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> First Map.
DarknessGlams
Posted: February 15, 2005 08:24 pm
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i'm working on a map called bb_street. basically the idea is too get from one side of a city's main street to another. This may sound simple but i'm going to fill the main street with zombies so you can't go that way. There is tons of alleys in this map so you could easily get lost and it'll be very cramped. I'm going to fill most of the alleys witha load of zombies so you have to pick the right street or you get killed. the army is heavy in this area so there will be quite a lot of them with a very safe area. This will be filled with weapons and i'll try to make a gunshop. There will be a few guns along the way and a few checkpoints with soildiers. You can climb up some of the buildings and try to see a safe way from there. This is my first map so it will probably be crap and more likely it wont come out due to some sort of problem.

Does anyone know how many hammer units a player is wide. Oh and if this is in a guide i'm just going there and then i'll delete ths edit.

This post has been edited by DarknessGlams on February 15, 2005 08:38 pm


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Blue Summer
Posted: February 15, 2005 08:36 pm
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Sounds good m8.


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This is what Ive said for the past couple months every time has requested source: BB source is highly unlikely because the mod team (Ironoak) has decided to use the crystal engine to create an rpg, although they have said there is a small chance of going to source but please, for the sake of all mankind, do not request a port and/or create polls, or even useless threads about the porting of BB, because it is most likely not going to happen, thank you for reading.

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DarknessGlams
Posted: February 15, 2005 08:58 pm
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Ok there is exactly 537 zombies on main street if you want to run down it. Thought people might want to know what they were up against.


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DarknessGlams
Posted: February 15, 2005 08:59 pm
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Also i dont know how to make something into a bb file so if someone ants to sorta tell me how before i get to far ahead.


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_CiviliaN^SoldieR_
Posted: February 15, 2005 08:59 pm
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Lag Zone! smile.gif


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hunter
Posted: February 15, 2005 09:01 pm
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Major lag, have u tried it yet?


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Skullky
Posted: February 15, 2005 09:21 pm
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My computer will explode (16 bit voodoo)


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hunter
Posted: February 15, 2005 09:23 pm
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and i thought i had it bad with a geforce 4 mx 420 64mb


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Shoot_me
Posted: February 16, 2005 02:07 am
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pfft, it'll probably be bad on my old GeForce4 Ti too.

I'm not sure how well Half-Life will handled that many epoly's at once.


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Still mapping away!!
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Gneralas
Posted: February 16, 2005 12:14 pm
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If you want people to enjoy your map, remove about 425 zombies.


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Skullky
Posted: February 16, 2005 01:48 pm
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Indeed. laugh.gif

And If you dont I will hop down the street with .5 frames per second and start singing Numa Numa Yay! unsure.gif


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Blender
Posted: February 16, 2005 02:31 pm
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the smallest hammer unit is 1 inch, so the player model would be 72 units tall (6 feet)
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dagny
Posted: February 16, 2005 06:16 pm
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like the idea of the map.
cant wait biggrin.gif wub.gif


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DarknessGlams
Posted: February 16, 2005 07:21 pm
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Ok i'll probably round it off to about 100-150 zombies in the street.


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DarknessGlams
Posted: February 19, 2005 05:39 pm
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Ok does anyone want me to send them a copy of the map when it is finished so they can check over it and make sure its ok 'cause I don't really know what i'm doing so tell me if you want the copy.

It needs to be a person that is good at making maps so they can like see the faults.

This post has been edited by DarknessGlams on February 19, 2005 07:57 pm


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[nolargeimagesplz]http://img254.echo.cx/img254/2283/seminardeath2tn.gif[/IMG]
THINGS THAT I AM WORKING ON.
BD Source
BD Source. Please Read. Important (ish)
The BrainDead Source website.
Hey, please join my forums.
The Forums (Please, come on, join, please)
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