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Blue Summer |
Posted: October 17, 2005 06:46 pm
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![]() Firefox ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 1630 Joined: December 10, 2004 ![]() |
I want your children.
-------------------- This is what Ive said for the past couple months every time has requested source: BB source is highly unlikely because the mod team (Ironoak) has decided to use the crystal engine to create an rpg, although they have said there is a small chance of going to source but please, for the sake of all mankind, do not request a port and/or create polls, or even useless threads about the porting of BB, because it is most likely not going to happen, thank you for reading.
WSAENOTSOCK |
Shoot_me |
Posted: October 18, 2005 06:06 am
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![]() Last hope of Mankind ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 592 Joined: December 29, 2004 ![]() |
The following images are going to show the escape zone, which is still in a rough form.
This is the tunnel where the helicopter will fly overhead from time to time. ![]() A couple different views of the helipad and what will soon be the radio area. ![]() ![]() Escape zone from path # 3 ![]() -------------------- Still mapping away!! |
morgwin |
Posted: October 18, 2005 05:42 pm
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![]() Just another Survivor ![]() Group: Members Posts: 42 Joined: March 25, 2005 ![]() |
good work shoot_me and if you ever need help on a map PM me
-------------------- Resident Evil Virus X :The OutBreak Begins Mod Leader
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Shoot_me |
Posted: October 19, 2005 06:58 pm
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![]() Last hope of Mankind ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 592 Joined: December 29, 2004 ![]() |
Working on getting the story written up, adding some of the extras in, finishing up route 3.
-------------------- Still mapping away!! |
**[STARS]**BrasileiroSk8r |
Posted: October 21, 2005 05:53 am
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![]() Uberzernichter ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 897 Joined: March 18, 2005 ![]() |
is there gonna be a city map too?
-------------------- Come Skank with Me!
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Shoot_me |
Posted: October 22, 2005 07:02 am
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![]() Last hope of Mankind ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 592 Joined: December 29, 2004 ![]() |
I've got a lms city map started, just haven't worked on it in a while.
-------------------- Still mapping away!! |
Shoot_me |
Posted: October 27, 2005 04:53 pm
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![]() Last hope of Mankind ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 592 Joined: December 29, 2004 ![]() |
![]() ![]() There it is, the overall layout of bb_siege. One more room to repair (accidentally deleted it) and I'll have another alpha BSP to post. From here, I'll have the texturing, triggers, extra polys and monster spawns to finish up. Also, the path to the conotrol will be changed, so you'll have to look for that third path, at least at first. ![]() This post has been edited by Shoot_me on October 27, 2005 04:56 pm -------------------- Still mapping away!! |
Shoot_me |
Posted: October 30, 2005 08:26 am
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![]() Last hope of Mankind ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 592 Joined: December 29, 2004 ![]() |
-------------------- Still mapping away!! |
Shoot_me |
Posted: October 31, 2005 06:26 am
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![]() Last hope of Mankind ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 592 Joined: December 29, 2004 ![]() |
Re-mapped the missing section which will be the waiting/rec room.
![]() One idea that I did get once I detailed the good old fifties HL wall texture is to map out an infested hotel or office building. I could up the detail on the interior since r_speeds shouldn't be an issue (easy to space out the portals on these types of maps) but give the building a dark and antiquated look to it. Lots of rooms, not a lot of open space, NO MONSTER CLOSETS, etc, This post has been edited by Shoot_me on October 31, 2005 06:31 am -------------------- Still mapping away!! |
Shoot_me |
Posted: November 04, 2005 04:18 am
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![]() Last hope of Mankind ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 592 Joined: December 29, 2004 ![]() |
I'm currently in the process of settings up the missions, but I have one question:
How does everyone feel about backtracking? I've been going over the layout of the map, and if I can do it right, it might just work well, but I don't know if everyone prefers a map set up so that everything is a straight forward, or one that requires you to go back to a previously visited area. -------------------- Still mapping away!! |
Elite viking |
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![]() Veteran Lord Carnage ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Old BB:S Betatesters Posts: 2471 Joined: December 16, 2004 ![]() |
I like the map to be a bit of a surprise, not just killl those things, proceed, kill more, proceed, get suitcase, proceed. Backtracking sounds nice
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Shoot_me |
Posted: November 13, 2005 10:34 pm
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![]() Last hope of Mankind ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 592 Joined: December 29, 2004 ![]() |
I had a little free time today, got some more missions added and did some more texture work.
EDIT: ALL that blood you see there wasn't getting cleared in BB because I didn't start a normal listen server. Decals don't seem to get cleared nearly as quickly when you do that. ![]() ![]() This post has been edited by Shoot_me on November 13, 2005 10:36 pm -------------------- Still mapping away!! |
NJFragger |
Posted: November 15, 2005 04:18 am
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Rotten Meat Group: Members Posts: 7 Joined: January 23, 2005 ![]() |
True definition of bloodbath.
-------------------- ![]() |
Shoot_me |
Posted: November 20, 2005 09:08 pm
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![]() Last hope of Mankind ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 592 Joined: December 29, 2004 ![]() |
Got the map running with 10 missions so far, going to do a little more testing, then maybe release a beta tonight.
-------------------- Still mapping away!! |
Security Corporate |
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Gore God of Massacre ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Old BB:S Betatesters Posts: 3115 Joined: April 28, 2005 ![]() |
10 missions?! This will probably be the most complicated and difficult map ever made for BB. You got 1337 mapping skillz. |