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> Ideas/Suggestions for Cybernetics/Cyberware
hobgoblin
Posted: May 04, 2003 11:21 pm
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the reason i talked about upgrades was that some of the existing cyber is kinda sweeping in its bonuses so that making addons or new cyber ends up at tiems to copy parts of the existing ones...

heh, that mod of your to the cyberear idea sounds like a select sound filter(if you get my drift) cool.gif

hmm, highjump system. maybe a addon to cyberlegs that put in highpowerd pistons in the lower half and a presurized gas tank in the upper one so that the tank only have X number of charges smile.gif (im kinda good at coming up with reasons for how/why stuff work right?)

hmm, that idea of yours for base cyber upgrades. it could work. im reading it so that the starting effect of the base cyber would be dropped by half from what is is now (either half the number of effects or all the effects values are dropped, not sure what is better and easyer to balance) and then you can get a upgrade that gives you maybe the same cost as it is today and allso the same benefits (thats total). i think that would increase the use of cyberware ingame, and maybe more people would be interested in going fully cyber (dropping the general prize so that you can afford atleast a handgun to go along with the cyber would allso help but i have said so so many times now tongue.gif )

hmm, we may risk ending up with a system where you cant afford all the cyber mods listed, and i find that kinda interesting cool.gif
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Desperado
Posted: May 04, 2003 11:45 pm
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Other way around: the cyber stays as is, the upgrade increases those bonuses to 150% their original value. Example: Cyberarms increase accuracy by 42%. The upgrade would add an additional 21% for a total accuracy bonus of 63%. I like not being able to afford all the cyber. It means you have to make decisions, not just go for an uber player. And anyone who goes for all the cyber should be stuck with a knife (or cyberblade). The high jump is already an add on for cyberlegs. Penumatic cylinders would be a little bulky, plus changing the cartridges might be a problem (surgically implanted). Penumatics would be better for something you wear, like power armor and the like.
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hobgoblin
Posted: May 04, 2003 11:56 pm
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when i read cyberlegs im thinking full replacement stuff. so changeing cylinder would just be a matter of opening a port and replacing it (alltho the could be the option of a refueling valve)

personaly i think the base mods are as powerful as they need to be allready...

i was just thinking that instead of them being highcost mods by themselfs they should rahter just be base mods that enable you to select the pacage that you want. say someone just wants the jackspeed upgrade but then he have to take the entire cyberarm + the upgrade. given the bonuses that the base cyber gives your realy burning points here. maybe there are bonuses there that he dont want. then he could save point that he could spend on something self (shoping around for the best package is allways fun in my book. as long as they are nicely balanced that is). oh, and a upgradeshould never cost more then the base cyber (unless we are talking something like a pocket nuke or something)...
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Xcentric
Posted: May 05, 2003 01:16 am
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All very good Ideas, I love the Cyber blade idea.

Wired Reflexes - Good idea. But in no way can I see betted tendons helping your gun shoot faster. And the fall DMG should be around 25%. Same w/ the reload time, with arms and that chip, your reload would be almost nothing. Not to mentiom how many you can buy.

Skill Softs - How many can you buy? 2 Per skill at 4 pts each (That'd be nice.)

Cyber Blades - For cyber Akimbo CyberBlades, might wanna make it like Akimbo Glock/Uzi's attack system. Right click swings right, same for left. Also would this DMG bonus work in conjunction with the Cyber Arms + Fast jack and other +DMG's?

High-Jump - I say change nothing from that.

