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> bb_siege, Now it's time to use the BB wad file!
Blue Summer
Posted: October 17, 2005 06:46 pm
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I want your children.


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This is what Ive said for the past couple months every time has requested source: BB source is highly unlikely because the mod team (Ironoak) has decided to use the crystal engine to create an rpg, although they have said there is a small chance of going to source but please, for the sake of all mankind, do not request a port and/or create polls, or even useless threads about the porting of BB, because it is most likely not going to happen, thank you for reading.

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Shoot_me
Posted: October 18, 2005 06:06 am
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Last hope of Mankind
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The following images are going to show the escape zone, which is still in a rough form.

This is the tunnel where the helicopter will fly overhead from time to time.

user posted image

A couple different views of the helipad and what will soon be the radio area.

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Escape zone from path # 3

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Still mapping away!!
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morgwin
Posted: October 18, 2005 05:42 pm
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good work shoot_me and if you ever need help on a map PM me


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Shoot_me
Posted: October 19, 2005 06:58 pm
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Working on getting the story written up, adding some of the extras in, finishing up route 3.


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Still mapping away!!
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**[STARS]**BrasileiroSk8r
Posted: October 21, 2005 05:53 am
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is there gonna be a city map too?


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Shoot_me
Posted: October 22, 2005 07:02 am
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Last hope of Mankind
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I've got a lms city map started, just haven't worked on it in a while.


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Shoot_me
Posted: October 27, 2005 04:53 pm
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user posted image
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There it is, the overall layout of bb_siege. One more room to repair (accidentally deleted it) and I'll have another alpha BSP to post.

From here, I'll have the texturing, triggers, extra polys and monster spawns to finish up. Also, the path to the conotrol will be changed, so you'll have to look for that third path, at least at first. cool.gif

This post has been edited by Shoot_me on October 27, 2005 04:56 pm


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Shoot_me
Posted: October 30, 2005 08:26 am
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Shoot_me
Posted: October 31, 2005 06:26 am
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Re-mapped the missing section which will be the waiting/rec room.

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One idea that I did get once I detailed the good old fifties HL wall texture is to map out an infested hotel or office building. I could up the detail on the interior since r_speeds shouldn't be an issue (easy to space out the portals on these types of maps) but give the building a dark and antiquated look to it.

Lots of rooms, not a lot of open space, NO MONSTER CLOSETS, etc,


This post has been edited by Shoot_me on October 31, 2005 06:31 am


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Shoot_me
Posted: November 04, 2005 04:18 am
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I'm currently in the process of settings up the missions, but I have one question:

How does everyone feel about backtracking? I've been going over the layout of the map, and if I can do it right, it might just work well, but I don't know if everyone prefers a map set up so that everything is a straight forward, or one that requires you to go back to a previously visited area.


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Elite viking
  Posted: November 04, 2005 01:39 pm
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I like the map to be a bit of a surprise, not just killl those things, proceed, kill more, proceed, get suitcase, proceed. Backtracking sounds nice wink.gif
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Shoot_me
Posted: November 13, 2005 10:34 pm
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I had a little free time today, got some more missions added and did some more texture work.

EDIT: ALL that blood you see there wasn't getting cleared in BB because I didn't start a normal listen server. Decals don't seem to get cleared nearly as quickly when you do that.

user posted image

user posted image

This post has been edited by Shoot_me on November 13, 2005 10:36 pm


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NJFragger
Posted: November 15, 2005 04:18 am
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True definition of bloodbath.


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Shoot_me
Posted: November 20, 2005 09:08 pm
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Got the map running with 10 missions so far, going to do a little more testing, then maybe release a beta tonight.


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Security Corporate
  Posted: November 20, 2005 09:22 pm
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10 missions?! This will probably be the most complicated and difficult map ever made for BB. You got 1337 mapping skillz.
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