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> Hgrunt Replacement, Hackjob...
KamikaZeus
Posted: February 27, 2005 01:39 am
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It's my first successful hack biggrin.gif !
I haven't made anything in this model it's a pure hack !

Screens:
http://justin.looser.free.fr/Nimages/team.JPG
http://justin.looser.free.fr/Nimages/head.JPG
Sorry for those poor images...


QUOTE
*Credits*:


*Models*:

Soldier body: Romka
Grunt head: Uncle_Ho
Helmeted Cmdr head: fat_al
Shotgun head: fat_al
Black Cmdr head: fat_al
M4a1 w/ M203: Sushi
Spas12 folded: ???


*Animation*:

idle: Fury 161


*Textures*:

Body:
Soldier body: Uncle_Ho
*except*
Armor: fat_al
Radio: fat_al

Heads:
Grunt head wht: ?(from UBSC's -Rusty-)
Grunt head blk: Uncle_Ho
Helmeted Cmdr head: fat_al
Shotgun head(blk&wht): fat_al
Black Cmdr head: fat_al


Download HERE !

Hope you like it !

This post has been edited by KamikaZeus on February 27, 2005 01:40 am


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Radman
Posted: February 27, 2005 01:46 am
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Nice... I like them


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Chubbieboi
Posted: February 27, 2005 02:09 am
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some of them look cross-eyed

but I like the camo


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KamikaZeus
Posted: February 27, 2005 12:23 pm
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QUOTE (Chubbieboi @ Feb 27 2005, 01:09 AM)
some of them look cross-eyed

I've fixed it look:
Before...
Now!

QUOTE
but I like the camo


It's Uncle_Ho's camo smile.gif

This post has been edited by KamikaZeus on February 27, 2005 02:19 pm


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hunter
Posted: February 27, 2005 12:28 pm
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LOL nice, but they look sort of oriental.


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Hobo Ninja
Posted: February 27, 2005 04:10 pm
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QUOTE (hunter @ Feb 27 2005, 05:28 AM)
LOL nice, but they look sort of oriental.

wtf they are white, black, and the bottom left on the head thing looks like he might be hispanic or maybe just tan...


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Marphy Black
Posted: February 27, 2005 09:06 pm
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QUOTE (KamikaZeus @ Feb 27 2005, 05:23 AM)
QUOTE (Chubbieboi @ Feb 27 2005, 01:09 AM)
some of them look cross-eyed

I've fixed it look:
Before...
Now!

I'm just curious, how did you fix that? I've run into that problem too after decompiling models, but I don't have any means to fix them. Did you just use Milkshape to change the UV maps so they don't look cross-eyed? Since I don't have Milkshape I was wondering if you used another method to fix them.


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KamikaZeus
Posted: February 27, 2005 09:19 pm
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QUOTE (Marphy Black @ Feb 27 2005, 08:06 PM)
QUOTE (KamikaZeus @ Feb 27 2005, 05:23 AM)
QUOTE (Chubbieboi @ Feb 27 2005, 01:09 AM)
some of them look cross-eyed

I've fixed it look:
Before...
Now!

I'm just curious, how did you fix that? I've run into that problem too after decompiling models, but I don't have any means to fix them. Did you just use Milkshape to change the UV maps so they don't look cross-eyed? Since I don't have Milkshape I was wondering if you used another method to fix them.

It's really easy.
I just saw the UV maps and i moved the eyes position on the textures... smile.gif

This post has been edited by KamikaZeus on February 27, 2005 09:19 pm


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