Powered by Invision Power Board [ Resend Validation Email ]
Welcome Guest [ Log In · Register ]
Forum Rules HelpSearchMembersCalendar


Pages: ««<678  [ Go to first unread post ]
Reply to this topicStart new topicStart Poll
[ Track this topic · Email this topic · Print this topic ]
> Bb_reactor, My second BB map
Shoot_me
Posted: April 14, 2005 06:07 am
Quote Post


Last hope of Mankind
*****

Group: Members
Posts: 592

Joined: December 29, 2004



Just about done adding/changing the following:

* Anti-camping button (enables some zombie spawns near the spawn points, camping points, safe zones, etc.) at the end of the map. This way, if you end up being the ONLY person to actually work towards the goals, you can press the button and watch those campers run. However, I wanted to get this in and tested before the map goes FINAL, so if there are any objections or problems, PLEASE LET ME KNOW. NOTE: Around 20 zombie spawn points are tied to this ATM

* Moved the radio inside the small escape building.

* Added some finishing touches to the player zombie spawn, escape room, and general areas. Though, not sure how much more I'm going to add.

* Added more half-empty guns to the map, mostly around dead marines.

* If they weren't in before, the delayed zombie spawns should now be in the map.

* Just about done with the sounds, but if anyone has any music/ambient sounds that I can use, please PM me.

* Load-out changed, (probably in the version posted a few days ago); you get the revolver by default along with the pump shotgun. Other guns can be found near the dead marines.

I know I'm running late on this map, but it's sooooo close now.

EDIT:Compiled, archiving

This post has been edited by Shoot_me on April 14, 2005 07:37 am


--------------------

Still mapping away!!
PMUsers Website
Top
Shoot_me
Posted: April 14, 2005 07:55 am
Quote Post


Last hope of Mankind
*****

Group: Members
Posts: 592

Joined: December 29, 2004



Map file updated on the Ironoak user maps listing.


--------------------

Still mapping away!!
PMUsers Website
Top
Shoot_me
Posted: April 15, 2005 04:53 am
Quote Post


Last hope of Mankind
*****

Group: Members
Posts: 592

Joined: December 29, 2004



EDIT: Ah scratch that last post, I'm going to finish up the detail textures and just release the map. It's taken long enough. blink.gif

Not getting any feedback, so I guess it's alright. ph34r.gif blubbern.gif

This post has been edited by Shoot_me on April 15, 2005 05:15 am


--------------------

Still mapping away!!
PMUsers Website
Top
Shoot_me
Posted: April 16, 2005 04:54 am
Quote Post


Last hope of Mankind
*****

Group: Members
Posts: 592

Joined: December 29, 2004



Map is now finished, got the final compile, detail textures, .res file entries, and the .txt files to finish.


--------------------

Still mapping away!!
PMUsers Website
Top
Shoot_me
Posted: April 19, 2005 06:10 am
Quote Post


Last hope of Mankind
*****

Group: Members
Posts: 592

Joined: December 29, 2004



Map Completed and uploaded.


--------------------

Still mapping away!!
PMUsers Website
Top
Shoot_me
Posted: April 20, 2005 04:38 am
Quote Post


Last hope of Mankind
*****

Group: Members
Posts: 592

Joined: December 29, 2004



Now time for a resident evil themed outdoor/indoor HUGE map. But that'll need another thread when it gets started. wink.gif


--------------------

Still mapping away!!
PMUsers Website
Top
Moon Bride
Posted: April 20, 2005 09:31 am
Quote Post


Zombie Hunter
***

Group: Members
Posts: 119

Joined: February 09, 2005



cant you do notld? or shaun of the dead street? or the Resident evil outbreak bar? biggrin.gif

notld = night of the living dead blink.gif

please do reseident evil outbreak bar. unsure.gif


--------------------
GABRIEL //
GABRIEL //
GABRIEL //
GABRIEL //
GABRIEL //
GABRIEL //
GABRIEL //
GABRIEL //
GABRIEL //
GABRIEL //
GABRIEL //
GABRIEL //
GABRIEL //
GABRIEL //
GABRIEL //
GABRIEL //
GABRIEL //
GABRIEL //
GABRIEL //
GABRIEL //
GABRIEL //
GABRIEL //
GABRIEL //
GABRIEL //
GABRIEL //
GABRIEL //
GABRIEL //
GABRIEL //
GABRIEL //
GABRIEL //
GABRIEL //
GABRIEL //
GABRIEL //



PMEmail Poster
Top
GIR_Almighty
Posted: April 22, 2005 02:15 am
Quote Post


Just another Survivor
*

Group: Members
Posts: 46

Joined: April 16, 2005



If someone does notld, it should be all b&w


--------------------
Thus ends the word of G.I.R.
PMEmail PosterUsers WebsiteAOL
Top
Shoot_me
Posted: April 22, 2005 03:30 am
Quote Post


Last hope of Mankind
*****

Group: Members
Posts: 592

Joined: December 29, 2004



Well, if anyone is up to making a B&W .wad file. =p


--------------------

Still mapping away!!
PMUsers Website
Top
JesusFoo
Posted: April 22, 2005 06:04 am
Quote Post


Zombie Hunter
***

Group: Members
Posts: 263

Joined: March 20, 2005



i'll make any texture you need b&w, i have an asylum map i was working on for a little bit all black and white except for random objects and blood (think sin city-esque).


--------------------
user posted image
Contributions:: bb_thecrash
PMEmail PosterICQAOL
Top
Shoot_me
Posted: April 22, 2005 06:50 am
Quote Post


Last hope of Mankind
*****

Group: Members
Posts: 592

Joined: December 29, 2004



I might take you up on the offer. Once I get the .qkm file to where I can compile it (started mapping another outdoor area and need to wall it in now) I try and plan out where the notld stuff will go.


--------------------

Still mapping away!!
PMUsers Website
Top
GIR_Almighty
Posted: April 22, 2005 09:02 pm
Quote Post


Just another Survivor
*

Group: Members
Posts: 46

Joined: April 16, 2005



Wow... I see something quite interesting developing...


--------------------
Thus ends the word of G.I.R.
PMEmail PosterUsers WebsiteAOL
Top
Pages: ««<678
Topic Options Reply to this topicStart new topicStart Poll