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> Its your choice for Brainbread 1.2
SDWBOSS
Posted: March 04, 2008 05:00 pm
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Could be 30. At least that what I'd imagine a gun like that would carry, 31 if you chamber a round first (Why don't we ever see this in games?). Looks like an uzi to me
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rosend1990
Posted: March 05, 2008 09:38 am
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QUOTE (SDWBOSS @ March 05, 2008 12:00 am)
Could be 30. At least that what I'd imagine a gun like that would carry, 31 if you chamber a round first (Why don't we ever see this in games?). Looks like an uzi to me
user posted image

Yes, thank you. I was planning to replace the micro uzi with that gun tongue.gif
The microuzi is cute an all but, I bet that gun is more hawt! wub.gif

I think this gun will definitely kick ass cool.gif
*Continuing Coding*

EDIT: This is what I done so far...
user posted image
Ignore the map and that zombie in the middle, I just borrowed that zombie coz, it has the ability to run real fast smile.gif . Ok I'm just experimenting things a little bit.
I just used 10 different zombies, simply just browsing them. And about that winchester, It took me a month to figure out how to fix the code and finally, its finished smile.gif . I never had a better screen shot of those zombies, that one in the middle is really freakin me out sad.gif , and he runs very weirdly, it disturbs me.... I'll worry about the other gun models later. Alrighty then gonna get some sleep smile.gif

This post has been edited by rosend1990 on March 05, 2008 03:58 pm


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Vox_Bloodstone
Posted: March 05, 2008 09:15 pm
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QUOTE (rosend1990 @ March 05, 2008 09:38 am)
QUOTE (SDWBOSS @ March 05, 2008 12:00 am)
Could be 30. At least that what I'd imagine a gun like that would carry, 31 if you chamber a round first (Why don't we ever see this in games?). Looks like an uzi to me
user posted image

Yes, thank you. I was planning to replace the micro uzi with that gun tongue.gif
The microuzi is cute an all but, I bet that gun is more hawt! wub.gif

I think this gun will definitely kick ass cool.gif
*Continuing Coding*

EDIT: This is what I done so far...
user posted image
Ignore the map and that zombie in the middle, I just borrowed that zombie coz, it has the ability to run real fast smile.gif . Ok I'm just experimenting things a little bit.
I just used 10 different zombies, simply just browsing them. And about that winchester, It took me a month to figure out how to fix the code and finally, its finished smile.gif . I never had a better screen shot of those zombies, that one in the middle is really freakin me out sad.gif , and he runs very weirdly, it disturbs me.... I'll worry about the other gun models later. Alrighty then gonna get some sleep smile.gif

so whats all working now ros??


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rosend1990
Posted: March 06, 2008 08:12 am
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QUOTE (Vox_Bloodstone @ March 06, 2008 04:15 am)
QUOTE (rosend1990 @ March 05, 2008 09:38 am)
QUOTE (SDWBOSS @ March 05, 2008 12:00 am)
Could be 30. At least that what I'd imagine a gun like that would carry, 31 if you chamber a round first (Why don't we ever see this in games?). Looks like an uzi to me
user posted image

Yes, thank you. I was planning to replace the micro uzi with that gun tongue.gif
The microuzi is cute an all but, I bet that gun is more hawt! wub.gif

I think this gun will definitely kick ass cool.gif
*Continuing Coding*

EDIT: This is what I done so far...
user posted image
Ignore the map and that zombie in the middle, I just borrowed that zombie coz, it has the ability to run real fast smile.gif . Ok I'm just experimenting things a little bit.
I just used 10 different zombies, simply just browsing them. And about that winchester, It took me a month to figure out how to fix the code and finally, its finished smile.gif . I never had a better screen shot of those zombies, that one in the middle is really freakin me out sad.gif , and he runs very weirdly, it disturbs me.... I'll worry about the other gun models later. Alrighty then gonna get some sleep smile.gif

so whats all working now ros??

Actually I got plenty of stuffs done, but the problem is...I only got less content with some models. I decompile some weapon models and arrange the animation to work in this mod, but unfortunately when I decompile/compile a weapon model, its messing the animation. I'm gonna need someone who has an experience in animating, mapping and making huds, that way, making the product much better. I cant make a video trailer with my own stock content, it doesn't look good sad.gif ,so I'm just focusing with the coding so the stuffs they build will be appropriate with this mod.

