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> Bb_reactor, My second BB map
Elite viking
Posted: March 26, 2005 05:17 pm
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You mean it's out now? Cool, I'll dl it and edit in a comment or two after trying it ^^
My comments: Very big, cool map. I played it all by myself and gosh, it was scary! I ran around with nothing but an empty h&k usp and an mp5\10 with 20 shots left, trying to complete the missions. I spent almost ten minutes in the surface section alone, before I "found" the place below. It's a truly amazing map.

This post has been edited by Elite viking on March 26, 2005 08:05 pm
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Gräuler
Posted: March 26, 2005 06:33 pm
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Shoot_me
Posted: March 26, 2005 08:42 pm
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Cool! I'm glad you liked it.

Sorry about getting a little lazy there for a while, I didn't update my sig to show the new location where I was hosting the map. ph34r.gif

Now, on to finishing the last section of the map! cool.gif


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Shoot_me
Posted: March 27, 2005 02:52 am
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Last hope of Mankind
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I'm working on the last sections now, but I'm wondering how much more I can add before I map the map too big (I really wish I could set the default time limit in the map itself). I want to make a difficult map, but not one that is impossible. blink.gif


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Gräuler
Posted: March 27, 2005 12:18 pm
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Ask Ironoak for it. Maybe they'll change the .fdg for 1.3.

I played the map. Great work! I liked the lights turning out and the zombie breaking the door. This map is BB how it's supposed to be!
But your rooms look a bit empty. Fill them with small tables, flowers or pictures on the walls.


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Capitalization is the difference between "I had to help my uncle Jack off a horse.." and "I had to help my uncle jack off a horse.."
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Shoot_me
Posted: March 30, 2005 06:37 am
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Almost done with the main stuff, still working on the escape route though.

Here are some screenshots of what I've gotten done so far:

This what's on the other end of the broken door in the hallway that you first spawn into. I'm starting to think that I'm nearing my ent and text limits so, I may cut out some of the civilian zombie infested areas up here, though there will be enough of those pesky zombies in the lower section (down that big hole in the floor).
user posted image

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A very early version of the outside of the bunker. Still adding detail, but I'm trying to keep the r_speeds down for low-spec computers. And yes, the sky is black, since there are going to be quite a few spot-lights out there, it'd really look like that anyway. But, I may change it later.
user posted image

user posted image

And this is why I'm not updating the map archive tonight... I just haven't had enough time to texture everything or play through the map to make sure everything works right.
user posted image


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Shoot_me
Posted: April 01, 2005 07:06 am
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Well, I'm still working the bugs out on the last missions, but here's a screenshot of what I've gotten done so far:

user posted image


This post has been edited by Shoot_me on April 02, 2005 05:43 am


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JesusFoo
Posted: April 01, 2005 08:54 am
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that's pretty crazy


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Shoot_me
Posted: April 03, 2005 04:33 am
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Last hope of Mankind
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ZIP archive updated.


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hunter
Posted: April 03, 2005 10:36 am
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That picture with the white and brown texture looks awful there.
Edit:or never mind just seen the description. This maps been going on for ages cant wait to see it finished.

This post has been edited by hunter on April 03, 2005 10:37 am


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Shoot_me
Posted: April 04, 2005 10:54 pm
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For those of you who have tried the latest version of the map:

I'm looking for comments on 3 things ATM:

1. Map length: Is the map long enough or too long for a fairly linear BB map?
2. Rescue mission: Does it work for everyone? This is the first time I've tried the rescue mission with the helicopter.
3. Waypoint: I've been thinking about throwing in a teleport function to act as a waypoint. For instance, once you finish half of the map, I can have a teleporter activate so that there won't be as much of a time crunch on people that get turned into zombies. But, this one also depends on question 1. If the map is on the short side, I probably won't add this option.

This post has been edited by Shoot_me on April 04, 2005 11:12 pm


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Shoot_me
Posted: April 05, 2005 05:52 am
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I've updated the map archived located HERE. All the critical missions are not included and should be working. From here I'm planning on finishing up all the texturing as well as tweaking the lighting and zombie paths (in the last hallway for example, they get stuck). Once that's done, I'll move on to adding the furniture and extras and then it should be done.

So, hopefully in a few days I'll slap the BETA label on it and fix any problems that anyone or I find with the map. So, if anyone wants to give me some input, now is the time. ph34r.gif


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Shoot_me
Posted: April 07, 2005 01:00 am
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As far as the story goes, the survivors, well, aren't survivors anymore, except for you, your team, and the remaining marines. When passing through some of the rooms that the civilians were taken to, zombies break down the doors and flood the hallway.

Here are some screenshots of what's been worked on so far.

user posted image
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This post has been edited by Shoot_me on April 07, 2005 01:08 am


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Shoot_me
Posted: April 12, 2005 02:43 am
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Got all the missions added as well as the main zombie spawns. Currently tweaking the lighting, adding the delayed zombie spawns, fixing texturing and adding in all the extra stuff like furnature and pictures. I'll try to have a BETA of the map uploaded tonight. ph34r.gif

EDIT: Note to self... switch of active virus scanning when compiling maps.. blink.gif

Compiling now.

This post has been edited by Shoot_me on April 12, 2005 05:14 am


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Shoot_me
Posted: April 12, 2005 06:11 am
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Last hope of Mankind
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Compiled, zipped, and uploaded. Have fun. biggrin.gif

DOWNLOAD PAGE


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