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Shoot_me |
Posted: February 09, 2005 12:55 am
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![]() Last hope of Mankind ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 592 Joined: December 29, 2004 ![]() |
![]() ![]() -------------------- Still mapping away!! |
Mac |
Posted: February 09, 2005 02:21 am
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![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 265 Joined: December 16, 2004 ![]() |
You SOOOO got inspiration from Doom3, and so did Omega5.1 ..
I hate to use this phrase, but your maps just look so damn sexy xD -------------------- Ex-Admin of |A.B.C.|'s Super Hard BB Server
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Shoot_me |
Posted: February 09, 2005 02:25 am
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![]() Last hope of Mankind ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 592 Joined: December 29, 2004 ![]() |
Well, right now I'm trying to go for a simplistic design on the first sections. I want to gradually make the design more complex further along.
-------------------- Still mapping away!! |
Barry Burton [S.T.A.R.S] |
Posted: February 09, 2005 04:12 am
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Just another Survivor ![]() Group: Members Posts: 34 Joined: February 03, 2005 ![]() |
so small...
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GaMeRT1 |
Posted: February 09, 2005 04:32 am
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![]() Real zombie Nemesis ![]() ![]() ![]() ![]() Group: Members Posts: 306 Joined: December 05, 2004 ![]() |
Barry, Do you have to post only two words in every post? cant you just like post em all in one:P
-------------------- Zombie connoisseur, BrainBread enthusiast, slayer of the undead.
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Shoot_me |
Posted: February 09, 2005 05:07 am
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![]() Last hope of Mankind ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 592 Joined: December 29, 2004 ![]() |
Whats wrong with throwing in some cramped spaces? Its either lots of zombies in a large area, or a few in a small area or a lot more zombies in a small area.
![]() wait a sec... ![]() ![]() ![]() -------------------- Still mapping away!! |
Shoot_me |
Posted: February 09, 2005 06:33 am
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![]() Last hope of Mankind ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 592 Joined: December 29, 2004 ![]() |
bb_reactorALPHA archive updated.
DOWNLOAD LINK This post has been edited by Shoot_me on February 09, 2005 03:51 pm -------------------- Still mapping away!! |
Shoot_me |
Posted: February 09, 2005 03:51 pm
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![]() Last hope of Mankind ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 592 Joined: December 29, 2004 ![]() |
I really like how the ultra-bright light settings in light entities make the walls look more metallicish. Going to mess around with the render settings on the fire sprites too, going to try for a more glowish look if I can get it to work right in Half-Life. If I can, itll make some of the later parts of the map look closer to what Im hoping for.
-------------------- Still mapping away!! |
Radman |
Posted: February 09, 2005 04:13 pm
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Real zombie Nemesis ![]() ![]() ![]() ![]() Group: Members Posts: 448 Joined: January 13, 2005 ![]() |
Just played the updated version...
It ROCKS... Awsome map Shoot_me.. One thing though... Add more alarms, in a facility like that Im pretty sure they'd be everywhere. At the latter end of the map there are no zombies... No sounds... nothing... Add a small alarm sound or some form of computer beeping. But other then that its bloody good This post has been edited by Radman on February 09, 2005 04:22 pm -------------------- When theres no more room in hell, the dead will walk the earth...
![]() 'They say people dont believe in heroes anymore... Well im going to give them back their hero." |
Shoot_me |
Posted: February 09, 2005 04:37 pm
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![]() Last hope of Mankind ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 592 Joined: December 29, 2004 ![]() |
LOL, I know, I haven't gotten that far just yet. This time around I'm trying to keep all the entities and brushes in their own folders this time. So I work on the brushwork, clean up the directory tree, then I start work on the entities. So, I may get a room walled-in, but it won't have any entities in it. -------------------- Still mapping away!! |
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Radman |
Posted: February 09, 2005 04:39 pm
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Real zombie Nemesis ![]() ![]() ![]() ![]() Group: Members Posts: 448 Joined: January 13, 2005 ![]() |
I also like the improved intro sequence... Those poor marines... ::shakes head:: Poor poor marines... -------------------- When theres no more room in hell, the dead will walk the earth...
![]() 'They say people dont believe in heroes anymore... Well im going to give them back their hero." |
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Shoot_me |
Posted: February 09, 2005 04:51 pm
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![]() Last hope of Mankind ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 592 Joined: December 29, 2004 ![]() |
LOL, at least they leave you some guns.
![]() -------------------- Still mapping away!! |
Barry Burton [S.T.A.R.S] |
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Just another Survivor ![]() Group: Members Posts: 34 Joined: February 03, 2005 ![]() |
good job on the map this version is much better than the last
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Moon Bride |
Posted: February 09, 2005 10:01 pm
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![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 119 Joined: February 09, 2005 ![]() |
i think that the new one is long boring, make more detail or change some whit the light, the map should have more blood on the walls also.
-------------------- GABRIEL //
GABRIEL // GABRIEL // GABRIEL // GABRIEL // GABRIEL // GABRIEL // GABRIEL // GABRIEL // GABRIEL // GABRIEL // GABRIEL // GABRIEL // GABRIEL // GABRIEL // GABRIEL // GABRIEL // GABRIEL // GABRIEL // GABRIEL // GABRIEL // GABRIEL // GABRIEL // GABRIEL // GABRIEL // GABRIEL // GABRIEL // GABRIEL // GABRIEL // GABRIEL // GABRIEL // GABRIEL // GABRIEL // |
Shoot_me |
Posted: February 09, 2005 10:50 pm
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![]() Last hope of Mankind ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 592 Joined: December 29, 2004 ![]() |
I'll see what I can do, just remember; if I were to put a number on how "finished" this map is, it'd be around 15%. -------------------- Still mapping away!! |
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