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Hobo Ninja |
Posted: January 30, 2005 12:22 am
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![]() Last hope of Mankind ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 722 Joined: December 18, 2004 ![]() |
HLVIS is all the lighting and crap...dude its not frozen...it does the same thing for me...vis takes forever to compile...on my medevil map which doesnt have much lighting and stuff takes like an hour to compile....what are your specs? Just leave it for a couple hours.....if you are just testing stuff that doesnt need lighting then dont use vis and the whole level will be lit up so you can just test shit
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Nikku |
Posted: January 30, 2005 12:31 am
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![]() Mr. Coke ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Old BB:S Betatesters Posts: 3114 Joined: December 12, 2004 ![]() |
Dude Awesome map but, there are more windows in SOTD, and that place looks huge!!!!
dont forget the basement!!!!!!! Oh yeah is there some way that u can make it so that all the doors open in like 20 minutes of the map, so its kinda like threy broke down the doors -------------------- Only when you gick, will you truly fish...
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Hobo Ninja |
Posted: January 30, 2005 12:45 am
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![]() Last hope of Mankind ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 722 Joined: December 18, 2004 ![]() |
Not 20 mins...most places only run maps for 14 mins...
It should go like this for the Missions Flip the breaker switches and turn on the power *Lights turn on and queen mp3 with like 10 seconds of silence at the begining is turned on Fred mission triggered* Kill Fred (Like the bar owner ![]() *as you are fighting fred the queen starts playing because the 10 second delay* *then like the zombies start breaking in 1 or 2 minutes after* Defended the place for 2-3 minutes Move to this area (Behind the bar) Break open the lock on the cellar door (like have it have 5000-10000 hp) move to this area (cellar/basement) Defend for 1 minute Escape through the lift |
Shoot_me |
Posted: January 30, 2005 01:31 am
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![]() Last hope of Mankind ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 592 Joined: December 29, 2004 ![]() |
HLVIS does visibility checking before HLRAD uses the data that HLVIS compiled to do all the lighting. HLVIS also keeps you from seeing your entire map while in-game by letting HL know what you can and cant see from a given position. If you want speed things up, run it with the fast command line argument, just dont use this setting for the final compile (HLRAD will only do direct lighting if you dont do a complete VIS).
-------------------- Still mapping away!! |
Zuwahmbi |
Posted: January 30, 2005 02:24 am
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Experienced Killer ![]() ![]() Group: Members Posts: 60 Joined: December 01, 2004 ![]() |
For us to unwiiind...
This post has been edited by Zuwahmbi on February 21, 2005 03:49 pm |
Mac |
Posted: January 30, 2005 03:57 am
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![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 265 Joined: December 16, 2004 ![]() |
Cool, the map is looking good. As for the missions, I think thats a good way to play the map out .. unless you have something differant in mind.
Its too bad you couldn't make a replica of the pub though, it would've been fun to navigate. And the winchester spawn could be at the top of the sign, and there would only be one or something ^^; -------------------- Ex-Admin of |A.B.C.|'s Super Hard BB Server
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Nikku |
Posted: January 30, 2005 08:09 am
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![]() Mr. Coke ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Old BB:S Betatesters Posts: 3114 Joined: December 12, 2004 ![]() |
how about u sapwn in that yard, and u have to make it into the winchester also, nah it would be to hard, but it would be cool
-------------------- Only when you gick, will you truly fish...
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Zuwahmbi |
Posted: January 30, 2005 06:24 pm
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Experienced Killer ![]() ![]() Group: Members Posts: 60 Joined: December 01, 2004 ![]() |
The more I see the more I do.
This post has been edited by Zuwahmbi on February 21, 2005 03:49 pm |
Nikku |
Posted: January 30, 2005 06:49 pm
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![]() Mr. Coke ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Old BB:S Betatesters Posts: 3114 Joined: December 12, 2004 ![]() |
how about u have to get the keys to the celler door in the bathroom?
-------------------- Only when you gick, will you truly fish...
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Shoot_me |
Posted: January 30, 2005 10:07 pm
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![]() Last hope of Mankind ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 592 Joined: December 29, 2004 ![]() |
Hmm.. you could use the cycler (righ object?) to place a bunch of zombie models all over the outside of the pub (or maybe find a way to have them walk about without attacking) and as soon as the players reach the pub doors have the real zombies spawn in and start attacking before the window leading into the pub breaks.
![]() -------------------- Still mapping away!! |
Zuwahmbi |
Posted: January 30, 2005 11:08 pm
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Experienced Killer ![]() ![]() Group: Members Posts: 60 Joined: December 01, 2004 ![]() |
Something like a phenomenon (baby)..
This post has been edited by Zuwahmbi on February 21, 2005 03:50 pm |
Shoot_me |
Posted: January 31, 2005 12:40 am
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![]() Last hope of Mankind ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 592 Joined: December 29, 2004 ![]() |
Yeah, just make it a toggled door and make sure it has a targetname. This should work for both the regular and rotating doors. In the .tsk file, you can trigger events at the beginning or ending of the mission.
or fred music_start something_trigger_at_end -------------------- Still mapping away!! |
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Zuwahmbi |
Posted: February 01, 2005 02:49 am
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Experienced Killer ![]() ![]() Group: Members Posts: 60 Joined: December 01, 2004 ![]() |
Tellin your body to come along..
This post has been edited by Zuwahmbi on February 21, 2005 03:50 pm |
w00t |
Posted: February 01, 2005 03:57 am
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![]() Just another Survivor ![]() Group: Members Posts: 43 Joined: January 24, 2005 ![]() |
lookin good
-------------------- Yahoo: Commander989@yahoo.com
Msn: Commander989@hotmail.com AIM: Com9316 |
(4THIDUSA) SSG H. |
Posted: February 01, 2005 03:12 pm
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![]() Real zombie Nemesis ![]() ![]() ![]() ![]() Group: Members Posts: 407 Joined: December 13, 2004 ![]() |
Zuwahmbi
maps fixed, check your email -------------------- |