Modeling Help, i would like to help modeling.![]() |
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Modeling Help, i would like to help modeling.| Shoot-Me |
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![]() Rotten Meat Group: Members Posts: 13 Joined: May 28, 2006 |
Hello, i was wondering if BB:S needed help modeling items or weapons for this mod.
Examples: Working on it right now lol...... ![]() Made it for fun still not finished ![]() Never got around to finish this ![]() Thanks, Cody -------------------- |
| MadMax_FMM |
Posted: June 23, 2006 10:08 am
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![]() Overlord! Group: IronOak Leaders Posts: 1337 Joined: July 14, 2002 |
Well... you've got some talent which needs to be improved...
Talk with ^Ben and SniperX about that. Btw.: Do you still map? Because we also need some good mappers and mapping for HL2 isn't that difficult if you know how to map for HL1. -------------------- >> "Sie bildeten junge Männer aus Bomben auf ihre Häuser zu werfen; aber sie verboten ihnen das Wort FUCK auf ihre Maschinen zu schreiben... weil es obszön ist. - FREI ZITIERT NACH F.F.COPPOLAS APOCALYPSE NOW" <<
Leader Staff - IronOak Studios: "PERSONAL ONLINE PORTFOLIO" http://www.ironoak.ch/MM "PE - THE DARK FUTURE" http://www.ironoak.ch/PE "BRAINBREAD - MUNDUS VULT DECIPI" http://www.ironoak.ch/BB |
| iliketoblowzombieheadsoff |
Posted: June 23, 2006 10:15 am
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![]() Ratatatatatatatatatatatattatatt ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4896 Joined: May 26, 2006 |
Niceeeee.
Awesome gun!! -------------------- Current game(s): Uh uh not updatin' this no mo
Looking forward to: Some shit Name Shortcut: Zombie, Isit, Bob(not recommended) |
| SNIPER-X |
Posted: June 23, 2006 10:40 am
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Real zombie Nemesis ![]() ![]() ![]() ![]() Group: Old BB:S team Posts: 368 Joined: February 18, 2006 |
Right now modelling is at a balanced state.
As it goes, we are fine on all areas except for myself to say programming. without an extra programmer, things are a bit slow at this point and have been in certian areas to accomplish because ben is too busy focusing on technical aspects of the mod. Rather than giving the final solutions to minor but, obvious areas of the mod that could be finished. I appreciate seeing your interest, but at this point in time. If by first release you want to model still. Some things i'd personally would want to see is that you have the following well cordinated. - Good keen eye for optimization in modelling under any areas that are required. - Good UV mapping skills. - A good reference in understanding texturing, and are able to texture without much trouble. |