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Shoot_me |
Posted: August 28, 2005 06:07 am
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![]() Last hope of Mankind ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 592 Joined: December 29, 2004 ![]() |
Unfinished room, will probably be a cube-farm.
![]() Upper walkway. ![]() Lower section below the walkway. ![]() Control center. ![]() This post has been edited by Shoot_me on August 28, 2005 06:07 am -------------------- Still mapping away!! |
Security Corporate |
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Gore God of Massacre ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Old BB:S Betatesters Posts: 3115 Joined: April 28, 2005 ![]() |
Oooo... lookin' good! I like the lighting in the 3rd map screenie. Kinda eerie... |
Shoot_me |
Posted: August 28, 2005 06:32 pm
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![]() Last hope of Mankind ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 592 Joined: December 29, 2004 ![]() |
I'm going to try recompiling the map a bit to see if I can't bring down the size (nearly 5 megs right now). Once I do that, I'll post another alpha of it online. I've almost finished the indoor sections but there is still much more work to be done (secondary and outdoor sections won't be included yet).
-------------------- Still mapping away!! |
Shoot_me |
Posted: August 29, 2005 12:15 pm
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![]() Last hope of Mankind ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 592 Joined: December 29, 2004 ![]() |
-------------------- Still mapping away!! |
Security Corporate |
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Gore God of Massacre ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Old BB:S Betatesters Posts: 3115 Joined: April 28, 2005 ![]() |
Nice, 10/10! |
Shoot_me |
Posted: August 30, 2005 12:14 am
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![]() Last hope of Mankind ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 592 Joined: December 29, 2004 ![]() |
Sealed up some more sections, so now I can post a little of what is behind the doors in the long hallway.
![]() ![]() ![]() I've watched too many damn sci-fi movies. ![]() -------------------- Still mapping away!! |
Shoot_me |
Posted: September 15, 2005 12:01 am
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![]() Last hope of Mankind ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 592 Joined: December 29, 2004 ![]() |
Since it's been a little while, time for a little update.
![]() FRAPS VIDEO: http://www.aybnetwork.com/bb_siege_reactor.avi SCREENSHOTS: Control room: ![]() Beneath the reactors: ![]() Everything powered up: ![]() Everything powered down: ![]() Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 37/400 2368/25600 ( 9.3%) planes 4913/32768 98260/655360 (15.0%) vertexes 13278/65535 159336/786420 (20.3%) nodes 5949/32767 142776/786408 (18.2%) texinfos 7130/32767 285200/1310680 (21.8%) faces 9631/65535 192620/1310700 (14.7%) clipnodes 16284/32767 130272/262136 (49.7%) leaves 3570/8192 99960/229376 (43.6%) marksurfaces 13378/65535 26756/131070 (20.4%) surfedges 44438/512000 177752/2048000 ( 8.7%) edges 22849/256000 91396/1024000 ( 8.9%) texdata [variable] 267952/4194304 ( 6.4%) lightdata [variable] 1502811/6291456 (23.9%) visdata [variable] 301010/2097152 (14.4%) entdata [variable] 35228/524288 ( 6.7%) 307 textures referenced === Total BSP file data space used: 3513697 bytes === 99.06 seconds elapsed [1m 39s] ----- END hlrad ----- This post has been edited by Shoot_me on September 18, 2005 04:52 am -------------------- Still mapping away!! |
Radman |
Posted: September 15, 2005 03:53 pm
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Real zombie Nemesis ![]() ![]() ![]() ![]() Group: Members Posts: 448 Joined: January 13, 2005 ![]() |
::Looks on in shock::
Jesus, that rocks... ![]() -------------------- When theres no more room in hell, the dead will walk the earth...
![]() 'They say people dont believe in heroes anymore... Well im going to give them back their hero." |
KrazyFoYou1243 |
Posted: September 16, 2005 04:01 am
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![]() Last hope of Mankind ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 552 Joined: January 17, 2005 ![]() |
I love you... forever and ever... haha
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Shoot_me |
Posted: October 10, 2005 04:59 am
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![]() Last hope of Mankind ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 592 Joined: December 29, 2004 ![]() |
Here's that... whatever it is room again. Something to do with what *might* be creating the zombies.
![]() ![]() I'm connecting the upper levels right now, going to redo the entire outdoor sections, they're just not up to my expectations at the moment. Provided I don't get sidetracked by work anymore, or by Quake IV (when it comes out) I should start making progress again... Real life has just made it damn near impossible to finish this map.. ![]() -------------------- Still mapping away!! |
Shoot_me |
Posted: October 12, 2005 06:09 am
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![]() Last hope of Mankind ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 592 Joined: December 29, 2004 ![]() |
This will probably be the... 4th try at getting the outdoor section right. Still only a rough layout at this point.
EDIT: And yes, I'm going to have to change around some of the textures... especially the cinderblock one. ![]() ![]() This post has been edited by Shoot_me on October 12, 2005 06:10 am -------------------- Still mapping away!! |
hunter |
Posted: October 12, 2005 07:05 pm
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![]() Fantasma Cazador ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Old BB:S Betatesters Posts: 3702 Joined: December 08, 2004 ![]() |
WOW this map has been in the making for ages! Looking good keep up the good work.
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Shoot_me |
Posted: October 13, 2005 01:00 am
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![]() Last hope of Mankind ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 592 Joined: December 29, 2004 ![]() |
Well... I'm working now, so leaving home at 7:00 AM and getting home at 8:00 or 9:00 PM doesn't leave much time for mapping. -------------------- Still mapping away!! |
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NJFragger |
Posted: October 15, 2005 03:27 am
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Rotten Meat Group: Members Posts: 7 Joined: January 23, 2005 ![]() |
How bout a part before the control room where some people stay behind to fend off a horde of zombies while the others try to get the reactor working, but there are no ammo reloads. However, before they go to the control room, they'll have a chance to load up their weapons. BTW, could you add like, changable spawns if thats possible in BB?
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Shoot_me |
Posted: October 17, 2005 05:50 pm
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![]() Last hope of Mankind ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 592 Joined: December 29, 2004 ![]() |
Ill look into something like that. Not sure about changing spawn locations. I can probably remove spawn locations, but I dont know about dynamically creating them in-game.
The tunnel for route #2 ![]() Ill have images for route 1 and 3 as soon as I re-map the lower control room, upper hallway and exit. -------------------- Still mapping away!! |