Powered by Invision Power Board [ Resend Validation Email ]
Welcome Guest [ Log In · Register ]
Forum Rules HelpSearchMembersCalendar


 
Reply to this topicStart new topicStart Poll
[ Track this topic · Email this topic · Print this topic ]
> Entity Suggestion, for mapers
fcuk
Posted: February 02, 2005 04:29 pm
Quote Post


Zombie Hunter
***

Group: Members
Posts: 170

Joined: November 30, 2004



don´t know if its possible or not, but i want to have a brushentity which players cant cross but zombies can.
i´ve worked on a winchester map (yeah like Zuwahmbi is doin) as a lmsmap.
i wantet to let the windows burst and the zombies come through them. that is workin, but the players still can leave the pub like the zombies can come in. thats what holds me from continuing my work, because i cant map the whole building from the outside and a detailed road.rspeeds would be to high...
additional, with such an entity u could make various cool effects (zombies coming from small holes in walls,bushes,....)


--------------------
I don´t suffer from iNsAnItY, I enjoy every second of it
PMEmail Poster
Top
Zpin
Posted: February 02, 2005 05:14 pm
Quote Post


Einherjar
Group Icon

Group: IronOak Leader (Admin)
Posts: 1337

Joined: July 14, 2002



you can use teleporters to make a one way passage. If I understand you correctly this would be all you need for your map (no need for distinction between zombies/humans).


--------------------
The race is not to the swift or the battle to the strong, nor does food come to the wise or wealth to the brilliant or favor to the learned; but time and chance happen to them all. - Ecclesiastes IX. 11.
---
The fool speaks, the wise man listens. - unknown
PMUsers Website
Top
Elite viking
Posted: February 02, 2005 05:25 pm
Quote Post


Veteran Lord Carnage
*********

Group: Old BB:S Betatesters
Posts: 2471

Joined: December 16, 2004



That would be great... Instead of zombies popping up from the asphalt, they could come out of doors and holes... Adds something to the game, since zombies dont "stand up from their grave" in the middle of a highway.
PMEmail Poster
Top
fcuk
Posted: February 02, 2005 05:28 pm
Quote Post


Zombie Hunter
***

Group: Members
Posts: 170

Joined: November 30, 2004



thx spin, thats the idea i needed


--------------------
I don´t suffer from iNsAnItY, I enjoy every second of it
PMEmail Poster
Top
Immoral Sniper
Posted: February 02, 2005 06:07 pm
Quote Post


The force is strong in me
Group Icon

Group: BB Betatesters
Posts: 1177

Joined: December 10, 2004



Two ways I can think of doing this.

One is what Spin mentioned, a teleporter (though I would include a clipping box as well)

The other is with a push entity, which would push the zombies in (faster than they walk for good effect) and players trying to go through would feel like it was a wall there.


--------------------
BB Maps I've made...
bb_stronghold {Beta 9}
bb_shootingrange {Beta 1}

Threads you should read before posting...
Immoral's List of Things Not to Suggest
Immoral's Mapping Guide

Forum Spammers
Name (Number of spamming citations issued)

Nikku (3), -KRUX- (2), Mitchell (2), hunter (2), Gneralas (2), CHAY (2), vyvu (2), Rustie1821 (1), w00t (1), dagny (1), Nandu666 (1), The.Raver(1), moecomputer (1), -=Jouni=- (1), santa_kills (1), DarknessGlams (1)
PMEmail PosterUsers WebsiteAOL
Top
fcuk
Posted: February 02, 2005 07:39 pm
Quote Post


Zombie Hunter
***

Group: Members
Posts: 170

Joined: November 30, 2004



ive tryed the push seggestion already (with a convoyeur). it doesnt really work. players and zombies are flying through the room without any control ..
teleporter works well with small windows.


--------------------
I don´t suffer from iNsAnItY, I enjoy every second of it
PMEmail Poster
Top
Topic Options Reply to this topicStart new topicStart Poll