Very very good ideas Desperado, Where do you get them from? tongue.gif


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hobgoblin
Posted: May 05, 2003 03:41 pm
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one skillsoft pr skill...

as for the akimbo cyberblades, i feel the best idea is just ot let hte player hold down button and then its left right left all the way smile.gif

as for wired reflexes, the reason your slow isnt that your body cant handle the movement speed but at higher speeds your body needs to comunicate its control signals faster, thats what wired reflexes do...

he is grabbing them of cyberpunk and shadowrun, some very nice roleplaying games smile.gif (given the names its mostly shadowrun,my favorite)
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Choking Victim
Posted: May 05, 2003 05:59 pm
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i think the points is really the biggest issue (well that and the damage system) because i personally only knife. and while i know this is my choice, i never get enough points to get more things. every once in a while i can get something but it takes a while if i dont die (which happens often). either you should offer up more points or lower the cost of the cyber stuff (because thats all i use)

just 2 cents
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Zpin
Posted: May 05, 2003 08:41 pm
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You can right klick on the stuff to see the specs


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Red Wizard
Posted: May 06, 2003 06:40 pm
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Cyberstealth - Probably a standalone (3-4 points?)
Silences player's footsteps
Removes player's radar signature (unless they are carrying hacker tool/briefcase)
Perhaps also muffles the gunfire from the player?

Basically, it would be a combination white-noise generator and ECM pack.
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hobgoblin
Posted: May 06, 2003 07:35 pm
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3-4 for stealth? no way!

lets say in the realm of 6-8, then we are talking cool.gif
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Fayde
Posted: May 07, 2003 08:54 am
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yeah. i like the stealth idea where it lowers your footstep sounds like in Firearms. smile.gif

what about having some cyber "kits" that you can buy. for example, people love to just get cyber parts and use the knife. so have a "knifers kit" so when u buy that kit, u automatically get the legs, the arms, or whatever. or u could get an "armor kit". or a "heavy weapons kit" or whatever. tons of possibilities, and may help for the new-comer who doesnt understand how to buy things yet, to just have premade kits to choose from.



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Raze
Posted: May 10, 2003 09:58 pm
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on the cyuber eyes suggestion, x-ray stuff may be kind of too much. I was thinking that you could have a medium sized red or whatever crosshair reticle pop up and follow the enemy when you see them. This would help me, since I find it kind of hard to see the enemies on the maps, mainly cause i'm red-green colorblind, so all the dark colors blend together.
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Red Wizard
Posted: May 11, 2003 12:01 am
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Another couple of ideas I had:

NanoFactory (or some other name along those lines, nano-tech sounds too advanced for this mod)
Sub-implant of the Cyber-Torso 6pts
Benefits-
5 more rounds of ammunition per 1.5 seconds
1 armor regen every 1.5 seconds


Cyber-Armor
Sub-implant of Cyber-Torso 10-12 pts
Benefits-
50% chance of negating damage per round (including shotgun pellets)
-25% damage from explosions
+50 armor
-30% Runspeed
-15% Accuracy
-15% Ammo
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MadMax_FMM
Posted: May 11, 2003 04:18 pm
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@RedWizard: LOL! Those were (are) exactly my ideas for this beta (true!), but we didn´t have the time to code them. lol! I named them "Nano-Structure-System" and "Cyber_Torso_Armor_Addon". ^^ lol!



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hobgoblin
Posted: May 11, 2003 10:36 pm
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careful with the cyberware prizes as the cost of that armor mod would be the total of both the cybertorso and the armor so either the armor or the cybertorso would have to be cheap so that the people may have some interesting guns and cyber (if you want to become a walking armory then you have to sacrefice cyber tho)...

other then that i like it cool.gif
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Spes
Posted: June 16, 2003 08:53 am
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Just some small idea...

I'd love to have sth. like Smartgun
For those of you who don't know Shadowrun or the like, Smartgun is a connection between your brain, eyes and software in the gun itself, that allows better control over weapon statistics (highlighting ammunition etc. but that would not be useful in the game, cause ammo is already highlighted) and that allows you to better aim because of a crosshair on your retina that points where the gun points)

Smartgun System
- gives higher Accuracy
- the enemy that is targeted is framed by a red line, if a friend is targeted, the line is green
- (this is a idea I just thought over maybe not that good) if a player would accidentally hit a friend the weapon does not fire

hope you like this idea
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