[wip] Bb_district24, my first bb map![]() |
[ Resend Validation Email ] |
| Welcome Guest [ Log In · Register ] |
|
![]() ![]() ![]() ![]() |
[wip] Bb_district24, my first bb map| Divium |
Posted: February 06, 2005 05:25 am
|
|
Experienced Killer ![]() ![]() Group: Members Posts: 97 Joined: December 07, 2004 |
I've been working on this for about a week I guess. Its still in the alpha stages, but it should be ready for beta within a couple of days.
Map info: The newspapers carried the stories for days. "Monsters sighted in sewers", "Citizen viciously attacked", "Hundreds missing". The police were on tv, they assured everyone that there was no need for concern. They said they were looking into it. Then it happened, the horde appeared. They were in the streets, they were in people's homes, they were attacking everyone. The police thought it was a riot, they were wrong. They tried to subdue the horde and were nearly decimated. Unable to handle the rising death toll and the growing horde, the city decided to seal the infected districts in the hopes that the virus could be contained. The clean districts were to be evacuated one by one. Your district was next on the list, but the barricades didn't hold and now its infected. The only way out was the east road, but a tanker truck crashed in the confusion and is blocking it. You've only got 1 chance: 1) The horde is everywhere! Help the Police force subdue the horde! 2) A briefcase with valuable information about the outbreak has been lost in your district. Find it and bring it to the Police force. 3) A mutated zombie is spreading the virus through the sewers. Find him and destroy him. 4) Another wave of the undead has arrived! Push them back! 5) The police have a radio you can use to call the EVAC helicopter. Call the chopper and get to the roof of the apartment building. I might change the missions between now and the first beta. Hammer Screenshots: (Current alpha) ![]() ![]() ![]() *Updated* Current Alpha3F Screenshots: Compiled without hlvis. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() This post has been edited by Divium on February 07, 2005 11:45 pm -------------------- ![]() Shoot first, or forever hold your peace. |
| (4THIDUSA) SSG H. |
Posted: February 06, 2005 05:31 am
|
![]() Real zombie Nemesis ![]() ![]() ![]() ![]() Group: Members Posts: 407 Joined: December 13, 2004 |
Looks interesting, keep us posted
-------------------- |
| fcuk |
Posted: February 06, 2005 12:25 pm
|
![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 170 Joined: November 30, 2004 |
doeners textures ;]
-------------------- I don´t suffer from iNsAnItY, I enjoy every second of it
|
| _CiviliaN^SoldieR_ |
Posted: February 06, 2005 03:13 pm
|
![]() civilized d00d ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Moderators Posts: 3250 Joined: November 01, 2004 |
Niiiiiiice work!
-------------------- ![]() |
| Keyes |
Posted: February 06, 2005 03:22 pm
|
![]() I'm On A Boat ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Moderators Posts: 2264 Joined: December 04, 2004 |
we like
-------------------- ![]() |
| Gneralas |
Posted: February 07, 2005 01:05 pm
|
![]() Last hope of Mankind ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 680 Joined: January 15, 2005 |
Looks cool. Very well done lighting!
-------------------- |
| Skullky |
Posted: February 07, 2005 01:59 pm
|
![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 102 Joined: February 04, 2005 |
Its good, by try to scale your building textures so windows arent the size of human heads and clip the roads diagonally so you have the lines intersect.
-------------------- ![]() |
| Shoot_me |
Posted: February 07, 2005 04:23 pm
|
![]() Last hope of Mankind ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 592 Joined: December 29, 2004 |
Nice looking map, keep up the good work!
-------------------- Still mapping away!! |
| Divium |
Posted: February 07, 2005 07:25 pm
|
||
|
Experienced Killer ![]() ![]() Group: Members Posts: 97 Joined: December 07, 2004 |
I guess its kinda hard to see, but the building textures are scaled so that the doors match the player size (from his pov, meaning in firstperson the door handle comes up to about the waist). The windows are therefor the same scale, so they should be more or less the right size. For the textures where its just windows I scaled the windows to be about the size of a door, to make the building look more skyscraper-ish. I'll take your suggestion about the roads into consideration, but I don't really think I'll change them. The lines don't intersect at intersections because that's how they're painted where I live, and I'm using alot of my hometown as inspiration. There is one intersection I probably should apply it too, and that's the corner just to the right of the police car in the last screenshot. Thanks for all the input everyone -------------------- ![]() Shoot first, or forever hold your peace. |
||
| Skullky |
Posted: February 07, 2005 08:07 pm
|
![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 102 Joined: February 04, 2005 |
Even if the roads dont intersect "where you live" you should still clip them, I regard anything such as non clipped roads as laziness on the mapper's part. and also, some of the windows are clearly small and you said something about doors? I dont see a single door.
-------------------- ![]() |
| (4THIDUSA) SSG H. |
Posted: February 07, 2005 08:22 pm
|
![]() Real zombie Nemesis ![]() ![]() ![]() ![]() Group: Members Posts: 407 Joined: December 13, 2004 |
Hey , skullky, bring out one of your BB maps, and we will point out every little flaw we dont like and call you lazy.
Look at the pictures closer, there are doors, not all windows have to be the same size, and if that is how the roads are where he lives, and they are the inspiration for his roads, deal with it, you don't have to play it and you don't have to post. Your post isnt constructive, it is an insult based on your opinion of what a mapper should do. Its his map, leave him alone and let him map it. Have a nice day. -------------------- |
| Skullky |
|
![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 102 Joined: February 04, 2005 |
Actually it is constructive, I told him to clip the roads- as it is quite important for a city map. And I would LIKE for you to point out flaws in my map so I can make it better, so stop being some little impulsive and read my post before you accuse me of being insulting noob.
-------------------- ![]() |
| (4THIDUSA) SSG H. |
Posted: February 07, 2005 08:48 pm
|
![]() Real zombie Nemesis ![]() ![]() ![]() ![]() Group: Members Posts: 407 Joined: December 13, 2004 |
No, you called him lazy even after he explained thats how the roads are where he lives, it seems to be important to you how the roads are, you insult him because he doesnt map "your" way.
And are you sure you mean "clip" as people who speak of clipping are refering to the clip tex, the AAA tex or the wood, metal texs, invisible in game, but solid to make a model have solidity, or to prevent the player from passing or getting stuck. Then you say "noob" Any though of a rational adult conversation with you has gone out the window. Have a nice day. -------------------- |
| Divium |
Posted: February 07, 2005 08:51 pm
|
|
Experienced Killer ![]() ![]() Group: Members Posts: 97 Joined: December 07, 2004 |
Easy guys, no need to start anything.
I'm not a mapper, infact, I think this is the first real map I've ever made for HL. Professionalism means squat to me and I couldn't care less if anyone thinks my work is lazy. The map is not going to be perfect, and I don't care if its not. It may not live up to certain people's standards, and again, I don't care. I don't want to be a mapper, I'm just realizing an idea I had. I'm making a map that will work, a map that I like and I hope will be fun for those who play it. -------------------- ![]() Shoot first, or forever hold your peace. |
| Skullky |
Posted: February 07, 2005 09:40 pm
|
![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 102 Joined: February 04, 2005 |
bah
-------------------- ![]() |