ, what about something like this, I think it may be a little too light
![]() jouni, if your not adding to the conversation at hand, please dont spam -------------------- |
_CiviliaN^SoldieR_ |
Posted: January 27, 2005 10:53 pm
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![]() civilized d00d ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Moderators Posts: 3250 Joined: November 01, 2004 ![]() |
Sure, something darker and thinner.
Sorry hunter, all your posted never make sense to me. Jouni megastfu lol ugotpwned in my stori!1 ![]() -------------------- ![]() |
Nikku |
Posted: January 28, 2005 12:21 am
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![]() Mr. Coke ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Old BB:S Betatesters Posts: 3114 Joined: December 12, 2004 ![]() |
i think itr should show there brain
-------------------- Only when you gick, will you truly fish...
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_CiviliaN^SoldieR_ |
Posted: January 28, 2005 12:28 am
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![]() civilized d00d ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Moderators Posts: 3250 Joined: November 01, 2004 ![]() |
Heh, great idea.
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Immoral Sniper |
Posted: January 28, 2005 01:51 am
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The force is strong in me ![]() Group: BB Betatesters Posts: 1177 Joined: December 10, 2004 ![]() |
Personally, if it is changed to an organ sprite, it should be the heart and/or brain. Use that for survivors blocked by objects and switch over to a glowing outline of some sort for those within line of sight since there have been some complaints about the sprite making it hard to hit.
Though this should come after all the updates/bugfixes for 1.3 are done. -------------------- BB Maps I've made...
bb_stronghold {Beta 9} bb_shootingrange {Beta 1} Threads you should read before posting... Immoral's List of Things Not to Suggest Immoral's Mapping Guide Forum Spammers Name (Number of spamming citations issued) Nikku (3), -KRUX- (2), Mitchell (2), hunter (2), Gneralas (2), CHAY (2), vyvu (2), Rustie1821 (1), w00t (1), dagny (1), Nandu666 (1), The.Raver(1), moecomputer (1), -=Jouni=- (1), santa_kills (1), DarknessGlams (1) |
-KRUX- |
Posted: January 29, 2005 09:24 am
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Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 228 Joined: January 20, 2005 ![]() |
(Imortal sniper i know youre gonna ur gonna bag this so plz done reply to it cause im tired of your "smart language" thnx)
When youre a zombie and u already run fast wouldnt it be cool if you could like jump on walls just for a moment like 1 second and then u fall of so u could go hopping from window to window , it would make it more fun for the humans too shoot at them.. (THIS WAS JUST A LITTLE SUGGESTION DONT START BAGGIN IT!) -------------------- ![]() ----------------------------------------------------------------------- When nagotiating with zombies you let the gun do the talking. |
Immoral Sniper |
Posted: January 29, 2005 09:51 am
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The force is strong in me ![]() Group: BB Betatesters Posts: 1177 Joined: December 10, 2004 ![]() |
First, spell my name correctly, there are two "m"s and no "t". Secondly, why should I not reply to something in the suggestions forum and how does my "smart language" have anything to do with the aformentioned request of not posting?
No, it is not a little suggestion. The amount of coding required would be very substantial, and debugging and beta testing it would also consume a large amount of time. And how does the size of a suggestion have anything to do with explaining why it can/should/will not be done? Also, that suggestion is completely unrelated to the suggestion current under discussion in this thread, so it should be in a seperate thread, not here. All this aside, I will point out two reasons (for now) why this will not happen. - When running/jumping near walls (especially in any sort of enclosed structure), players would jump on the walls when they did not want to do so which, depending on the implementation of this feature, could have very annoying consequences. - The general theme with zombies is that they lack to motor capacity to preform complex manuvers, so how is a player zombie running on/springing off/latching onto a wall going to fit with that theme? I can post more reasons if you could please clarify exactly what the player zombies are doing on the wall. Are they walking/running on the wall (vertically and/or horizontally); jumping from the wall; attached/latched onto the wall at a single point? If you still want to persue this suggestion, make a seperate thread for it, please do not hijack another suggestion. -------------------- BB Maps I've made...
bb_stronghold {Beta 9} bb_shootingrange {Beta 1} Threads you should read before posting... Immoral's List of Things Not to Suggest Immoral's Mapping Guide Forum Spammers Name (Number of spamming citations issued) Nikku (3), -KRUX- (2), Mitchell (2), hunter (2), Gneralas (2), CHAY (2), vyvu (2), Rustie1821 (1), w00t (1), dagny (1), Nandu666 (1), The.Raver(1), moecomputer (1), -=Jouni=- (1), santa_kills (1), DarknessGlams (1) |
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-KRUX- |
Posted: January 29, 2005 10:22 am
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Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 228 Joined: January 20, 2005 ![]() |
This is what i mean by the "smart language" and NO it wouldnt be frustrating or would ppl jump on wallas they didnt need to because if u bothered to play NS as a sculkyou would know that holding Ctrl prevents you from climbing or running up any walls, and when youre a zombie on BB Ctrl does nothing, so it all fits in niceley ![]() next time think about sumfin before you start critisizing it. -------------------- ![]() ----------------------------------------------------------------------- When nagotiating with zombies you let the gun do the talking. |
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Immoral Sniper |
Posted: January 29, 2005 06:38 pm
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The force is strong in me ![]() Group: BB Betatesters Posts: 1177 Joined: December 10, 2004 ![]() |
I have bothered to play NS, and I do know that holding crouch (which may not be the control key) disengages you from a wall. However, that means in confined and congested areas, a player zombie will have to continously hold crouch or make a script to toggle crouching in order not to get stuck.
Also, you did not address the second issue I pointed out nor did you clarify exactly what the player zombie would be doing on the wall. Finnally I would like to reiterate two things that I just said: - This suggestion is completely unrelated to the suggestion current under discussion in this thread, so it should be in a seperate thread, not here. - If you still want to persue this suggestion, make a seperate thread for it, please do not hijack another suggestion. -------------------- BB Maps I've made...
bb_stronghold {Beta 9} bb_shootingrange {Beta 1} Threads you should read before posting... Immoral's List of Things Not to Suggest Immoral's Mapping Guide Forum Spammers Name (Number of spamming citations issued) Nikku (3), -KRUX- (2), Mitchell (2), hunter (2), Gneralas (2), CHAY (2), vyvu (2), Rustie1821 (1), w00t (1), dagny (1), Nandu666 (1), The.Raver(1), moecomputer (1), -=Jouni=- (1), santa_kills (1), DarknessGlams (1) |
|2enegade |
Posted: January 30, 2005 03:46 am
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![]() Last hope of Mankind ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 752 Joined: November 29, 2004 ![]() |
I think the outline sprite should be tighter to the body and have larger aura.
And, as immoral said, if it were to be an organ it should be the brain (although the brain isn't an organ ![]() I'm just happy so long we don't opt out for a HL default "glowred" command type deal that another mod that we know has..... ![]() -------------------- |
Mac |
Posted: January 30, 2005 04:02 am
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![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 265 Joined: December 16, 2004 ![]() |
![]() But pertaining to both suggestions .. zombies can't leap off of walls. Only those crazy zombie tongue-licker dog-things can. As for a differant sprite system, I think its a smashing idea =p -------------------- Ex-Admin of |A.B.C.|'s Super Hard BB Server
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