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Ih8zombies |
Posted: March 16, 2006 03:00 am
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Rotten Meat Group: Members Posts: 3 Joined: March 16, 2006 ![]() |
I want a train to roll into a station and open its doors then allow the players to escape. I suppose I'd have to also find a way to player clip that area until the train comes to a halt(using multimanager or something). Can this be achieved?
-------------------- I kill for a living. Zombies that is.
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Neiko |
Posted: March 16, 2006 03:59 am
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![]() Uberzernichter ![]() ![]() ![]() ![]() ![]() ![]() Group: BB:S Team Posts: 905 Joined: January 17, 2006 ![]() |
The train part can be done very easily with just the mapname.tsk, but keeping the doors on the train would be harder. If you attempt to make the doors, I suggest making it inside a tunnel, and the doors are on the tunnel, and the open when triggered on the .tsk.
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Ih8zombies |
Posted: March 16, 2006 08:54 pm
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Rotten Meat Group: Members Posts: 3 Joined: March 16, 2006 ![]() |
Is it the actual train(train name) that is activated in the .tsk? Also, can you explain the doors in the tunnels?
-------------------- I kill for a living. Zombies that is.
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Neiko |
Posted: March 16, 2006 11:09 pm
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![]() Uberzernichter ![]() ![]() ![]() ![]() ![]() ![]() Group: BB:S Team Posts: 905 Joined: January 17, 2006 ![]() |
You make the train however you want it, select all of the train, and group it, and tie to an entity, or just tie to an entity. And I would use the train entity, and place the corners. But whatever you name the train, you would go
objective - - objective - - random train - That's basically how the .tsk would go, but replace the objective with whatever you want, and you can add more, or have less. Also, good tutorial for train type elevator. http://www.twhl.co.za/tutorial.php?id=10 And the reason why it's hard as hell to make doors on the train http://www.twhl.co.za/tutorial.php?id=42 This post has been edited by Neiko on March 16, 2006 11:09 pm -------------------- |
LagRange |
Posted: March 16, 2006 11:46 pm
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![]() Zombie Hunter ![]() Group: IronOak Staff Posts: 1337 Joined: August 03, 2004 ![]() |
Here's a suggestion.. dunno if it can be done - I haven't been mapping for hl2.
A train follows some kind of arbitrary path - right? I suppose there can be some waypoints inserted in the path that cause the train to stop until retriggered. (I refer to the entity that moves as train - is it still called func_train? ^^) Assumption: the train has sliding doors Perhaps you could make the doors seperate "trains" with their path so they take the same way as the actual train in their desired relative position. Then where the train stops add some more waypoinst that represent the path the doors should move when opening. Let all doors open in the same direction so you can stuff them together into a single entity. (If you don't want the doors to open immediatly after the train arrived find a way to delay or retrigger them) I did it that way in hl1, so it should be possible in hl2 too, hopefully. This post has been edited by LagRange on March 16, 2006 11:51 pm -------------------- Nicht alles was glänzt ist ein Shader...
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Neiko |
Posted: March 17, 2006 12:41 am
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![]() Uberzernichter ![]() ![]() ![]() ![]() ![]() ![]() Group: BB:S Team Posts: 905 Joined: January 17, 2006 ![]() |
The second tutorial I posted in the above post goes to show all the way for it to work. =p -------------------- |
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LagRange |
Posted: March 17, 2006 11:42 am
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![]() Zombie Hunter ![]() Group: IronOak Staff Posts: 1337 Joined: August 03, 2004 ![]() |
Great! Err.. that makes me kinda look stupid, doesn't it ![]() Anyway, so it is possible. Conclusion: I'm good... probably I'd get a job as theoretical mapper somewhere ![]() -------------------- Nicht alles was glänzt ist ein Shader...
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Neiko |
Posted: March 17, 2006 05:29 pm
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![]() Uberzernichter ![]() ![]() ![]() ![]() ![]() ![]() Group: BB:S Team Posts: 905 Joined: January 17, 2006 ![]() |
That's the spirit! XD -------------------- |
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Ih8zombies |
Posted: March 18, 2006 12:16 am
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Rotten Meat Group: Members Posts: 3 Joined: March 16, 2006 ![]() |
Lagrange-
I'm mapping for HL1, not HL2! Either way, you answered the question and I thank you for you answer. ![]() -------------------- I kill for a living. Zombies that is.
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HerosBladeX |
Posted: August 27, 2006 07:01 pm
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Just another Survivor ![]() Group: Members Posts: 18 Joined: August 27, 2006 ![]() |
ehh id say skip doors on the train
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Security Corporate |
Posted: August 27, 2006 11:05 pm
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Gore God of Massacre ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Old BB:S Betatesters Posts: 3115 Joined: April 28, 2005 ![]() |
Blade, dont bump months old topics. The longest I think you can bump is 3-4 weeks. Be a little more careful next time. |
_CiviliaN^SoldieR_ |
Posted: October 03, 2006 12:35 am
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![]() civilized d00d ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Moderators Posts: 3250 Joined: November 01, 2004 ![]() |
Please don't bump old topics.
Moved to Support. -------------------- ![]() |
Lucage |
Posted: October 03, 2006 05:54 pm
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![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 144 Joined: May 25, 2006 ![]() |
Irony?
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_CiviliaN^SoldieR_ |
Posted: October 03, 2006 10:11 pm
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![]() civilized d00d ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Moderators Posts: 3250 Joined: November 01, 2004 ![]() |
I totally owned my self, it's shocking.
I didn't think it was an old topic, was on first page and haven't been on the forums in time. -------------------- ![]() |
Shoot_me |
Posted: October 03, 2006 11:45 pm
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![]() Last hope of Mankind ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 592 Joined: December 29, 2004 ![]() |
LMAO.
-------------------- Still mapping away!! |