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> The Constructive Criticism Thread, But NOT flame thread.
That One Guy
Posted: April 29, 2003 11:58 pm
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Ok after playing PE for a few hours now I've got my list of stuff that could use some work.
1.) netcode could use some work
2.) ROF on the pistols is...wierd. They pistols fire REALLY slow, especially the akimbo berettas.
3.) Models could use some work(but this has been adressed in a different thread)
4.) Sounds seem kind of wimpy on some guns.

That's about it for now, I'll make appropriate edits if I find anything else.

EDIT: number 5 got removed, I think the players moving quickly thing, was just due to lag and such. I just played a game and everybody seemed to move at a good pace.

5.) Not enough recoil on many guns

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setsukima
Posted: April 30, 2003 12:07 am
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there are sum VERY minor faults, but the three main things that caught my attention is:

1.) the arms on sum of the machine guns are..well yes its been discussed before
2.) the pistols do fire wierd, like it should fire by each click of mouse, not by each second , but heck, its not my mod, so its not my place to critisize it =)
3.) THE MOD KICKS GODZILLA ASS!! OMG IT RULEZZ!!!!!!!!!!!!!!!!!!! GOOD JOB!
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blah
Posted: April 30, 2003 06:37 am
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Rotten Meat


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Wow this is a great mod. Awesome music and the environmental effects really generate a lot of atmosphere laugh.gif I only have one complaint: the sg 551. For the amount of credits spent on it (18) I think it should offer a bit more advantages (ie improved accuracy, power, etc) Otherwise this mod owns. Keep up the good work guys. cool.gif
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[PE]PieceOfShib
Posted: April 30, 2003 06:41 am
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Thanks for your suggestions!

We will have a look at all suggestions of the Players and look what we can do / want to do / have to do wink.gif



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That One Guy
Posted: April 30, 2003 06:45 am
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We've had a running discussion bout PE over at the "The Specialists" boards. I figured you guys would like to give it a read over.

BTW all guys on the PE team, if yall need any help with the more mundane stuff(board moderators, help with the site, etc., etc.) drop me a line.

EDIT: Due to me honoring the wishes of one of the board members I removed the link. BUT the forums for the specialists are forums.specialistsmod.net. so if you wanna manually dig go for it.(*cough*offtopic section*cough*)

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TwwIX
  Posted: April 30, 2003 07:09 am
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Rotten Meat


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First off all.Ive never seen such complex and beautifully made maps in any other mod before.The muusak is a big plus,though its gets abit annoying for some ppepz after playing the same track over and over again.You should've put in a ingame mp3 player,but only be able to play the mods muusak though.Ahh the netcode could really use some work.I mean as a dial up gamer its almost impossible to play it and ive seen dsl cable users with high pings also(too high).Like i said great work on the maps gfx etc.Iam a bit dissapointed by the gameplay though(hate roundplay).Its just pure deatchmatch no tactics strategies or teamwork at all.No offense guys.I just dont wont this turn out like Existence mod did.U couldve added some neat features like diving rolling stunts etc or more complex objectives at least.To spice it up a bit.Anyway dont be offened by my criticism and well Keep Up The Good Work.Und Schoene Gruesse Aus Amerika. biggrin.gif


oha ja,like that one guy already mentioned.The sounds need to be alot more rougher and aggressive.



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Javert
  Posted: April 30, 2003 07:28 am
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I concur with all of the following above with more:

Yes the maps are beautiful, very beautiful, (I'm getting killed while looking around) but also very large. The various areas of the map must serve a purpose. One can be lost for ages, especially beginners (as we all start out as one). NS (Natural Selection mod) maps are large because of its strategy. DOD and CS maps are smaller because they are combat related, and PE fits into this category better. Smaller maps can a)lower r_speeds, though frankly is not an issue b)makes rounds shorter c)the two teams meet more often.
As for level design and how it plays, I often find pitched battles in small hallways more than in the larger areas. The map must have a "center". For example, it is strange that in pe_darksun, the syndicate can reach one of the terminals without meeting any resistance.
Yes, as mentioned, sounds and animations can be improved upon, and since this is beta, I won't deal with it. Music is a big plus, I was worried about some overblown "noise" but luckily it was not so.
I read the manual, and one can have SO MANY special abilities, but nobody has used them yet...I believe that these abilities will be the only thing that sets this mod apart, the ability to actually customize the physique of the character. Without it, we would frankly be dealing with a cs clone. But we are not.
As for PR, it's not my call, but do an interview, spread some pics, (have planethalflife do a review, now that would be somethin').
Please continue your wonderful work, and I wish the best of luck of this mod's future (HL2 neone?).
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[PE]PieceOfShib
Posted: April 30, 2003 07:55 am
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Ok, i've read the thread in the Specialists forum - Most things you critzied we do know already. Our modeler is at the moment in the army and hadn't much time to redesign the models and fix model bugs.

