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iliketoblowzombieheadsoff |
Posted: February 18, 2008 12:28 am
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![]() Ratatatatatatatatatatatattatatt ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4896 Joined: May 26, 2006 ![]() |
Wow, love that MP5 O.O
This is just me: the silencer bothers me ![]() Would be cool if you make a non-silenced version, but that'd be too much work. -------------------- Current game(s): Uh uh not updatin' this no mo
Looking forward to: Some shit Name Shortcut: Zombie, Isit, Bob(not recommended) |
_CiviliaN^SoldieR_ |
Posted: February 18, 2008 01:20 am
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![]() civilized d00d ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Moderators Posts: 3250 Joined: November 01, 2004 ![]() |
Looking nice, guys.
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Vox_Bloodstone |
Posted: February 18, 2008 01:29 am
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![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 166 Joined: April 09, 2007 ![]() |
well since i coverted that mp5 from CS to BB it's the way the model's been made so i'd have to look for refs without the silencer... -------------------- ![]() |
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Neiko |
Posted: February 18, 2008 02:13 am
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![]() Uberzernichter ![]() ![]() ![]() ![]() ![]() ![]() Group: BB:S Team Posts: 905 Joined: January 17, 2006 ![]() |
Hey. I'm so behind.
I'm guessing you found your mapper already? -------------------- |
Security Corporate |
Posted: February 18, 2008 02:40 am
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Gore God of Massacre ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Old BB:S Betatesters Posts: 3115 Joined: April 28, 2005 ![]() |
Even if they did Neiko, I'm pretty sure they'd appreciate the help anyway. I mean seriously, free mappers? I'd take that faster than bullet time. ![]() |
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Neiko |
Posted: February 18, 2008 05:21 am
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![]() Uberzernichter ![]() ![]() ![]() ![]() ![]() ![]() Group: BB:S Team Posts: 905 Joined: January 17, 2006 ![]() |
Heh. But, not sure if I'd be able to use the brainbread .wads, can anyone confirm if I can use em for this? =o -------------------- |
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rosend1990 |
Posted: February 18, 2008 12:35 pm
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![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 156 Joined: February 24, 2006 ![]() |
Brainbread wads works fine but, other entities like bb_weapons or bb_zombies doesn't work anymore. Im a mapper too but, I can't map and code all at the same time. Coding is a very difficult task and it needs more time to finish, its a good thing I studied coding. Sometime you think the mod is dead because it didn't come out as you expected, well 1 code can take about 5-7 hours or days, it depends on what your coding, like programming to fire a gun... This is a code for firing a gun: void CGlock::GlockFire( float flSpread , float flCycleTime, BOOL fUseAutoAim ) { if (m_iClip <= 0) { if (m_fFireOnEmpty) { PlayEmptySound(); m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.2; } return; } m_iClip--; m_pPlayer->pev->effects = (int)(m_pPlayer->pev->effects) | EF_MUZZLEFLASH; int flags; #if defined( CLIENT_WEAPONS ) flags = FEV_NOTHOST; #else flags = 0; #endif // player "shoot" animation m_pPlayer->SetAnimation( PLAYER_ATTACK1 ); #ifndef CLIENT_DLL MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY ); WRITE_BYTE( TE_DLIGHT ); WRITE_COORD( pev->origin.x ); // origin WRITE_COORD( pev->origin.y ); WRITE_COORD( pev->origin.z ); WRITE_BYTE( 16 ); // radius WRITE_BYTE( 255 ); // R WRITE_BYTE( 255 ); // G WRITE_BYTE( 160 ); // B WRITE_BYTE( 0 ); // life * 10 WRITE_BYTE( 0 ); // decay MESSAGE_END(); #endif // silenced if (pev->body == 1) { m_pPlayer->m_iWeaponVolume = QUIET_GUN_VOLUME; m_pPlayer->m_iWeaponFlash = DIM_GUN_FLASH; } else { // non-silenced m_pPlayer->m_iWeaponVolume = NORMAL_GUN_VOLUME; m_pPlayer->m_iWeaponFlash = NORMAL_GUN_FLASH; } Vector vecSrc = m_pPlayer->GetGunPosition( ); Vector vecAiming; if ( fUseAutoAim ) { vecAiming = m_pPlayer->GetAutoaimVector( AUTOAIM_10DEGREES ); } else { vecAiming = gpGlobals->v_forward; } Vector vecDir; vecDir = m_pPlayer->FireBulletsPlayer( 1, vecSrc, vecAiming, Vector( flSpread, flSpread, flSpread ), 8192, BULLET_PLAYER_9MM, 0, 0, m_pPlayer->pev, m_pPlayer->random_seed ); PLAYBACK_EVENT_FULL( flags, m_pPlayer->edict(), fUseAutoAim ? m_usFireGlock1 : m_usFireGlock2, 0.0, (float *)&g_vecZero, (float *)&g_vecZero, vecDir.x, vecDir.y, 0, 0, ( m_iClip == 0 ) ? 1 : 0, 0 ); m_flNextPrimaryAttack = m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + flCycleTime; if (!m_iClip && m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] <= 0) // HEV suit - indicate out of ammo condition m_pPlayer->SetSuitUpdate("!HEV_AMO0", FALSE, 0); m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + UTIL_SharedRandomFloat( m_pPlayer->random_seed, 10, 15 ); } All that for one lousy shot, one coding mistake, and its ruin. And the reloading code, you dont wanna know... ![]() ![]() This post has been edited by rosend1990 on February 18, 2008 02:22 pm -------------------- ![]() Hidden somewhere in the depths of Ironoak Sewers. |
