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fcuk |
Posted: February 02, 2005 04:29 pm
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![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 170 Joined: November 30, 2004 ![]() |
don´t know if its possible or not, but i want to have a brushentity which players cant cross but zombies can.
i´ve worked on a winchester map (yeah like Zuwahmbi is doin) as a lmsmap. i wantet to let the windows burst and the zombies come through them. that is workin, but the players still can leave the pub like the zombies can come in. thats what holds me from continuing my work, because i cant map the whole building from the outside and a detailed road.rspeeds would be to high... additional, with such an entity u could make various cool effects (zombies coming from small holes in walls,bushes,....) -------------------- I don´t suffer from iNsAnItY, I enjoy every second of it
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Zpin |
Posted: February 02, 2005 05:14 pm
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![]() Einherjar ![]() Group: IronOak Leader (Admin) Posts: 1337 Joined: July 14, 2002 ![]() |
you can use teleporters to make a one way passage. If I understand you correctly this would be all you need for your map (no need for distinction between zombies/humans).
-------------------- The race is not to the swift or the battle to the strong, nor does food come to the wise or wealth to the brilliant or favor to the learned; but time and chance happen to them all. - Ecclesiastes IX. 11.
--- The fool speaks, the wise man listens. - unknown |
Elite viking |
Posted: February 02, 2005 05:25 pm
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![]() Veteran Lord Carnage ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Old BB:S Betatesters Posts: 2471 Joined: December 16, 2004 ![]() |
That would be great... Instead of zombies popping up from the asphalt, they could come out of doors and holes... Adds something to the game, since zombies dont "stand up from their grave" in the middle of a highway.
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fcuk |
Posted: February 02, 2005 05:28 pm
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![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 170 Joined: November 30, 2004 ![]() |
thx spin, thats the idea i needed
-------------------- I don´t suffer from iNsAnItY, I enjoy every second of it
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Immoral Sniper |
Posted: February 02, 2005 06:07 pm
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The force is strong in me ![]() Group: BB Betatesters Posts: 1177 Joined: December 10, 2004 ![]() |
Two ways I can think of doing this.
One is what Spin mentioned, a teleporter (though I would include a clipping box as well) The other is with a push entity, which would push the zombies in (faster than they walk for good effect) and players trying to go through would feel like it was a wall there. -------------------- BB Maps I've made...
bb_stronghold {Beta 9} bb_shootingrange {Beta 1} Threads you should read before posting... Immoral's List of Things Not to Suggest Immoral's Mapping Guide Forum Spammers Name (Number of spamming citations issued) Nikku (3), -KRUX- (2), Mitchell (2), hunter (2), Gneralas (2), CHAY (2), vyvu (2), Rustie1821 (1), w00t (1), dagny (1), Nandu666 (1), The.Raver(1), moecomputer (1), -=Jouni=- (1), santa_kills (1), DarknessGlams (1) |
fcuk |
Posted: February 02, 2005 07:39 pm
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![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 170 Joined: November 30, 2004 ![]() |
ive tryed the push seggestion already (with a convoyeur). it doesnt really work. players and zombies are flying through the room without any control ..
teleporter works well with small windows. -------------------- I don´t suffer from iNsAnItY, I enjoy every second of it
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