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> Bsp Uncompiler?, Umm yeah
Hobo Ninja
Posted: February 06, 2005 01:38 am
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Is there a such thing as a BSP uncompiler? Because you know how SC has normal HLSP levels converted for Online Co-Op well I wanted to make some zombie infested ones....O.o


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smurfy
Posted: February 06, 2005 01:39 am
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Yes there is, www.google.com
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Hobo Ninja
Posted: February 06, 2005 01:45 am
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http://www.google.com/search?hl=en&q=BSP+U...G=Google+Search

Brings up 3 pages which don't really help at all
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Divium
Posted: February 06, 2005 01:58 am
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If memory serves, the BSP decompiler is called WinBSP. However, it only decompiles the brushes without any textures, so you have to add textures and entities yourself.


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Hobo Ninja
Posted: February 06, 2005 02:02 am
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Ok well im lazy so I don't know if im gonna do it now but I might when I get free time....Valve should just release .RMF or .MAP of all there levels...that would be usefull for people to learn and to make just like edited single player campaigns and stuff....
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_CiviliaN^SoldieR_
Posted: February 06, 2005 03:26 am
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BSPviewer, but nem tools has been down for some time now.


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(4THIDUSA) SSG H.
Posted: February 07, 2005 03:19 pm
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Skullky
Posted: February 07, 2005 08:09 pm
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Thats for viewing bsps... not decompiling them blink.gif


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_CiviliaN^SoldieR_
Posted: February 07, 2005 08:12 pm
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You can extract the .map file.


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Skullky
Posted: February 07, 2005 08:28 pm
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Pointless. Extracted File is untextured, bugged, and ent values are f'ed up.
The Sven Coop maps are merely ripent files (.cfg's) that read the maps out of the half-life.gcf.


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