The only gun that didn't messed up in the compiling/decompilin method is...
Winchester
Deagle
revolver
shotgun

The stuffs like...
ak47
m16
biretta
p225
-are the stuffs that have been ruin by the compiling/decompiling methon, I can almost see the player's arms cut off in first person view blink.gif

This post has been edited by rosend1990 on March 06, 2008 08:14 am


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Vox_Bloodstone
Posted: March 07, 2008 04:59 am
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QUOTE (rosend1990 @ March 06, 2008 08:12 am)
QUOTE (Vox_Bloodstone @ March 06, 2008 04:15 am)
QUOTE (rosend1990 @ March 05, 2008 09:38 am)
QUOTE (SDWBOSS @ March 05, 2008 12:00 am)
Could be 30. At least that what I'd imagine a gun like that would carry, 31 if you chamber a round first (Why don't we ever see this in games?). Looks like an uzi to me
user posted image

Yes, thank you. I was planning to replace the micro uzi with that gun tongue.gif
The microuzi is cute an all but, I bet that gun is more hawt! wub.gif

I think this gun will definitely kick ass cool.gif
*Continuing Coding*

EDIT: This is what I done so far...
user posted image
Ignore the map and that zombie in the middle, I just borrowed that zombie coz, it has the ability to run real fast smile.gif . Ok I'm just experimenting things a little bit.
I just used 10 different zombies, simply just browsing them. And about that winchester, It took me a month to figure out how to fix the code and finally, its finished smile.gif . I never had a better screen shot of those zombies, that one in the middle is really freakin me out sad.gif , and he runs very weirdly, it disturbs me.... I'll worry about the other gun models later. Alrighty then gonna get some sleep smile.gif

so whats all working now ros??

Actually I got plenty of stuffs done, but the problem is...I only got less content with some models. I decompile some weapon models and arrange the animation to work in this mod, but unfortunately when I decompile/compile a weapon model, its messing the animation. I'm gonna need someone who has an experience in animating, mapping and making huds, that way, making the product much better. I cant make a video trailer with my own stock content, it doesn't look good sad.gif ,so I'm just focusing with the coding so the stuffs they build will be appropriate with this mod.

The only gun that didn't messed up in the compiling/decompilin method is...
Winchester
Deagle
revolver
shotgun

The stuffs like...
ak47
m16
biretta
p225
-are the stuffs that have been ruin by the compiling/decompiling methon, I can almost see the player's arms cut off in first person view blink.gif

rioght ill send you the weapons that i've re-arranged the animations on and see if thy work better for you smile.gif


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rosend1990
Posted: March 07, 2008 11:52 am
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Hold that up Vox! I think it wont be necessary, I just found a way to fix that problem wink.gif . I guess will be using your weapon models after all tongue.gif . I think I'll be adding scopes function for your m16. smile.gif

This post has been edited by rosend1990 on March 07, 2008 11:09 pm


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Vox_Bloodstone
Posted: March 09, 2008 08:42 pm
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QUOTE (rosend1990 @ March 07, 2008 11:52 am)
Hold that up Vox! I think it wont be necessary, I just found a way to fix that problem wink.gif . I guess will be using your weapon models after all tongue.gif . I think I'll be adding scopes function for your m16. smile.gif

so i don't need to re-arrange the weapon animations like you asked me? smile.gif

oh can i test the mod yet????????? biggrin.gif (i know am being anoyying but i don't care) biggrin.gif

This post has been edited by Vox_Bloodstone on March 09, 2008 10:51 pm


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rosend1990
Posted: March 10, 2008 03:34 pm
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QUOTE (Vox_Bloodstone @ March 10, 2008 03:42 am)
QUOTE (rosend1990 @ March 07, 2008 11:52 am)
Hold that up Vox! I think it wont be necessary, I just found a way to fix that problem wink.gif . I guess will be using your weapon models after all tongue.gif . I think I'll be adding scopes function for your m16. smile.gif

so i don't need to re-arrange the weapon animations like you asked me? smile.gif

oh can i test the mod yet????????? biggrin.gif (i know am being anoyying but i don't care) biggrin.gif

