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> bb_siege, Now it's time to use the BB wad file!
Shoot_me
Posted: November 20, 2005 09:40 pm
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Last hope of Mankind
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It's not really complicated... the only complicated problem I'm facing right now... is how to get the damn marines from opening and closing doors they shouldn't. ph34r.gif

One minute the escape door is open, the next it's closed... then it's opened again... then the zombies come through, then it closes... then a marine runs over to it and opens it again. huh.gif


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**[STARS]**BrasileiroSk8r
Posted: November 20, 2005 10:59 pm
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10 missions? u sure we'll be able to complete them all within the time limited of 30 mins? thats really the only problem i have when i join a server, we just cant finish all the objectives in time. if theres a way to extend the time passed 30 min can someone tell me? ive already tried setting it on the create server menu and it doesnt do anything.


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Shoot_me
Posted: November 20, 2005 11:24 pm
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Probably. I usually play the the map a couple times on my own to make sure it can be done. That's what I did with bb_bunker2. Not so much with bb_reactor though... but that map felt like it was a little too easy anyway.


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Shoot_me
Posted: November 21, 2005 10:32 pm
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map was submitted last night, I'll host it on my site if something went wrong with the transfer.


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Shoot_me
Posted: November 25, 2005 04:22 am
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Still haven't gotten the last mission finished, but I wanted some feedback before I threw in all the waypoints for the helicopter (spans pretty much the entire map).

http://www.aybnetwork.com/bb_siegeBETA.zip


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Shoot_me
Posted: November 26, 2005 05:26 pm
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Just to let you all know

Missions subject to change (or that have not been added) are in red, well, missions that I intend on changing at this time. Depending on any feedback that I get, all missions at this point are subject to change. Most of the changes at this point will be due to the time constraints within BrainBread. Sixteen minutes is just too little for a large map if Im going to use mission that take a while to complete. I want this map to be difficult, but not impossible. Shortcuts will also be added unlocked by side missions so that anyone who was zombified can catch up.

This is the point where feedback helps the most. So dont hesitate to let me know what you like and what you hate about the map.

BB_SIEGE MISSIONS:

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1. Dont die Get your weapons, and get moving. There are too many zombies topside to deal with and you and your group are running low on ammunition and guns.
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2. Fred kill Fred, not really the most difficult Fred mission, but time is short on this map.
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3. Find an exit The security alarm got tripped closing some doors and blocking your path, another easy find the button mission.
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4. Assist This mission is going to be revised, its just a little too hard to stay in that room with the security guards while the zombies surround them and you. There will be a mission here, its just subject to change at the moment.
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5. Radio for help Im adding this mission in right after the barney mission. You just use the radio to call for help (this is where the helicopter will come in).
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6. Destroy the computer Enough is enough, time to stop the computer from locking everything down. Blow it up problem is, the noise will probably attract more zombies.
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7. Assist You run across some marines, help them fend off the zombies until help arrives, or at the very least; an exit can be discovered.
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8. Snipers! There will be a few buildings added in the background, youll have to shoot a handful of marines, security guards, or civilians (whomever), whove been driven insane and are shooting anything that moves, including you. Then, the helicopter can circle around and assist you by mowing down zombies.
9. Another reactor gain access to the reactor.
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10. Get some power to the radio Switch on the reactor so that you can regain contact with the helicopter and request that they land to pick you and other survivors up at the helipad.
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11. b-line make a run for the helipad, by now time is definitely NOT on your side.
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12. the end Get onto the helipad and wait to be extracted.

BB_SIEGE SIDE-MISSIONS:

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Shortcuts that for once are shorter than the regular route Open up some locked doors for the stragglers.

This post has been edited by Shoot_me on November 26, 2005 05:46 pm


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Security Corporate
  Posted: November 27, 2005 12:30 am
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Holy shit! Very good man, you made a wide variety of missions! The boring steal the suitcase, kill this # of zombies, and kill Fred objectives are not the only things we have to do! w00t w00t! Someone better make a fucking server running this hot shit. I'll try to make one myself!

The sniper mission is interesting. How'd you accomplish that? Bad/Good Barnies and Marines in the same map? Thats weird. The assist missions are so gonna rock! And theres even a side mission?!

BB_Siege = The best custom Brainbread map of all time!
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Shoot_me
Posted: November 27, 2005 12:42 am
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Currently adding in the sniper mission, it's not in the beta, nor is the radio to call in the helicopter. Been fixing textures, adding in the original missions and correcting timing mistakes. tongue.gif


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OMEGA5.1
Posted: November 27, 2005 01:43 am
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Looks good bud, keep up the good work!
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Shoot_me
Posted: November 28, 2005 03:27 am
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MWUAHAHAHA!!!

Finally got the snipers working. The ones with full auto guns don't do much damage, but watch out for the one with the rifle. I'm probably going to stick with 25 pts of damage with that one, if not more.

After playing some C&C Generals, I decided to take their approach for occupied buildings; you'll see a gun barrel sticking out a window.

EDIT: There will probably be 3 to 4 snipers, and you'll have to kill them all to continue with the missions. tongue.gif cool.gif

This post has been edited by Shoot_me on November 28, 2005 03:31 am


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Security Corporate
Posted: November 28, 2005 03:30 am
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Oh yeah! I thought you were gonna put NPCs in the windows, lol. You are gonna do that "Barrel sticking out sniper." thing. How did you do the ones with the automatic guns?
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Shoot_me
Posted: November 28, 2005 03:32 am
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Raised the firing rate, increased the cone size, increased the aiming speed, and changed the bullet type.


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Shoot_me
Posted: November 28, 2005 05:16 am
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Sniper mission is now working! I'm going to test the map and see if it'll all fit within the time constraints. After that, I'll rework the helicopter waypoints so that it'll clear a path for you after the sniper mission. If I can get all that done quickly enough, I might even have a new build to post on the IronOak site tonight! ph34r.gif


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Shoot_me
Posted: November 30, 2005 07:46 pm
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New env map!

2 more missions to go

One more path to map out for the helicopter.

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Anyone know how to get the damn helicopter to wait for a trigger? It just doesn't seem to work for me.


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Elite viking
Posted: December 01, 2005 03:15 pm
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This looks awesome. The best map evvah d00d! Can't wait to play the final version ^^
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