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> Brainbread Source Team Needed!
MtG
Posted: February 07, 2006 11:10 pm
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Real zombie Nemesis
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QUOTE (hunter @ Feb 7 2006, 05:14 PM)
the original was well bad! The zombies blood was like orange and blue paint!

some stuff was good.

But it's a classic man. Don't knock it.

But yeah. I really love the stage 1 zombies in DotD remake.


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Luciel
Posted: February 07, 2006 11:36 pm
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No, that's ok i get it now biggrin.gif nicely done!!! btw, is it just me or does the pc crash after trying to quit the mod?
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Luciel
Posted: February 08, 2006 01:24 am
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Hey ben, isnt your avatar from streets of rage 3 super gay edition? xD
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^Ben
Posted: February 08, 2006 01:33 am
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biggrin.gif tongue.gif wink.gif

Just got zombie killing mode sorted.


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Equalizer
Posted: February 08, 2006 04:50 pm
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Are you going to create forums for the BB: Source Project yet, MadMax?


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Zpin
Posted: February 08, 2006 05:21 pm
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Einherjar
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@mtg: they look nice... more comic, rather than scary, though.


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^Ben
Posted: February 08, 2006 06:56 pm
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Army is gonna take a bit, the AI itself is easy peasy, but getting the animations to work is teeeeeedious!

Also got capture zones working.

Once I get Fred working everything will be done except the point system(VGUI is going to be the hardest part of that)


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Luciel
Posted: February 09, 2006 01:50 am
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looks like the modellers and skinners better get to work, ben's on a row lol tongue.gif
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^Ben
Posted: February 09, 2006 04:09 pm
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There be code hacking ahead!

Fred is now working, is just a zombie with mega amounts of health.

The army issue has me stumped, The A.I. is working grea BUT what ever I try to-do the animations are screwed, so I've done a naughty hack ph34r.gif and just made the army a turret with a certain amount of health and it reloads every so often.

Weapons will probably be mostly done today and tommorow.


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Death_Dealer
Posted: February 09, 2006 04:15 pm
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QUOTE (^Ben @ Feb 9 2006, 04:09 PM)
There be code hacking ahead!

Fred is now working, is just a zombie with mega amounts of health.

The army issue has me stumped, The A.I. is working grea BUT what ever I try to-do the animations are screwed, so I've done a naughty hack ph34r.gif and just made the army a turret with a certain amount of health and it reloads every so often.

Weapons will probably be mostly done today and tommorow.

so this is BB for source your doing ben?


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^Ben
Posted: February 09, 2006 04:18 pm
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Yah.

Link in my second post on this topic has a V early playable version.


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^Ben
Posted: February 09, 2006 08:21 pm
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QUOTE (^Ben @ Feb 9 2006, 04:18 PM)
Yah.

Link in my second post on this topic has a V early playable version.

Ok guys, I have uploaded a completly new version that was built today.

http://ben.gaming-resources.com/

Just download that and overwrite your old files in your sourcemod directory.

To start off the mission you need to kill the far left zombie(Fred, I put him at normal health for now) and then you need to kill 20 normal zombies and then you need to take the package to the middle of the room to win(there are no notification on you winning)

And I have included the VMF and FGD if you wanted to see how I did it.


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Death_Dealer
Posted: February 09, 2006 08:38 pm
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^bwen could u possible code one of the human models as a zombie cause i have a zombie skin half done for BB:S

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^Ben
Posted: February 09, 2006 08:41 pm
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If you use the zombie animations then I can easily put it into the game.


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Death_Dealer
Posted: February 09, 2006 09:30 pm
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QUOTE (^Ben @ Feb 9 2006, 08:41 PM)
If you use the zombie animations then I can easily put it into the game.

well i dnt know how to use the zombie animations on the human models, i thought u knew how thats qhy i asked :S


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