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> Bb_reactor, My second BB map
MadMax_FMM
Posted: February 09, 2005 10:55 pm
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Nice work! I like this old school style with the old HL-textures. wink.gif


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>> "Sie bildeten junge Männer aus Bomben auf ihre Häuser zu werfen; aber sie verboten ihnen das Wort FUCK auf ihre Maschinen zu schreiben... weil es obszön ist. - FREI ZITIERT NACH F.F.COPPOLAS APOCALYPSE NOW" <<

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Radman
Posted: February 09, 2005 10:59 pm
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Shoot_me How do you activate REALLY detailed textures. I remember you mentioning something about it, but i figured mine where already on the maximum setting. However after seeing some of you screenshots mine look kind of... well... erm.. not as nice..


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OMEGA5.1
Posted: February 09, 2005 11:11 pm
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Detail textures are activated by typing "r_detailtextures 1" in the console
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Shoot_me
Posted: February 09, 2005 11:13 pm
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Last hope of Mankind
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QUOTE (MadMax_FMM @ Feb 9 2005, 09:55 PM)
Nice work! I like this old school style with the old HL-textures. wink.gif

Thanks, I just hope the end-result turns out right.


QUOTE
Shoot_me How do you activate REALLY detailed textures. I remember you mentioning something about it, but i figured mine where already on the maximum setting. However after seeing some of you screenshots mine look kind of... well... erm.. not as nice..


Well, there are a couple ways that you can go about it:

When making your detail texture (if you make it the same size as the HL texture) you can simply increase the contrast between the light and dark spots to have the textures stand out more. For the majority of the textures, this is what I do. The really light spots (not quite white) look really shiny in-game. So, youll probably have to tweak either your lighting or the detail texture to get it to look just right. Another thing that you can do is change the scale of the detail texture in the detail text file. For example, if you have a tiled detail texture, you can decrease its size in game by increasing the to numbers at the end the respective line in the detail text file. 1.0 is the same scale as the texture in-game, 2.0 should be around half.


Going to add some ambience to whats currently mapped so itll be a bit more polished.


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Shoot_me
Posted: February 10, 2005 08:17 am
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Been kind of busy today, so I didn't get much done, but I did manage to clean up some areas (sorry, no new zombie spawns, yet. The majority of them will be triggered ph34r.gif ) Added some sound effects and lighting.

I also opened up the power relay room. It'll be used for an objective, but I guess you've all already guess what type. tongue.gif

Power relay room:

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Still adding stuff here:

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Poor barney...

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... Now if only I could get the scientists to work in BB, then I could have them run around screaming when the zombies attack.

This post has been edited by Shoot_me on February 10, 2005 08:39 am


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OMEGA5.1
Posted: February 10, 2005 09:33 am
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lol, sounds great!
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GaMeRT1
Posted: February 10, 2005 10:44 am
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so the power relay is where you kill fred right tongue.gif cool.gif


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OMEGA5.1
Posted: February 10, 2005 10:50 am
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I thought it was the "kill # of zombies" mission...
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Mac
Posted: February 10, 2005 02:02 pm
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Power relay? That sounds like 'activate the power breaker' type missions =P


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Shoot_me
Posted: February 10, 2005 02:35 pm
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*start Dr. Evil voice*

It involves a fricken laser. tongue.gif

*end Dr. Evil voice*

Whenever I finish this map, I need to make a "funmap"...

This post has been edited by Shoot_me on February 10, 2005 02:43 pm


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Shoot_me
Posted: February 11, 2005 10:57 am
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The lasers.

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This post has been edited by Shoot_me on February 11, 2005 10:58 am


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Blue Summer
Posted: February 11, 2005 11:08 am
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I want a frickin lazer tongue.gif.

Can you get it where you've got to push fred (new model is poss) into a frickin lazer to kill him?


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This is what Ive said for the past couple months every time has requested source: BB source is highly unlikely because the mod team (Ironoak) has decided to use the crystal engine to create an rpg, although they have said there is a small chance of going to source but please, for the sake of all mankind, do not request a port and/or create polls, or even useless threads about the porting of BB, because it is most likely not going to happen, thank you for reading.

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Shoot_me
Posted: February 11, 2005 11:16 am
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That shouldn't be too hard at all. Just remember, that I usually set the lasers high enough to insta-gib you. cool.gif


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Shoot_me
Posted: February 11, 2005 11:53 am
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ZIP archive updated.


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OMEGA5.1
Posted: February 11, 2005 01:26 pm
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I like the spinning things where the lasers start and end. good use of sprites too.

You need to add some ammo, a gun, or a health pack where that burning door is, just so there would be a reason for the marine to be standing there.

I also like the computer rooms... Gonna need some details for the screens though.
Maybe around the edges.

Also, in the big computer room (the one with the dead barney), there is a big glass case with a dark floor texture for the wall and floor... You should put a computer or somethin in there.

This post has been edited by OMEGA5.1 on February 11, 2005 01:27 pm
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