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Shoot_me |
Posted: March 15, 2005 09:29 pm
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![]() Last hope of Mankind ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 592 Joined: December 29, 2004 ![]() |
Well, what render mode are you using for the tree? If you're using the texture render mode, change it to solid so it won't show up as being all-bright in-game. That way you don't have to change the actual texture. Another thing that you could do is use the cycler to load a tree model. But that's if you know you won't be getting close to the epoly limits due to tons of zombies. -------------------- Still mapping away!! |
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tehsupersoup |
Posted: March 15, 2005 10:35 pm
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Just another Survivor ![]() Group: Members Posts: 19 Joined: January 21, 2005 ![]() |
Ok, I'll change it to solid. I thought that would have the blue show up. I have put in a stream. It's blocky now, but I plan to make it more realistic later.
Shoot Me, do you want to beta test for me? |
Shoot_me |
Posted: March 15, 2005 11:39 pm
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![]() Last hope of Mankind ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 592 Joined: December 29, 2004 ![]() |
Sure, I'd be glad to help out.
Well, you probably only want to use the texture render mode when making glass pr water objects. It'll always render it in an all-bright state. Once changed to solid, the object should be affected by light entities. -------------------- Still mapping away!! |
tehsupersoup |
Posted: March 15, 2005 11:56 pm
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Just another Survivor ![]() Group: Members Posts: 19 Joined: January 21, 2005 ![]() |
Thanks, when do you want to start? I have something for you right now if you want. I really need a different sky
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tehsupersoup |
Posted: March 16, 2005 04:45 am
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Just another Survivor ![]() Group: Members Posts: 19 Joined: January 21, 2005 ![]() |
I was on a mapping roll..... almost done.....doing so good.... and then VHE crashes
Sorry, if you wanna beta test It'll be a while |
Blender |
Posted: March 17, 2005 03:16 am
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Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 179 Joined: October 19, 2004 ![]() |
i dont like the blue lighting, specially since you have a skybox thats daytime and light thats supposed to be like nightime
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tehsupersoup |
Posted: March 17, 2005 05:46 pm
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Just another Survivor ![]() Group: Members Posts: 19 Joined: January 21, 2005 ![]() |
Yes, but I can't figure out how to use BB skyboxes. I will at least use the nighttime sky for HL1. Since this is only about 50% done to the first beta release, I just decided to figure the sky out last
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tehsupersoup |
Posted: March 18, 2005 12:00 am
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Just another Survivor ![]() Group: Members Posts: 19 Joined: January 21, 2005 ![]() |
I've made a pre alpha version that all I need to do is fix the sky then Shoot Me and I can test it. You can't get to the town in the pre alpha, but I'm gonna start working on the town soon.
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tehsupersoup |
Posted: March 22, 2005 02:09 am
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Just another Survivor ![]() Group: Members Posts: 19 Joined: January 21, 2005 ![]() |
im having trouble compiling, sorry. I sorta have given up
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Skullky |
Posted: March 22, 2005 01:49 pm
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![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 102 Joined: February 04, 2005 ![]() |
Ill fix it!
Send me the .rmf or .map when I get home from school. AIM: SkullkyGamer MSN: CTskullshooter@ignmail.com -------------------- ![]() |
tehsupersoup |
Posted: March 30, 2005 07:37 pm
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Just another Survivor ![]() Group: Members Posts: 19 Joined: January 21, 2005 ![]() |
I'm really sorry. I've been very busy and havent checkedx this thing in a while. Ok ill send the rmf your way, ittl be the one wheere you cant make it to town
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