Close enough...I guess smile.gif

This post has been edited by rosend1990 on March 10, 2008 03:35 pm


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Vox_Bloodstone
Posted: March 11, 2008 01:26 pm
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Joined: April 09, 2007



QUOTE (rosend1990 @ March 10, 2008 03:34 pm)
QUOTE (Vox_Bloodstone @ March 10, 2008 03:42 am)
QUOTE (rosend1990 @ March 07, 2008 11:52 am)
Hold that up Vox! I think it wont be necessary, I just found a way to fix that problem wink.gif . I guess will be using your weapon models after all tongue.gif . I think I'll be adding scopes function for your m16. smile.gif

so i don't need to re-arrange the weapon animations like you asked me? smile.gif

oh can i test the mod yet????????? biggrin.gif (i know am being anoyying but i don't care) biggrin.gif

Close enough...I guess smile.gif

so what models have i not sent you?


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rosend1990
Posted: March 11, 2008 03:12 pm
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Joined: February 24, 2006



QUOTE (Vox_Bloodstone @ March 11, 2008 08:26 pm)
QUOTE (rosend1990 @ March 10, 2008 03:34 pm)
QUOTE (Vox_Bloodstone @ March 10, 2008 03:42 am)
QUOTE (rosend1990 @ March 07, 2008 11:52 am)
Hold that up Vox! I think it wont be necessary, I just found a way to fix that problem wink.gif . I guess will be using your weapon models after all tongue.gif . I think I'll be adding scopes function for your m16. smile.gif

so i don't need to re-arrange the weapon animations like you asked me? smile.gif

oh can i test the mod yet????????? biggrin.gif (i know am being anoyying but i don't care) biggrin.gif

Close enough...I guess smile.gif

so what models have i not sent you?

I probably e-mail you a couple of weapon models that you can possibly disassemble if I'm not too busy, and you can just convert it to brain-bread first person hand. I know that your very good at that wink.gif


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Zombie Assassin
Posted: March 16, 2008 04:23 am
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Last hope of Mankind
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...BB 1.2 sucks, when the making of BBS is present. BB compared to BBS is NOTHING!

Lets just play ZPS till BBS comes out.


But, i guess we should discuss this game in this place.

Umm, well, what weapon textures? Wat u talking about?
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rosend1990
Posted: March 16, 2008 06:21 am
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Yup, you're absolutely right! BB 1.2 is nothing compare to BBS or any other mods. BB 1.2 is hl-engine1 and its very original zombie mod, and everybody knows that BBS is 10x better than BB 1.2. This BB that I'm Coding is very different to the old BB, Its like a fan modification... or what ever you may call it. And because of the old BB, thousands of people become a BB fan, so much fan that the Ironoak leaders forced them selves to make an even better BB. When first saw BB, I too become a fan, and I wish to support BB, Like for starters, Im developing a different version of the old BB, because that where we all started, at the old ones. One more thing, You should'nt post "BB sucks", because BB doesn't suck, the developers made them for fun and it always stay that way. smile.gif

Peace...


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Security Corporate
Posted: March 16, 2008 08:19 am
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Brainbread 1.2 is epic.
Rosend's Brainbread mod is epic.
Brainbread: Source is epic.

I believe, if the trend continues, anything with the word "Brainbread" in it is epic. Surely we can all agree on this? happy.gif
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Zombie Assassin
Posted: March 16, 2008 10:47 am
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Last hope of Mankind
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QUOTE (Zombie Assassin @ March 16, 2008 01:23 pm)
...BB 1.2 sucks, when the making of BBS is present. BB compared to BBS is NOTHING!

Cant you see? I wasnt saying that BB isnt epic, it still is. And your BB mod... man, stuff really happened while I was away on vacation with Pedobear and Michael Jackson.

Btw, who would'nt say BB:S is 1,000,000 times better than epic.


IT'S SUPER UBER OMEGA MEGA-HUGELY EPIC-LY HUGELY EPIC!

This post has been edited by Zombie Assassin on March 16, 2008 10:47 am
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KeRnKrAfT
Posted: March 16, 2008 04:30 pm
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QUOTE (Zombie Assassin @ March 16, 2008 04:23 am)

Lets just play ZPS

No way!^^


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