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> Its your choice for Brainbread 1.2
iliketoblowzombieheadsoff
Posted: February 18, 2008 12:28 am
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Wow, love that MP5 O.O

This is just me: the silencer bothers me unsure.gif
Would be cool if you make a non-silenced version, but that'd be too much work.


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_CiviliaN^SoldieR_
Posted: February 18, 2008 01:20 am
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Looking nice, guys.


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Vox_Bloodstone
Posted: February 18, 2008 01:29 am
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QUOTE (iliketoblowzombieheadsoff @ February 18, 2008 12:28 am)
New MP5 Model

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Yes yes..... it's silenced.... who cares? it's an awesome model!

yeah rosend, when you sent me the email with thee new weapon codes it's basicly just the half-life weapon code... what gives?


Wow, love that MP5 O.O

This is just me: the silencer bothers me unsure.gif
Would be cool if you make a non-silenced version, but that'd be too much work.

well since i coverted that mp5 from CS to BB it's the way the model's been made so i'd have to look for refs without the silencer...


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Neiko
Posted: February 18, 2008 02:13 am
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Hey. I'm so behind.

I'm guessing you found your mapper already?


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Security Corporate
Posted: February 18, 2008 02:40 am
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QUOTE (Neiko @ February 17, 2008 06:13 pm)
Hey. I'm so behind.

I'm guessing you found your mapper already?

Even if they did Neiko, I'm pretty sure they'd appreciate the help anyway. I mean seriously, free mappers? I'd take that faster than bullet time. tongue.gif
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Neiko
Posted: February 18, 2008 05:21 am
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QUOTE (Security Corporate @ February 17, 2008 07:40 pm)
QUOTE (Neiko @ February 17, 2008 06:13 pm)
Hey. I'm so behind.

I'm guessing you found your mapper already?

Even if they did Neiko, I'm pretty sure they'd appreciate the help anyway. I mean seriously, free mappers? I'd take that faster than bullet time. tongue.gif

Heh. But, not sure if I'd be able to use the brainbread .wads, can anyone confirm if I can use em for this? =o


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rosend1990
Posted: February 18, 2008 12:35 pm
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QUOTE (Neiko @ February 18, 2008 12:21 pm)
QUOTE (Security Corporate @ February 17, 2008 07:40 pm)
QUOTE (Neiko @ February 17, 2008 06:13 pm)
Hey. I'm so behind.

I'm guessing you found your mapper already?

Even if they did Neiko, I'm pretty sure they'd appreciate the help anyway. I mean seriously, free mappers? I'd take that faster than bullet time. tongue.gif

Heh. But, not sure if I'd be able to use the brainbread .wads, can anyone confirm if I can use em for this? =o

Brainbread wads works fine but, other entities like bb_weapons or bb_zombies doesn't work anymore. Im a mapper too but, I can't map and code all at the same time. Coding is a very difficult task and it needs more time to finish, its a good thing I studied coding. Sometime you think the mod is dead because it didn't come out as you expected, well 1 code can take about 5-7 hours or days, it depends on what your coding, like programming to fire a gun...

This is a code for firing a gun:

void CGlock::GlockFire( float flSpread , float flCycleTime, BOOL fUseAutoAim )
{
if (m_iClip <= 0)
{
if (m_fFireOnEmpty)
{
PlayEmptySound();
m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.2;
}

return;
}

m_iClip--;

m_pPlayer->pev->effects = (int)(m_pPlayer->pev->effects) | EF_MUZZLEFLASH;

int flags;

#if defined( CLIENT_WEAPONS )
flags = FEV_NOTHOST;
#else
flags = 0;
#endif

// player "shoot" animation
m_pPlayer->SetAnimation( PLAYER_ATTACK1 );

#ifndef CLIENT_DLL
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
WRITE_BYTE( TE_DLIGHT );
WRITE_COORD( pev->origin.x ); // origin
WRITE_COORD( pev->origin.y );
WRITE_COORD( pev->origin.z );
WRITE_BYTE( 16 ); // radius
WRITE_BYTE( 255 ); // R
WRITE_BYTE( 255 ); // G
WRITE_BYTE( 160 ); // B
WRITE_BYTE( 0 ); // life * 10
WRITE_BYTE( 0 ); // decay
MESSAGE_END();
#endif

// silenced
if (pev->body == 1)
{
m_pPlayer->m_iWeaponVolume = QUIET_GUN_VOLUME;
m_pPlayer->m_iWeaponFlash = DIM_GUN_FLASH;
}
else
{
// non-silenced
m_pPlayer->m_iWeaponVolume = NORMAL_GUN_VOLUME;
m_pPlayer->m_iWeaponFlash = NORMAL_GUN_FLASH;
}

Vector vecSrc = m_pPlayer->GetGunPosition( );
Vector vecAiming;

if ( fUseAutoAim )
{
vecAiming = m_pPlayer->GetAutoaimVector( AUTOAIM_10DEGREES );
}
else
{
vecAiming = gpGlobals->v_forward;
}

