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> bb_siege, Now it's time to use the BB wad file!
CoolDude
Posted: January 11, 2006 12:59 am
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QUOTE (Shoot_me @ Jan 11 2006, 12:38 AM)
This thread is going to get closed... isn't it.. unsure.gif tongue.gif

It better not... it's 'only' at 8 pages. But seriously, it probably won't.


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Shoot_me
Posted: January 11, 2006 01:33 am
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With the exception of bb_siege, all the source files are up for download. When QuArK works a little better with HL2 (and I get around to actually using HL2 again) I might give it a try.


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Nikku
Posted: January 11, 2006 07:13 pm
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QUOTE (hunter @ Jan 7 2006, 09:58 PM)
QUOTE
Pssh, you hear that? A little loser talking.


You cant hear text idiot.

QUOTE
Oh and when more thing...


Hunter and KrazyFoYou:

STFU


ROFL She/he should explain whats going on!

GIVE IT A REST MATE!



very very very good map but i lag like a whore on BB can someone help me? Not just on this map on EVERY map and sever


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Death_Dealer
Posted: January 11, 2006 07:16 pm
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QUOTE (Nikku @ Jan 11 2006, 07:13 PM)
QUOTE (hunter @ Jan 7 2006, 09:58 PM)
QUOTE
Pssh, you hear that? A little loser talking.


You cant hear text idiot.

QUOTE
Oh and when more thing...


Hunter and KrazyFoYou:

STFU


ROFL She/he should explain whats going on!

GIVE IT A REST MATE!



very very very good map but i lag like a whore on BB can someone help me? Not just on this map on EVERY map and sever

i agree with Nikku, hunter STFU, she is a gril now shut up and behave or you might get banned >.<


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hunter
Posted: January 11, 2006 09:26 pm
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YEha ive stopped no point now. Nikku wots with the gay lag uve had it for ages now!


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DeathNova
Posted: January 12, 2006 11:57 pm
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Nice map dude


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bombkangaroo
Posted: February 22, 2006 10:01 pm
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EDIT: Nevermind, I've been playing an old version of the map. Updated it and the missions now work.

This post has been edited by bombkangaroo on February 22, 2006 10:57 pm
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Adrian Shepherd
Posted: February 22, 2006 11:14 pm
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i love it!





ph34r.gif
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bombkangaroo
Posted: February 23, 2006 01:50 am
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Is there some trick to taking out the snipers? I gave it a quick crack o difficulty 0.1 and they really took some shooting.
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Shoot_me
Posted: October 14, 2006 06:32 am
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It's been a while... hasn't it. Where to begin... I'm still mapping for RECB, as well as working on some web projects along with RL work and so on. Not a lot of time, but I'm working on it. Though, this map has been staring back at me from my HD... almost completed, but still needing much before it's completed. Anyway, some changes, not uploaded yet though:

* Snipers are weaker (it can take as few as one or two shots to kill them), but you still have to hit them.

* Tweaking some marine spawns that can possibly trap the player

* Adding in the remaining texturing.

* Tweaking the lighting.

user posted image

user posted image


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Shoot_me
Posted: October 30, 2006 08:23 pm
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Re-compiling now, just had to add a few more weapon ents and fix a couple textures here and there. Once it's compiled, I'll upload the first RC version of the map. If nothing else needs to be done, I'll crank up all the settings on my compilers and let the map "cook" over night (it already takes a couple hours on a mid/fast compile).


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mrmicky
Posted: October 30, 2006 09:10 pm
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Shoot me nice map making i make cs maps nothing compared to yours but how did u get the light entity correct its just light i know but this feels around 10metres of space isnt there 1 big light?


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Shoot_me
Posted: October 30, 2006 09:44 pm
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I use the sky texture to light the large portions of the map (or the light_envirtonment in conjunction with the sky texture)


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Neiko
Posted: October 31, 2006 02:39 am
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I use light_spot with "Is Sky" checked on. A tutorial on how to use that entity can be found here...

And, all your maps look great Shoot_Me. And I guess mine would too, if I take more time on mine. (I rush mine 90% of the time =/)


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Shoot_me
Posted: October 31, 2006 03:33 am
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That should do the same thing too. wink.gif

One thing to note about the ambient light from the sky: Make sure to do some planning when you choose an angle. It is GLOBAL to your map. And anywhere you use the sky texture, that brush will emit light.


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