Custom Player Model Animations, Yeah, I'm back![]() |
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Custom Player Model Animations, Yeah, I'm back| Ğ @ b ® Ī ë Ł / |
Posted: May 13, 2005 01:42 pm
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Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 196 Joined: April 20, 2005 |
ermh... like, die! im so sorrey if i hurted ya feelings. still i aint rude or anything like that. anyhow. im sorry rifter. i love you more than anything else This post has been edited by Ğ @ b ® Ī ë Ł // on May 13, 2005 01:44 pm |
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| Rifter |
Posted: June 26, 2005 08:16 pm
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![]() Just another Survivor ![]() Group: Members Posts: 37 Joined: December 17, 2004 |
Long time no update, these are almost ready to go in, I'm just testing them out in game right now. However, looking through the .qc files I just realized that some of guns I did animations for (winchester, sawed off as examples) don't have custom sequences so they share the animation of other guns (I think the sawed off shares animations with the desert eagle 'fuck the what?').
As I said, I'm pretty much just testing them out ingame right now and should have them uploaded within the next day or so. |
| Lord Scottish |
Posted: June 26, 2005 08:20 pm
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![]() K.I.T.T.-Killer! Group: IronOak Leaders Posts: 1337 Joined: August 13, 2002 |
I think you should be able to take different animations for yourself. Just change the smd name behind the sequenze. It should work to use different anims for sequences we used to use the same ones.
-------------------- ![]() "Aber in wirklichkeit ist Kunst eine Insidersprache für kultivierte Snobs, um sich zu ihrer Überlegenheit über den Rest der Welt zu beglückwünschen" Calvin, 6 Scottishs website |
| Rifter |
Posted: June 27, 2005 04:46 am
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![]() Just another Survivor ![]() Group: Members Posts: 37 Joined: December 17, 2004 |
If I'm correct, player animation code in HL is used according to the sequence # not the name. Each animation sequence is designated a number (in numerical order of its appearance in the .qc file) and is called up in the code based on its number. So fuddling about with names generally has little to no effect on a character's animation. Unless of course you guys did some other stuff with the code, which I doubt, seeing as I just tested the animations in game (after I had essentially renamed a lot of the animations for personal organization) and they worked without a hitch (aside from some guns sharing the same animations).
I'll fiddle around with the .qc's a little bit more and after that I should be ready to release. Edit: I think I misunderstood you, or rather, we misunderstood each other. I'm not talking about different .smd reference files and using them in the .qc but rather certain guns using the same sequence. For instance: the sawed-off uses the same sequence as the desert eagle, so if I change the .qc file line: $sequence "ref_shoot_deagle" "shoot_deagle_blend1" "shoot_deagle_blend2" blend XR -45 45 fps 24 to something like: $sequence "ref_shoot_deagle" "shoot_heavypistol_blend1" "shoot_heavypistol_blend2" blend XR -45 45 fps 24 Both the desert eagle and the sawed off will use the .smd files represented by shoot_heavypistol_blend, this is due to the fact that the sawed-off doesn't have a seperate custom sequence line. I can't change this unless the code is changed to call up a different sequence number for the sawed-off. Granted, I could be completely wrong about all of this and I'm just really stupid This post has been edited by Rifter on June 27, 2005 04:53 am |
| BrainStew |
Posted: July 07, 2005 05:33 pm
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![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 110 Joined: December 03, 2004 |
Uhh, yes.... I have a bicycle you know.., tech mumbo is scary j/k -------------------- ![]() They call them fingers, but i've never seen them fing. -Simpsons |
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| jimmy |
Posted: July 08, 2005 04:28 am
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![]() Real zombie Nemesis ![]() ![]() ![]() ![]() Group: Members Posts: 307 Joined: June 20, 2005 |
RELEASE!!!!!!!!! DEFULT ANIMS SUCK!!!! YOURS ROXORS!!!!
-------------------- ![]() "and from that day forth, anytime a bunch of animals are found together in one place it's called a ZOO!... Unless its a farm!..." |
| Rifter |
Posted: July 10, 2005 05:44 am
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![]() Just another Survivor ![]() Group: Members Posts: 37 Joined: December 17, 2004 |
Ha ha sorry, was putting the finishing touches on it and went on vacation. Will be out sometime soon when I figure out why the crouch animations play at 50000000 fps despite being labeled 10 fps in the .qc file... there's also a few animations that didn't translate well from concept to in-game so I've got to fix that up too.
This post has been edited by Rifter on July 10, 2005 05:46 am |
| Ğ @ b ® Ī ë Ł / |
Posted: July 10, 2005 09:47 am
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Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 196 Joined: April 20, 2005 |
...rifter...
one two freddy´s comin for you three four take N lock your door. five six grab your crusifix seven eight stay up late. nine ten never sleep again. quote of Terror on Elm Street. anyhow. are ya still creating those weird zombos at the other topic? |
| Rifter |
Posted: July 10, 2005 01:46 pm
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![]() Just another Survivor ![]() Group: Members Posts: 37 Joined: December 17, 2004 |
Yes, but they're nowhere near completion.
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| Ghostface |
Posted: August 02, 2005 04:19 pm
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Rotten Meat Group: Members Posts: 2 Joined: July 05, 2005 |
Just curious Rifter, but did you get my PM ?
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| Keyes |
Posted: August 02, 2005 04:22 pm
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![]() I'm On A Boat ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Moderators Posts: 2264 Joined: December 04, 2004 |
Um...uber-necro?
If you wanted to find out if he got your PM, PM him again -------------------- ![]() |
| Rifter |
Posted: August 02, 2005 07:14 pm
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![]() Just another Survivor ![]() Group: Members Posts: 37 Joined: December 17, 2004 |
Nope, didn't get your PM, and no, these aren't quite done yet. Yes, it's taking me forever, but I've been busy. I'm getting ready to head off for my first year in college, and the team I'm currently working for finally gave me some models to rig up and animate so I've been mucho busy with that. Animating for Money > BB Custom Anims I'm afraid.
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| KrazyFoYou1243 |
Posted: August 03, 2005 12:32 am
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![]() Last hope of Mankind ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 552 Joined: January 17, 2005 |
stop the fighting!! >_<
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