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Shoot_me |
Posted: April 14, 2005 06:07 am
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![]() Last hope of Mankind ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 592 Joined: December 29, 2004 ![]() |
Just about done adding/changing the following:
* Anti-camping button (enables some zombie spawns near the spawn points, camping points, safe zones, etc.) at the end of the map. This way, if you end up being the ONLY person to actually work towards the goals, you can press the button and watch those campers run. However, I wanted to get this in and tested before the map goes FINAL, so if there are any objections or problems, PLEASE LET ME KNOW. NOTE: Around 20 zombie spawn points are tied to this ATM * Moved the radio inside the small escape building. * Added some finishing touches to the player zombie spawn, escape room, and general areas. Though, not sure how much more I'm going to add. * Added more half-empty guns to the map, mostly around dead marines. * If they weren't in before, the delayed zombie spawns should now be in the map. * Just about done with the sounds, but if anyone has any music/ambient sounds that I can use, please PM me. * Load-out changed, (probably in the version posted a few days ago); you get the revolver by default along with the pump shotgun. Other guns can be found near the dead marines. I know I'm running late on this map, but it's sooooo close now. EDIT:Compiled, archiving This post has been edited by Shoot_me on April 14, 2005 07:37 am -------------------- Still mapping away!! |
Shoot_me |
Posted: April 14, 2005 07:55 am
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![]() Last hope of Mankind ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 592 Joined: December 29, 2004 ![]() |
Map file updated on the Ironoak user maps listing.
-------------------- Still mapping away!! |
Shoot_me |
Posted: April 15, 2005 04:53 am
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![]() Last hope of Mankind ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 592 Joined: December 29, 2004 ![]() |
EDIT: Ah scratch that last post, I'm going to finish up the detail textures and just release the map. It's taken long enough.
![]() Not getting any feedback, so I guess it's alright. ![]() ![]() This post has been edited by Shoot_me on April 15, 2005 05:15 am -------------------- Still mapping away!! |
Shoot_me |
Posted: April 16, 2005 04:54 am
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![]() Last hope of Mankind ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 592 Joined: December 29, 2004 ![]() |
Map is now finished, got the final compile, detail textures, .res file entries, and the .txt files to finish.
-------------------- Still mapping away!! |
Shoot_me |
Posted: April 19, 2005 06:10 am
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![]() Last hope of Mankind ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 592 Joined: December 29, 2004 ![]() |
Map Completed and uploaded.
-------------------- Still mapping away!! |
Shoot_me |
Posted: April 20, 2005 04:38 am
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![]() Last hope of Mankind ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 592 Joined: December 29, 2004 ![]() |
Now time for a resident evil themed outdoor/indoor HUGE map. But that'll need another thread when it gets started.
![]() -------------------- Still mapping away!! |
Moon Bride |
Posted: April 20, 2005 09:31 am
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![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 119 Joined: February 09, 2005 ![]() |
cant you do notld? or shaun of the dead street? or the Resident evil outbreak bar?
![]() notld = night of the living dead ![]() please do reseident evil outbreak bar. ![]() -------------------- GABRIEL //
GABRIEL // GABRIEL // GABRIEL // GABRIEL // GABRIEL // GABRIEL // GABRIEL // GABRIEL // GABRIEL // GABRIEL // GABRIEL // GABRIEL // GABRIEL // GABRIEL // GABRIEL // GABRIEL // GABRIEL // GABRIEL // GABRIEL // GABRIEL // GABRIEL // GABRIEL // GABRIEL // GABRIEL // GABRIEL // GABRIEL // GABRIEL // GABRIEL // GABRIEL // GABRIEL // GABRIEL // GABRIEL // |
GIR_Almighty |
Posted: April 22, 2005 02:15 am
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![]() Just another Survivor ![]() Group: Members Posts: 46 Joined: April 16, 2005 ![]() |
If someone does notld, it should be all b&w
-------------------- Thus ends the word of G.I.R.
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Shoot_me |
Posted: April 22, 2005 03:30 am
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![]() Last hope of Mankind ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 592 Joined: December 29, 2004 ![]() |
Well, if anyone is up to making a B&W .wad file. =p
-------------------- Still mapping away!! |
JesusFoo |
Posted: April 22, 2005 06:04 am
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![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 263 Joined: March 20, 2005 ![]() |
i'll make any texture you need b&w, i have an asylum map i was working on for a little bit all black and white except for random objects and blood (think sin city-esque).
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Shoot_me |
Posted: April 22, 2005 06:50 am
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![]() Last hope of Mankind ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 592 Joined: December 29, 2004 ![]() |
I might take you up on the offer. Once I get the .qkm file to where I can compile it (started mapping another outdoor area and need to wall it in now) I try and plan out where the notld stuff will go.
-------------------- Still mapping away!! |
GIR_Almighty |
Posted: April 22, 2005 09:02 pm
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![]() Just another Survivor ![]() Group: Members Posts: 46 Joined: April 16, 2005 ![]() |
Wow... I see something quite interesting developing...
-------------------- Thus ends the word of G.I.R.
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