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> Need Help With Mapping
hunter
Posted: October 27, 2005 01:11 pm
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Hey guys I really need help with mapping which i am attempting again. When I come to compile my map it opens half life 1 up but doesnt start the map, there is also no sign of a bsp been made. Any help?


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Shoot_me
Posted: October 27, 2005 03:39 pm
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is a yourmapname.log file generated.


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hunter
Posted: October 27, 2005 04:01 pm
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JUSt the man! Yes there is a log created, just got zoners hl tools as well. Set it to compile with that. First it said brush out of world then it said wad file not found even though its right there!

See if ya can make anything out of this:

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.02 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.00 seconds)

Warning: Wad file '\sierra\half-life\valve\halflife.wad' not found
Error: Could not open wad file \sierra\half-life\valve\halflife.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist

This post has been edited by hunter on October 27, 2005 04:16 pm


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Shoot_me
Posted: October 27, 2005 05:02 pm
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It doesn't see your WAD files. If your editor can't open the GCF files, you'll have to get GCFscape and extract them. But from what I can tell, it's not even making it to HLbsp, it stops right when it checks for your .wad files. And since it can't even see the default HL wad files, you either need to check your editors config file, or you need to verify that it can see the wad files or that the wad files are extracted.


EDIT: it looks like you're using the old hammer editor from the path it lists:

\sierra\half-life\valve\halflife.wad

You should have something like:

C:\Program Files\Valve\Steam\SteamApps\your@email\half-life\valve\halflife.wad

This post has been edited by Shoot_me on October 27, 2005 05:05 pm


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hunter
Posted: October 27, 2005 06:55 pm
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I know i installed my old hl1 from cd to get to the wad file.

C:\Program Files\Valve\Steam\SteamApps\your@email\half-life\valve\halflife.wad
There is no wad in the steam hl1 folder. So do i need to extract the wad file with GCF scape?

This post has been edited by hunter on October 27, 2005 06:58 pm


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Keyes
Posted: October 27, 2005 09:09 pm
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Dude...there's a place you could have posted this in...moving this now...


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Shoot_me
Posted: October 28, 2005 04:35 am
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QUOTE (hunter @ Oct 27 2005, 12:55 PM)
I know i installed my old hl1 from cd to get to the wad file.

C:\Program Files\Valve\Steam\SteamApps\your@email\half-life\valve\halflife.wad
There is no wad in the steam hl1 folder. So do i need to extract the wad file with GCF scape?

Well, either you need to point your editor to another location, or you need to make sure that the wad file is actually there. At least, that's what the error is for.


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hunter
Posted: October 28, 2005 11:42 am
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Well its there, ive even extracted the wad from the GCF scape and it says it cant find that either!


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Elite viking
Posted: October 28, 2005 12:58 pm
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How about you two chat, or send PM's?
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hunter
Posted: October 28, 2005 01:43 pm
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No because different people with mapping experience mite be able to help.


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JesusFoo
Posted: October 29, 2005 07:12 am
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i had a similiar problem. i always had to keep two copies of my wad files, one the in hammer folder (so hammer could read it) and one in the folder where the game ran (bb, valve, whatever; so that the game could read it).


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