In 3 weeks he's out of the army and has time to do that - So, stay tunes wink.gif

We've planned an ingame mp3 player (where you can also add your favourite mp3s) and more music from Ed.

We will update the weapon sounds, too

The Steyr Aug isn't stolen from CS wink.gif

Don't forget - It's the first release.... where was CS at the first release and where were all the other mods wink.gif

We've got time and the motivation to make thinks better... and we listen to your suggestions - and will look that we can do something of these wink.gif

OK, I will later post a larger answer to all your suggestions
I have a meeting in 5 minutes wink.gif

cya Shib
I hope you have fun playing PE



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That One Guy
Posted: April 30, 2003 09:04 am
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Hell yeah I'm having fun. I also derive a great deal of fun out of helping fledling mods. It's always fun giving people a hand finding bugs, testing things out for them, etc. I do realize that this is the first release, but to me that means that is when it is most critical to nitpick about EVERYTHING. That way every little detail gets covered. Everything from the reload animations, to a little puff of smoke in some obscure vent on a map needs be scrutinized and made sure it looks great and functions great.
Anyway it's good to see the DEV paying attention to all the suggestions/complaints. Kudos guys keep up the good work.

Jeezus how many of us "The Specialists" guys showed up for this things launch! I keep seeing TS guys left and right!

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TwwIX
Posted: April 30, 2003 09:34 am
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heh yeah!I think most of us expected this to be another fast stunt based mod.Ahh well it still is a good lookin mod.Needs alot of improvements and changes though. huh.gif



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hobgoblin
Posted: April 30, 2003 11:13 am
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well, to me it feels like a meto mod. ok it have great mas and so on but there are something lacking. i cant get the cyberpunk feel that i hoped for...

i have some ideas i would like to pitch to the crew tho, but i woulder if they are interested. basicly it will alienate most cs players as it means one person will hunker down while fighting a hidden war on the map (controling doors, automated gun defences and other stuff). hell, im not evensure the maps can be made to support my ideas or if it will be room on them for it...
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Sniper_Smurf_DH
Posted: April 30, 2003 04:34 pm
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First off remarkable mod, especially for a first release. The maps are absolutly amazing, very well done. The popularity has been pretty crazy so far. Our server was maxed out at 10 for the 12 hours that I checked it on and off and its maxed out again already at 14. Nice to see that kind of start for this mod, hopefully it will catch on more.

I think everyone touched apon the minor issues that I had with the game too, and I would love to see some sort of stunt button, especially in a situation where I was coming down the elevator and being "greeted" by 5 unhappy looking guys with automatic weapons.

Sup One Guy, yea I saw a quite a few TS names in the servers lastnight. I wonder how many of us instinctivly tried to use the "stunt" button in PE though. biggrin.gif



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[PE]Cryss
Posted: April 30, 2003 05:03 pm
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as said above:

we are glad, that you like it and we try to make it even better.
so all constructive criticism is welcome and even needed.
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That One Guy
Posted: April 30, 2003 06:14 pm
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QUOTE
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anyway...something that feels funny on this pic? ... all right I'll just tell you ... the AK47 fires Shotgun shells... the tavor fires mp5sd, mp5 fires single uzi... the aug fires "case_attack" and so on.... wierd huh? I even changed server and it was the same... D: ... I recorded a demo also.. I wonder if it works or if it's back to normal on the demo.


As noticed by one of my fellow TS players.

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Desperado
Posted: April 30, 2003 06:34 pm
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This is quite a peice of work for a first release. Give this mod another release or two and it should become very popular. And frankly, I don't give a damn where you got the weapon models from, they look good. I've noticed some probems though...

1) On the dirty buisness maps, you can toss the case inside walls. It can still be retrived, but you have to use your radar and search the walls to find it. Not good.
2) Weapon balance is .... rough. Its not bad, but needs a serious tweaking.
3) The cyber addons are far too expensive for the benifits they give. For instance, the fastjack addon costs more than the base cyberarms, but provides nowhere near as much of a bonus. The prices of the base cyberware are ok, but the addons just aren't worth it.
4) Need more futureistic type weapons. Only one of the weapons in this game doesn't already exist. I'm not saying it needs lots of laser guns and stuff, but I think that 40 years woud introduce some new models of firearm.
5) The duck toggle and walk toggle commands don't work.
6) I don't like the fact that your credits are reset after each death. There shoud certianly be a penality, but even the best die eventually, and watching 8 hard fought creits go up in smoke hurts. Perhaps you could simpily have a one or two credit penality instead.
7) Speaking of credits, the entirer team should get something if they win the round. Sometimes you have to take one for the team. If I die because I put my body between the hacker and the bullets, I think I should get something out of it.
8) The rate of fire of assault rifle bursts is friggin insane.

Those are the big ones. I've got more specifics, but I'll save 'em for another post. Oh, and the weapon sounds don't bother me.
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