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bacon333 |
Posted: February 08, 2008 04:25 am
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![]() Elite zombie Butcher ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Old BB:S team Posts: 1507 Joined: September 15, 2006 ![]() |
Oh lawd, this is getting almost more attention than brainbread: source :/
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iliketoblowzombieheadsoff |
Posted: February 08, 2008 05:27 am
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![]() Ratatatatatatatatatatatattatatt ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4896 Joined: May 26, 2006 ![]() |
Well you know why?
We get more media here. That's whyyyyy! -------------------- Current game(s): Uh uh not updatin' this no mo
Looking forward to: Some shit Name Shortcut: Zombie, Isit, Bob(not recommended) |
Security Corporate |
Posted: February 08, 2008 07:31 am
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Gore God of Massacre ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Old BB:S Betatesters Posts: 3115 Joined: April 28, 2005 ![]() |
The efforts Rosend and his team deserve this attention. They need to be forum categorized into the "BB Improvement Devs" or something, and maybe provided their own webspace. This is a big thing to go through, and I'm kind of suprised the IronOak Leadership didn't notice yet. Or maybe they have... one cannot be too sure of what they're up to nowadays. ![]() |
iliketoblowzombieheadsoff |
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![]() Ratatatatatatatatatatatattatatt ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4896 Joined: May 26, 2006 ![]() |
Yhears. We shall make them notice it!!
Seriously though, you guys, Vox and Rosend, should be awarded somehow. You will keep teh bb players up with these conversions/additions/blah. ![]() -------------------- Current game(s): Uh uh not updatin' this no mo
Looking forward to: Some shit Name Shortcut: Zombie, Isit, Bob(not recommended) |
rosend1990 |
Posted: February 08, 2008 01:32 pm
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![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 156 Joined: February 24, 2006 ![]() |
Actually the real credit goes to SysOp, the project leader of Arrangemod. They planned to arrange all the coding features including weapon codes, NPC codes and some codes that are related to half-life, so coders can easily create new entities....or codes. I told Zpin about this project and he said, "you can make brainbread even better if you wish , but one thing you shouldn't do is releasing the new version of Brainbread." And he said I can name my project anything else. Yup, he definitely said that. This post has been edited by rosend1990 on February 08, 2008 01:38 pm -------------------- ![]() Hidden somewhere in the depths of Ironoak Sewers. |
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Vox_Bloodstone |
Posted: February 11, 2008 01:33 am
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![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 166 Joined: April 09, 2007 ![]() |
so basically what he's saying is it won't be an brain Bread 1.3? it'll be called something different? well in the case we could call Brain Bread Redux ![]() ive got 2 new weapons made as well wannabe's glock 18 with shiney slide and the AWP to replace the stoner rifle ![]() also i am no longer using the original BB hands and arms im using Opposing Force arms and gloves on the weapons until we get a modeler to make new ones This post has been edited by Vox_Bloodstone on February 11, 2008 01:40 am -------------------- ![]() |
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SDWBOSS |
Posted: February 11, 2008 02:13 am
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![]() Elite zombie Butcher ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Old BB:S Betatesters Posts: 1407 Joined: June 30, 2006 ![]() |
Yes, call it Brain Bread Redux if you wish...
Or just call it Brain Bread 1.3? ![]() -------------------- ![]() |
rosend1990 |
Posted: February 11, 2008 09:50 am
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![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 156 Joined: February 24, 2006 ![]() |
Ok then, Lets call it that. Even though its not based on the original brain-bread, it will improve after a few months. I just cant stand on the old brain-bread being left behind, so I suggested to support the game or different kind of brain-bread, or maybe a different hero/survivor in this mod, with different story lines and stuffs. If someone's asking about the project its:
============WORKS============== WEAPON SLOTS: 59% <==Fixed Weapons that you can carry. PLAYER BEHAVIOUR:40% <==Seeing the player reload his gun in third person mode ZOMBIES:100% <==Zombie citizens NPC:100% <==The Ally, the defender or our every day heroes ZOMBIE BEHAVIOUR:65% <==Zombie run, Zombie walk and Zombie knok down OVERALL:61% <==Almost finish...! ===THIS IS JUST FOR THE DEMO RELEASE=== Since It's not an official release so lets just called it,"Brain-Bread:REDUX" One bug, when player dies, the game crashers, so dont die! This post has been edited by rosend1990 on February 11, 2008 11:26 am -------------------- ![]() Hidden somewhere in the depths of Ironoak Sewers. |
Vox_Bloodstone |
Posted: February 13, 2008 12:36 am
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![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 166 Joined: April 09, 2007 ![]() |
Wannabe's Glock 18
![]() Rosend which of the models i sent you don't work? is it the weapon models? -------------------- ![]() |
rosend1990 |
Posted: February 13, 2008 09:28 am
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![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 156 Joined: February 24, 2006 ![]() |
I now know what's the problem with those weapons you sent me. Enabling it to work all weapon animation have to be in order, because all animations connected to the code, and the code do all the model behavior, Let me explain: The code triggers the animation to perform the proper procedure of your models so all animations like "shoot1" or "reload"must be arrange in a given order. I'll send you an E-mail for the list of animations that should be arrange. ![]() P.S. Having Trouble coding the winchester gun ![]() This post has been edited by rosend1990 on February 13, 2008 09:31 am -------------------- ![]() Hidden somewhere in the depths of Ironoak Sewers. |
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Vox_Bloodstone |
Posted: February 13, 2008 09:31 am
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![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 166 Joined: April 09, 2007 ![]() |
Well send it just now i'm online and ill sort out most of the models tonight
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rosend1990 |
Posted: February 13, 2008 09:39 am
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![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 156 Joined: February 24, 2006 ![]() |
Wow! That was fast reply ![]() AK47 and M16 animations have to be arrange like this: idle1 idle2 fire1 fire2 fire3 reload deploy The other gun codes are still in progress like: glock double biretta sniper axe ![]() usp winchester <==The worst problem I'll just send you an E-mail ![]() -------------------- ![]() Hidden somewhere in the depths of Ironoak Sewers. |
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Vox_Bloodstone |
Posted: February 13, 2008 09:50 am
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![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 166 Joined: April 09, 2007 ![]() |
ok kool ![]() btw we should let other Mod sites know that BB is being updated so we can get it more attention ![]() -------------------- ![]() |
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rosend1990 |
Posted: February 13, 2008 11:49 am
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![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 156 Joined: February 24, 2006 ![]() |
No no, not yet! I just need to solve my biggest problem, promblems like: game crash when player dies and the guns code ![]() This post has been edited by rosend1990 on February 13, 2008 11:50 am -------------------- ![]() Hidden somewhere in the depths of Ironoak Sewers. |
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Vox_Bloodstone |
Posted: February 18, 2008 12:27 am
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![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 166 Joined: April 09, 2007 ![]() |
New MP5 Model
![]() Yes yes..... it's silenced.... who cares? it's an awesome model! yeah rosend, when you sent me the email with thee new weapon codes it's basicly just the half-life weapon code... what gives? -------------------- ![]() |