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MtG |
Posted: February 07, 2006 11:10 pm
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![]() Real zombie Nemesis ![]() Group: BB Betatesters Posts: 438 Joined: November 30, 2004 ![]() |
some stuff was good. But it's a classic man. Don't knock it. But yeah. I really love the stage 1 zombies in DotD remake. -------------------- Ich werde dich toeten.
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Luciel |
Posted: February 07, 2006 11:36 pm
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![]() Doom Trooper ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Moderators Posts: 1070 Joined: August 18, 2005 ![]() |
No, that's ok i get it now
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Luciel |
Posted: February 08, 2006 01:24 am
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![]() Doom Trooper ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Moderators Posts: 1070 Joined: August 18, 2005 ![]() |
Hey ben, isnt your avatar from streets of rage 3 super gay edition? xD
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^Ben |
Posted: February 08, 2006 01:33 am
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![]() Real zombie Nemesis ![]() ![]() ![]() ![]() Group: Members Posts: 364 Joined: February 05, 2006 ![]() |
![]() ![]() ![]() Just got zombie killing mode sorted. -------------------- Left the BB:S Team.
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Equalizer |
Posted: February 08, 2006 04:50 pm
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![]() Last hope of Mankind ![]() ![]() ![]() ![]() ![]() Group: Old BB:S Betatesters Posts: 633 Joined: February 12, 2005 ![]() |
Are you going to create forums for the BB: Source Project yet, MadMax?
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Zpin |
Posted: February 08, 2006 05:21 pm
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![]() Einherjar ![]() Group: IronOak Leader (Admin) Posts: 1337 Joined: July 14, 2002 ![]() |
@mtg: they look nice... more comic, rather than scary, though.
-------------------- The race is not to the swift or the battle to the strong, nor does food come to the wise or wealth to the brilliant or favor to the learned; but time and chance happen to them all. - Ecclesiastes IX. 11.
--- The fool speaks, the wise man listens. - unknown |
^Ben |
Posted: February 08, 2006 06:56 pm
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![]() Real zombie Nemesis ![]() ![]() ![]() ![]() Group: Members Posts: 364 Joined: February 05, 2006 ![]() |
Army is gonna take a bit, the AI itself is easy peasy, but getting the animations to work is teeeeeedious!
Also got capture zones working. Once I get Fred working everything will be done except the point system(VGUI is going to be the hardest part of that) -------------------- Left the BB:S Team.
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Luciel |
Posted: February 09, 2006 01:50 am
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![]() Doom Trooper ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Moderators Posts: 1070 Joined: August 18, 2005 ![]() |
looks like the modellers and skinners better get to work, ben's on a row lol
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^Ben |
Posted: February 09, 2006 04:09 pm
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![]() Real zombie Nemesis ![]() ![]() ![]() ![]() Group: Members Posts: 364 Joined: February 05, 2006 ![]() |
There be code hacking ahead!
Fred is now working, is just a zombie with mega amounts of health. The army issue has me stumped, The A.I. is working grea BUT what ever I try to-do the animations are screwed, so I've done a naughty hack ![]() Weapons will probably be mostly done today and tommorow. -------------------- Left the BB:S Team.
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Death_Dealer |
Posted: February 09, 2006 04:15 pm
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![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 196 Joined: August 13, 2005 ![]() |
so this is BB for source your doing ben? -------------------- ![]() Web Site Coming Soon Sometimes I think I understand everything. Then I regain consciousness |
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^Ben |
Posted: February 09, 2006 04:18 pm
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![]() Real zombie Nemesis ![]() ![]() ![]() ![]() Group: Members Posts: 364 Joined: February 05, 2006 ![]() |
Yah.
Link in my second post on this topic has a V early playable version. -------------------- Left the BB:S Team.
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^Ben |
Posted: February 09, 2006 08:21 pm
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![]() Real zombie Nemesis ![]() ![]() ![]() ![]() Group: Members Posts: 364 Joined: February 05, 2006 ![]() |
Ok guys, I have uploaded a completly new version that was built today. http://ben.gaming-resources.com/ Just download that and overwrite your old files in your sourcemod directory. To start off the mission you need to kill the far left zombie(Fred, I put him at normal health for now) and then you need to kill 20 normal zombies and then you need to take the package to the middle of the room to win(there are no notification on you winning) And I have included the VMF and FGD if you wanted to see how I did it. -------------------- Left the BB:S Team.
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Death_Dealer |
Posted: February 09, 2006 08:38 pm
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![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 196 Joined: August 13, 2005 ![]() |
^bwen could u possible code one of the human models as a zombie cause i have a zombie skin half done for BB:S
![]() ![]() -------------------- ![]() Web Site Coming Soon Sometimes I think I understand everything. Then I regain consciousness |
^Ben |
Posted: February 09, 2006 08:41 pm
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![]() Real zombie Nemesis ![]() ![]() ![]() ![]() Group: Members Posts: 364 Joined: February 05, 2006 ![]() |
If you use the zombie animations then I can easily put it into the game.
-------------------- Left the BB:S Team.
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Death_Dealer |
Posted: February 09, 2006 09:30 pm
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![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 196 Joined: August 13, 2005 ![]() |
well i dnt know how to use the zombie animations on the human models, i thought u knew how thats qhy i asked :S -------------------- ![]() Web Site Coming Soon Sometimes I think I understand everything. Then I regain consciousness |
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