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> Ideas to optimize PE!, (Weaponbalances, Itempoints etc)
hobgoblin
Posted: May 05, 2003 12:00 am
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nope, not graphical at all. in cast it seems that when i press both fire buttons at the same time the primary one gets priority by the game so it runs out of ammo first (the same problem showed up in firearms, the first mod i know of that tryed this way of fireing). now in a perfect game, shouldnt both gun run out of ammo at the same time?

as for that switch thing,the same model would be used (no changeing to only one gun when you select waht fun to fire) so i think it would be quick yes...
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KaMpFNuDeL
Posted: May 05, 2003 03:58 am
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desert eagle could shoot a bit faster, seburo is ok as it is, weak but high RoF.
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Rymdkejsaren
  Posted: May 06, 2003 12:46 am
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Ok, here are my thoughts after a few rounds of play.

- Instead of losing all extra points when you die, just substract 1 (going no lower than 30 of course).

- Sniper rifle is either overpriced or underpowered.

- I dub the Seburo the whore weapon of PE! laugh.gif It's a deadly combination of very high ROF and high accuracy. Yes, it runs out fast, but in the hands of someone who can aim, it kills one person per clip.

- Orbital device is fine! I know a lot of people have been complaining about it, but when you know how it works it's a lot easier to escape it.


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Red Wizard
Posted: May 06, 2003 06:33 pm
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The cyberheart is way overpriced, either reduce the cost or increase the regen amount per second.


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hobgoblin
Posted: May 06, 2003 07:40 pm
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thats the general problem of the addons, some of them cost as mutch or more then the base system (that may cost a bit to mutch to, not sure).

its easy to forget that the prize of stuff like the cyberheart is the total cost of both the heart and the torso...
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nbnate
Posted: May 13, 2003 11:32 pm
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you keep saying you cant do things because of hl memory limit isnt there a way to change the memory limit or do you need the source code.
well i dont know if this will work for saving memory but if you have certin guns only available on certin levels and certin guns only available to one of the teams couldnt that save memory. and speaking of guns add the laser rifle from akira... just do it.
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hobgoblin
Posted: May 14, 2003 12:07 am
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when he talks about memory i think he is refering ot the number of sounds, models and so on that the engine can have in use at any one time, that be even tho its only used by one team (the server have to know about them all)...

there is allso a limited number of weapon slots, 32 i think. and even tho you dont have the weapon at present it still fills up a slot...

basicly the only thing they can add are new cyberware and other stuff that are mostly code...

the hl engine is showing its age (alltho the q3 engine allso have low weapon limit)...

in reality i think that the most flexible engines out there are the unreal ones, but with the painful mod system they use (i dont like stacking all mods on top of eatch other, and having it use the same keybaord config unless i restart hte entire game with some diffrent files defined) iits at times a pain in the ass...
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nbnate
Posted: May 14, 2003 06:13 am
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well the only having some guns available on some maps could save memory, and i still think its a good idea if the teams have their own individual guns. now add the laser rifle damnit.
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hobgoblin
Posted: May 14, 2003 03:07 pm
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in a cyberpunk world any gun can be bought, and btw this isnt CS!

as for that laserrifle, do you want a battery backpack with that?
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MadMax_FMM
Posted: May 14, 2003 04:04 pm
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It doesn´t depend on how many weapons are available for a team (on a map) etc. The fact, that they´re coded and that they have a model leads to the HL-Memory-problem.


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