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SDWBOSS |
Posted: February 18, 2008 01:35 pm
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![]() Elite zombie Butcher ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Old BB:S Betatesters Posts: 1407 Joined: June 30, 2006 ![]() |
Well, that's because it's an MP5 SD - the diffusion silencer is a permanent feature, so there's no "taking it off". You'd have to replace it with an MP5 A4 or Navy. -------------------- ![]() |
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Neiko |
Posted: February 19, 2008 12:34 am
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![]() Uberzernichter ![]() ![]() ![]() ![]() ![]() ![]() Group: BB:S Team Posts: 905 Joined: January 17, 2006 ![]() |
K I read earlier that you wanted a city type map. You want a scary type city? Or, a shit! There are zombies! Kill em all! Type city?
edit- Here is something I pulled up in 5 minutes. I'd do more, but I'm too busy with real school tonight >_<. Oh, and ignore de_dust background, =p it's only temp. ![]() This post has been edited by Neiko on February 19, 2008 03:49 am -------------------- |
rosend1990 |
Posted: February 19, 2008 05:43 am
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![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 156 Joined: February 24, 2006 ![]() |
Very nice! Dark city please ![]() ![]() EDIT: In spirit engine, there is a new kind of sky called skybox This post has been edited by rosend1990 on February 19, 2008 05:45 am -------------------- ![]() Hidden somewhere in the depths of Ironoak Sewers. |
Neiko |
Posted: February 19, 2008 06:09 am
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![]() Uberzernichter ![]() ![]() ![]() ![]() ![]() ![]() Group: BB:S Team Posts: 905 Joined: January 17, 2006 ![]() |
Yeah, It'll be dark, and I'll make it more abandoned like, which is what I was going to do, since it looks cooler. And uh, all you would need to do is change the sky texture to skybox, no? -------------------- |
Security Corporate |
Posted: February 19, 2008 08:00 am
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Gore God of Massacre ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Old BB:S Betatesters Posts: 3115 Joined: April 28, 2005 ![]() |
By God I've just suddenly been inspired. Give me one month and I'll pop a good map out of my ass just for this. My contribution to this beautiful project. It's time to dust off Valve Hammer and download the Brainbread FGD. I'll post a seperate thread for what I'm planning to make so you guys know. |
rosend1990 |
Posted: February 19, 2008 08:27 am
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![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 156 Joined: February 24, 2006 ![]() |
I'm gonna need to work on the Brainbread:Redux FGD program, the old ones isn't compatible
![]() -------------------- ![]() Hidden somewhere in the depths of Ironoak Sewers. |
Security Corporate |
Posted: February 19, 2008 08:30 am
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Gore God of Massacre ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Old BB:S Betatesters Posts: 3115 Joined: April 28, 2005 ![]() |
No worries. I'll just work on the base stuff that you said that work (such as the BB WADS). The BB entities can be implemented later as soon as you get those fixed. There's always an answer for everything rosend. ![]() |
rosend1990 |
Posted: February 19, 2008 01:27 pm
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![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 156 Joined: February 24, 2006 ![]() |
Is there any one here who has an experience in adding weapon huds. No huds stinks!
I mean look at it... ![]() If anyone has an experience in adding weapon huds, please let me know. By the way, I already finished, 11 weapons, just a couple of more. Weapons: p225 revolver deagle biretta mp5 shotgun uzi Ak47 M16 sniper Minigun *Creating Backup files* This post has been edited by rosend1990 on February 19, 2008 01:28 pm -------------------- ![]() Hidden somewhere in the depths of Ironoak Sewers. |