DBZ: Budokai Tenkaichi 3 online, ONLINE LAGG!![]() |
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DBZ: Budokai Tenkaichi 3 online, ONLINE LAGG!| Vox_Bloodstone |
Posted on March 01, 2008 06:23 am
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![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 166 Joined: April 09, 2007 |
i just recently got Budokai Tenkaichi 3 for the wii and i have almost got all the characters unlocked in the game
i tried out the online feature today to see what it was like, the lagg is absolutely ridiculous...! the first 2 matches i had were laggy as well but i won them the 3rd one i had was impossible even tho i was pressing A to attack there was no response on it as all just goin in slowmo and the other guy wiped the floor with me in to power blasts ŹŹ i'm sorry but atari are being a bunch a bastards! they tried to blame the problem on nintendo... as explained here from a post on a forum i think it was the atari forums At this point, we're looking to apply pressure on Atari for a legitimate response by sending a surplus of requests. We are doing what we can, but your assistance would help us. To help us, please tell Atari of your discontent, and desire for a significant response, through their Contact Form What we know: After making multiple contacts with Nintendo, Nintendo states that they know why the lag is happening, and they state that they have given Atari the information needed to fix it (see note 1 for a more detailed explanation). Upon asking Atari about the fix prescribed by Nintendo, Atari informs consumers that it is a connection issue, and that consumers need to buy a wired network adapter to make the game playable (see note 2). Most consumers doubt the practicality of Atari's solution, but many try it anyway; most consumers find little-to-no improvement, but a small number of consumers claim to have increased performance (see note 3). Further contact with Nintendo regarding Atari's solution results in Nintendo representatives denying that Atari's solution is what Nintendo advised (see note 4). What we think is true: Atari's implementation of the networking portion of the game code is fundamentally flawed. Nintendo found the flaw and informed Atari of a way to fix it. Atari, not wanting to spend the money to have its developers create and disperse the code fix, declares that the fault rests on the shoulders of the consumer and that an added peripheral is necessary to make the game playable. In effect, we think that Atari is wanting to save money even if that means having a fundamentally broken product on shelves. Why we think this is true: First of all, it seems more than a little odd that Nintendo would tell Atari to tell its customers that the fault is in a bad connection, requiring a new piece of hardware to make things work, instead of simply telling the customers directly. Secondly, other games (which would seem to have higher connection demands) such as Medal of Honor: Heroes 2 (which handles 32 players on a single server) have very minimal, if at all existent, lag. Next, first hand experience with a wired network adapter, has shown little-to-no improvement in connection speed with the help of objective third-party tests. Finally, Nintendo itself has stated that the fix it advised is not to buy a wired adapter. Therefore, we have strong reason to believe that there actually are (viably fixable) flaws in the code that Atari simply doesn't want to fix. -------------------- ![]() |
| -=Chris Redfield=- |
Posted on March 01, 2008 06:22 pm
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Baby Slayer ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 1299 Joined: October 19, 2004 |
Wow, Atari must be run by...TEH J00S!
In all seriousness though, that is just ridiculous. I have a feeling Atari is going to have a very low income in the upcoming future. -------------------- ![]() (1) I like to beat women. (2) I like to beat babies (3) I like to beat women while beating babies (4). I like to watch women beat their babies...and then I beat the women. |
| Elite viking |
Posted on March 02, 2008 03:00 pm
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Veteran Lord Carnage ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Old BB:S Betatesters Posts: 2471 Joined: December 16, 2004 |
Atari is already a Dead man walking...
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| Luciel |
Posted on March 03, 2008 12:15 pm
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![]() Doom Trooper ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Moderators Posts: 1070 Joined: August 18, 2005 |
Ok this game may be an excepcion which would mean iŽd be wrong, but now a days Atari is a PUBLISHER, not a DEVELOPER, just though iŽd make that clear.
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| SDWBOSS |
Posted on March 03, 2008 03:09 pm
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![]() Elite zombie Butcher ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Old BB:S Betatesters Posts: 1407 Joined: June 30, 2006 |
It's also to do with the trust of the publisher's name. I.E. EA Games has a pretty solid status as a mainstream publisher, whereas DICE (the guys who actually made Battlefield 2) have a, err, slightly less well-off track record ^^ -------------------- ![]() |
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| Luciel |
Posted on March 03, 2008 04:59 pm
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![]() Doom Trooper ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Moderators Posts: 1070 Joined: August 18, 2005 |
aye but what iŽm trying to say is that if youŽre going to boicot someone, it should be the developer, the publisher, ATARI; has nothing to do with wether the game lags or not.
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| SDWBOSS |
Posted on March 03, 2008 07:49 pm
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![]() Elite zombie Butcher ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Old BB:S Betatesters Posts: 1407 Joined: June 30, 2006 |
Atari and all publishers should just close ranks and not bother trying to solve customers' problems - leave that to the developers who designed the code in the first place.
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