Vector vecDir;
vecDir = m_pPlayer->FireBulletsPlayer( 1, vecSrc, vecAiming, Vector( flSpread, flSpread, flSpread ), 8192, BULLET_PLAYER_9MM, 0, 0, m_pPlayer->pev, m_pPlayer->random_seed );

PLAYBACK_EVENT_FULL( flags, m_pPlayer->edict(), fUseAutoAim ? m_usFireGlock1 : m_usFireGlock2, 0.0, (float *)&g_vecZero, (float *)&g_vecZero, vecDir.x, vecDir.y, 0, 0, ( m_iClip == 0 ) ? 1 : 0, 0 );

m_flNextPrimaryAttack = m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + flCycleTime;

if (!m_iClip && m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] <= 0)
// HEV suit - indicate out of ammo condition
m_pPlayer->SetSuitUpdate("!HEV_AMO0", FALSE, 0);

m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + UTIL_SharedRandomFloat( m_pPlayer->random_seed, 10, 15 );
}

All that for one lousy shot, one coding mistake, and its ruin. And the reloading code, you dont wanna know... blink.gif Why am I saying this? Its because, I just want to share my head ache, so its less painful smile.gif

This post has been edited by rosend1990 on February 18, 2008 02:22 pm


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SDWBOSS
Posted: February 18, 2008 01:35 pm
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QUOTE (iliketoblowzombieheadsoff @ February 18, 2008 12:28 am)
Wow, love that MP5 O.O

This is just me: the silencer bothers me unsure.gif
Would be cool if you make a non-silenced version, but that'd be too much work.

Well, that's because it's an MP5 SD - the diffusion silencer is a permanent feature, so there's no "taking it off". You'd have to replace it with an MP5 A4 or Navy.


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Neiko
Posted: February 19, 2008 12:34 am
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K I read earlier that you wanted a city type map. You want a scary type city? Or, a shit! There are zombies! Kill em all! Type city?
edit-
Here is something I pulled up in 5 minutes. I'd do more, but I'm too busy with real school tonight >_<. Oh, and ignore de_dust background, =p it's only temp.

user posted image

This post has been edited by Neiko on February 19, 2008 03:49 am


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rosend1990
Posted: February 19, 2008 05:43 am
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QUOTE (Neiko @ February 19, 2008 07:34 am)
K I read earlier that you wanted a city type map. You want a scary type city? Or, a shit! There are zombies! Kill em all! Type city?
edit-
Here is something I pulled up in 5 minutes. I'd do more, but I'm too busy with real school tonight >_<. Oh, and ignore de_dust background, =p it's only temp.

user posted image

Very nice! Dark city please smile.gif , a more abandon like. tongue.gif



EDIT: In spirit engine, there is a new kind of sky called skybox

This post has been edited by rosend1990 on February 19, 2008 05:45 am


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Neiko
Posted: February 19, 2008 06:09 am
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QUOTE (rosend1990 @ February 18, 2008 10:43 pm)
QUOTE (Neiko @ February 19, 2008 07:34 am)
K I read earlier that you wanted a city type map. You want a scary type city? Or, a shit! There are zombies! Kill em all! Type city?
edit-
Here is something I pulled up in 5 minutes. I'd do more, but I'm too busy with real school tonight >_<. Oh, and ignore de_dust background, =p it's only temp.

user posted image

Very nice! Dark city please smile.gif , a more abandon like. tongue.gif



EDIT: In spirit engine, there is a new kind of sky called skybox

Yeah, It'll be dark, and I'll make it more abandoned like, which is what I was going to do, since it looks cooler. And uh, all you would need to do is change the sky texture to skybox, no?


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Security Corporate
Posted: February 19, 2008 08:00 am
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By God I've just suddenly been inspired. Give me one month and I'll pop a good map out of my ass just for this. My contribution to this beautiful project. It's time to dust off Valve Hammer and download the Brainbread FGD. I'll post a seperate thread for what I'm planning to make so you guys know.
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rosend1990
Posted: February 19, 2008 08:27 am
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I'm gonna need to work on the Brainbread:Redux FGD program, the old ones isn't compatible blink.gif


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Security Corporate
Posted: February 19, 2008 08:30 am
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No worries. I'll just work on the base stuff that you said that work (such as the BB WADS). The BB entities can be implemented later as soon as you get those fixed. There's always an answer for everything rosend. happy.gif
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rosend1990
Posted: February 19, 2008 01:27 pm
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Is there any one here who has an experience in adding weapon huds. No huds stinks!
I mean look at it...
user posted image

If anyone has an experience in adding weapon huds, please let me know.

By the way, I already finished, 11 weapons, just a couple of more.
Weapons:
p225
revolver
deagle
biretta
mp5
shotgun
uzi
Ak47
M16
sniper
Minigun

*Creating Backup files*

This post has been edited by rosend1990 on February 19, 2008 01:28 pm


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