
![]() |
[ Resend Validation Email ] |
Welcome Guest [ Log In · Register ] |
![]() ![]() |
![]() ![]() ![]() ![]() |
Hobo Ninja |
Posted: February 06, 2005 01:38 am
|
![]() Last hope of Mankind ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 722 Joined: December 18, 2004 ![]() |
Is there a such thing as a BSP uncompiler? Because you know how SC has normal HLSP levels converted for Online Co-Op well I wanted to make some zombie infested ones....O.o
-------------------- ![]() |
smurfy |
Posted: February 06, 2005 01:39 am
|
![]() Last hope of Mankind ![]() Group: BB Betatesters Posts: 702 Joined: October 18, 2004 ![]() |
Yes there is, www.google.com
|
Hobo Ninja |
Posted: February 06, 2005 01:45 am
|
![]() Last hope of Mankind ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 722 Joined: December 18, 2004 ![]() |
http://www.google.com/search?hl=en&q=BSP+U...G=Google+Search
Brings up 3 pages which don't really help at all |
Divium |
Posted: February 06, 2005 01:58 am
|
Experienced Killer ![]() ![]() Group: Members Posts: 97 Joined: December 07, 2004 ![]() |
If memory serves, the BSP decompiler is called WinBSP. However, it only decompiles the brushes without any textures, so you have to add textures and entities yourself.
-------------------- ![]() Shoot first, or forever hold your peace. |
Hobo Ninja |
Posted: February 06, 2005 02:02 am
|
![]() Last hope of Mankind ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 722 Joined: December 18, 2004 ![]() |
Ok well im lazy so I don't know if im gonna do it now but I might when I get free time....Valve should just release .RMF or .MAP of all there levels...that would be usefull for people to learn and to make just like edited single player campaigns and stuff....
|
_CiviliaN^SoldieR_ |
Posted: February 06, 2005 03:26 am
|
![]() civilized d00d ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Moderators Posts: 3250 Joined: November 01, 2004 ![]() |
BSPviewer, but nem tools has been down for some time now.
-------------------- ![]() |
(4THIDUSA) SSG H. |
Posted: February 07, 2005 03:19 pm
|
![]() Real zombie Nemesis ![]() ![]() ![]() ![]() Group: Members Posts: 407 Joined: December 13, 2004 ![]() |
-------------------- |
Skullky |
Posted: February 07, 2005 08:09 pm
|
![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 102 Joined: February 04, 2005 ![]() |
Thats for viewing bsps... not decompiling them
![]() -------------------- ![]() |
_CiviliaN^SoldieR_ |
Posted: February 07, 2005 08:12 pm
|
![]() civilized d00d ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Moderators Posts: 3250 Joined: November 01, 2004 ![]() |
You can extract the .map file.
-------------------- ![]() |
Skullky |
Posted: February 07, 2005 08:28 pm
|
![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 102 Joined: February 04, 2005 ![]() |
Pointless. Extracted File is untextured, bugged, and ent values are f'ed up.
The Sven Coop maps are merely ripent files (.cfg's) that read the maps out of the half-life.gcf. -------------------- ![]() |