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> Labrinth01000001, I think it finally works.
GIR_Almighty
  Posted: April 21, 2005 12:54 am
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biggrin.gif After quite a while of my first map working for me and no one else, I think I fixed the problem. Anybody care to check for me? It's simple, but I think it's fun.


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Shoot_me
Posted: April 21, 2005 01:27 am
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I just pulled the version that you have on the IronOak map list, it is still asking for a missing wad file.

Try putting -wadinclude Labrinth01000001 in the command line for HLCSG when you compile your map. Check the output from HLCSG to make sure that textures are included within the BSP as well. Below is an example:
QUOTE
-----  BEGIN  hlcsg -----
Command line: C:\quark-win32-20040521\bld_3\HLCSG.EXE -chart -wadautodetect -wadinclude bb_siege ./maps/bb_siege.map
Entering ./maps/bb_siege.map

Current hlcsg Settings
Name                |  Setting  |  Default
---------------------|-----------|-------------------------
threads              [      1 ] [  Varies ]
verbose              [    off ] [    off ]
log                  [      on ] [      on ]
developer            [      0 ] [      0 ]
chart                [      on ] [    off ]
estimate              [    off ] [    off ]
max texture memory    [ 4194304 ] [ 4194304 ]
max lighting memory  [ 6291456 ] [ 6291456 ]
priority              [  Normal ] [  Normal ]

noclip                [    off ] [    off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
clip hull type        [  legacy ] [  legacy ]
onlyents              [    off ] [    off ]
wadtextures          [      on ] [      on ]
skyclip              [      on ] [      on ]
hullfile              [    None ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [  0.500 ] [  0.500 ]
brush union threshold [  0.000 ] [  0.000 ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
[bb_siege]


0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.09 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.34 seconds)

Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
------------  ---------------  ---------------  --------
models              0/400            0/25600    ( 0.0%)
planes          1100/32768      22000/655360  ( 3.4%)
vertexes            0/65535          0/786420  ( 0.0%)
nodes              0/32767          0/786408  ( 0.0%)
texinfos          576/32767      23040/1310680  ( 1.8%)
faces              0/65535          0/1310700  ( 0.0%)
clipnodes          0/32767          0/262136  ( 0.0%)
leaves              0/8192          0/229376  ( 0.0%)
marksurfaces        0/65535          0/131070  ( 0.0%)
surfedges          0/512000        0/2048000  ( 0.0%)
edges              0/256000        0/1024000  ( 0.0%)
texdata          [variable]          0/4194304  ( 0.0%)
lightdata        [variable]          0/6291456  ( 0.0%)
visdata          [variable]          0/2097152  ( 0.0%)
entdata          [variable]          0/524288  ( 0.0%)
0 textures referenced
=== Total BSP file data space used: 45040 bytes ===

Including Wadfile: bb_siege.wad
- Contains 10 used textures, 40.00 percent of map (10 textures in wad)
Using Wadfile: ../valve/halflife.wad
- Contains 15 used textures, 60.00 percent of map (3116 textures in wad)


added 4 additional animating textures.
Texture usage is at 0.96 mb (of 4.00 mb MAX)

0.52 seconds elapsed

-----  END  hlcsg -----


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GIR_Almighty
Posted: April 21, 2005 01:43 am
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Joined: April 16, 2005



I tried that, and it didn't work... I just now gave up and put it in a zip... now it HAS to work.


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GIR_Almighty
Posted: April 21, 2005 01:54 am
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Also, do the missions work for all you guys out there?


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Shoot_me
Posted: April 21, 2005 02:02 am
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I'll re-download it and see. cool.gif


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GIR_Almighty
Posted: April 21, 2005 02:14 am
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And now it has a tsk... (which is just the one for heavensgate, renamed) I don't know how to make them.


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**[STARS]**BrasileiroSk8r
Posted: April 21, 2005 11:59 pm
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Where does the TSK thing go?


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Hobo Ninja
Posted: April 22, 2005 12:00 am
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Missions...
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GIR_Almighty
Posted: April 22, 2005 02:06 am
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tsk goes in with maps


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GIR_Almighty
Posted: April 23, 2005 07:24 pm
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Hate to say it, but I had to update yet again... fixed the problem with the tsk so that it's beatable.


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