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> Why Do Zombies Fly On Bb :d, flying zombies.
theone1
Posted: September 03, 2005 10:53 pm
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yer i shoot zombies an they like fly. it is sooooooo glichy..... tongue.gif if u eva make 3 dont u dare put those flying zombies back on ^^
and iv notied no1 is on the form...EVEN THO TE GAME OWNEZ .... such a damn shame cos if bb goes down ohmy.gif


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Ed_Oscuro
Posted: September 15, 2005 09:19 pm
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I don't work on the mod, but I can tell you that the reason some of this "glitchy" stuff happens is...well...the game's really pushing the HL1 engine. Lots more polygons and stuff than you'd expect in the original game. There aren't really great AI or physics because, well, those things are darn hard to program (and they have to be programmed in C++ anyway). Given the resources available, BB came out really well.

"Flying" is something I haven't seen, but I do know that they had to bury part of the enemy models underground for some reason or other about visibility. I don't remember why, but it was a legit reason.
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Axem_Red
Posted: September 16, 2005 04:08 am
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ive seen the zombie flying. when u kill a zombie, it goes shooting backwards like 50 feet


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theone1
Posted: September 16, 2005 03:45 pm
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yep pretty much


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Elite viking
Posted: September 16, 2005 06:19 pm
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That's because some guns have pushback force. It's a nice effect. But when you reach further levels in skill, you damage more, and they move more. After reaching 1 billion in skill, the enemies are pushed from here and to the moon biggrin.gif
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hunter
Posted: September 16, 2005 09:27 pm
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It looks incredibly stupid.


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Ed_Oscuro
Posted: September 20, 2005 04:14 am
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Well, why don't you come up with a realistic impact animation, then?

Hunter strikes again huh.gif
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Axem_Red
Posted: September 20, 2005 06:31 am
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i think the brainbread guys should come up with better zombie animations. i know its hard to make animations, but cmon now, theyre supposed to be biting, but it looks like they are doing some strange weak punch attack. lame as hell. i think thats the only problem i had with the whole game besides that theres no point in becoming a zombie player since u cant win as a zombie and its easy as hell to go back to human again

This post has been edited by Axem_Red on September 20, 2005 06:33 am


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Ed_Oscuro
Posted: September 20, 2005 07:21 am
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Yeah, I've mentioned that before myself. Even so, gameplay before style. There's a lot of good content, it's all just at various levels of polish (original HL marines and Barney next to these zombies that would fit better into Blue Shift, with the high-definition content pack..hmm, actually, that gives me ideas...
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Axem_Red
Posted: September 20, 2005 07:53 am
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i think the brainbread guys should make the next one with Half Life 2. they could make better graphics, better animations, more weapons and more and better objectives. i think v 1.3 of brainbread is gonna be out in a few months, but if all it does is fix glitches and shit from v 1.2, thats gonna suck. and they already said that u couldnt add any more weapons without taking some out, so even if it went up to 1.6, would still be the same weapons and that would get boring

This post has been edited by Axem_Red on September 20, 2005 07:55 am


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Kitsune
  Posted: September 20, 2005 01:30 pm
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-.-' Axem, it has been said many times before, there is a very slim possibility that they will make another game for Source.
So you can quit whining on them and make it urself if you are in such a hurry.


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