bb_siege, Now it's time to use the BB wad file!![]() |
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bb_siege, Now it's time to use the BB wad file!| CoolDude |
Posted: January 11, 2006 12:59 am
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![]() Last hope of Mankind ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 556 Joined: December 05, 2004 |
It better not... it's 'only' at 8 pages. But seriously, it probably won't. -------------------- "If You Mess With The Best, You Die Like The Rest" ~~~ So don't mess with me. ~~~ ..~~......................................~~ ...~........................................~ "Yeah.... you're cool." ___.....__..... __......|...........|----\....|....|....|----\....|---- /.........|..|.....|..|.....|...........|...../....|....|....|...../....|---- \__.....----.....----.....-----......|---/.....-----....|---/.....|---- |
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| Shoot_me |
Posted: January 11, 2006 01:33 am
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![]() Last hope of Mankind ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 592 Joined: December 29, 2004 |
With the exception of bb_siege, all the source files are up for download. When QuArK works a little better with HL2 (and I get around to actually using HL2 again) I might give it a try.
-------------------- Still mapping away!! |
| Nikku |
Posted: January 11, 2006 07:13 pm
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![]() Mr. Coke ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Old BB:S Betatesters Posts: 3114 Joined: December 12, 2004 |
GIVE IT A REST MATE! very very very good map but i lag like a whore on BB can someone help me? Not just on this map on EVERY map and sever -------------------- Only when you gick, will you truly fish...
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| Death_Dealer |
Posted: January 11, 2006 07:16 pm
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Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 196 Joined: August 13, 2005 |
i agree with Nikku, hunter STFU, she is a gril now shut up and behave or you might get banned >.< -------------------- ![]() Web Site Coming Soon Sometimes I think I understand everything. Then I regain consciousness |
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| hunter |
Posted: January 11, 2006 09:26 pm
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![]() Fantasma Cazador ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Old BB:S Betatesters Posts: 3702 Joined: December 08, 2004 |
YEha ive stopped no point now. Nikku wots with the gay lag uve had it for ages now!
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| DeathNova |
Posted: January 12, 2006 11:57 pm
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![]() Experienced Killer ![]() ![]() Group: Members Posts: 97 Joined: August 03, 2005 |
Nice map dude
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| bombkangaroo |
Posted: February 22, 2006 10:01 pm
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Rotten Meat Group: Members Posts: 14 Joined: December 24, 2005 |
EDIT: Nevermind, I've been playing an old version of the map. Updated it and the missions now work.
This post has been edited by bombkangaroo on February 22, 2006 10:57 pm |
| Adrian Shepherd |
Posted: February 22, 2006 11:14 pm
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Rotten Meat Group: Members Posts: 7 Joined: February 19, 2006 |
i love it!
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| bombkangaroo |
Posted: February 23, 2006 01:50 am
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Rotten Meat Group: Members Posts: 14 Joined: December 24, 2005 |
Is there some trick to taking out the snipers? I gave it a quick crack o difficulty 0.1 and they really took some shooting.
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| Shoot_me |
Posted: October 14, 2006 06:32 am
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![]() Last hope of Mankind ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 592 Joined: December 29, 2004 |
It's been a while... hasn't it. Where to begin... I'm still mapping for RECB, as well as working on some web projects along with RL work and so on. Not a lot of time, but I'm working on it. Though, this map has been staring back at me from my HD... almost completed, but still needing much before it's completed. Anyway, some changes, not uploaded yet though:
* Snipers are weaker (it can take as few as one or two shots to kill them), but you still have to hit them. * Tweaking some marine spawns that can possibly trap the player * Adding in the remaining texturing. * Tweaking the lighting. ![]() -------------------- Still mapping away!! |
| Shoot_me |
Posted: October 30, 2006 08:23 pm
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![]() Last hope of Mankind ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 592 Joined: December 29, 2004 |
Re-compiling now, just had to add a few more weapon ents and fix a couple textures here and there. Once it's compiled, I'll upload the first RC version of the map. If nothing else needs to be done, I'll crank up all the settings on my compilers and let the map "cook" over night (it already takes a couple hours on a mid/fast compile).
-------------------- Still mapping away!! |
| mrmicky |
Posted: October 30, 2006 09:10 pm
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![]() The Pwnerer ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: BB:S Team Posts: 1397 Joined: September 15, 2006 |
Shoot me nice map making i make cs maps nothing compared to yours but how did u get the light entity correct its just light i know but this feels around 10metres of space isnt there 1 big light?
-------------------- ![]() Lightsaver the energy efficient Lightsabre |
| Shoot_me |
Posted: October 30, 2006 09:44 pm
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![]() Last hope of Mankind ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 592 Joined: December 29, 2004 |
I use the sky texture to light the large portions of the map (or the light_envirtonment in conjunction with the sky texture)
-------------------- Still mapping away!! |
| Neiko |
Posted: October 31, 2006 02:39 am
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Uberzernichter ![]() ![]() ![]() ![]() ![]() ![]() Group: BB:S Team Posts: 905 Joined: January 17, 2006 |
I use light_spot with "Is Sky" checked on. A tutorial on how to use that entity can be found here...
And, all your maps look great Shoot_Me. And I guess mine would too, if I take more time on mine. (I rush mine 90% of the time =/) -------------------- |
| Shoot_me |
Posted: October 31, 2006 03:33 am
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![]() Last hope of Mankind ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 592 Joined: December 29, 2004 |
That should do the same thing too.
One thing to note about the ambient light from the sky: Make sure to do some planning when you choose an angle. It is GLOBAL to your map. And anywhere you use the sky texture, that brush will emit light. -------------------- Still mapping away!! |