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Grey Snake |
Posted: December 25, 2004 06:09 pm
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![]() Clean up Crew ![]() Group: BB Betatesters Posts: 1295 Joined: November 16, 2004 ![]() |
I got some ideas for the radio, suggestion below
1. How about if like somewhere in heavensgates you find an radio by an grunt? or by an dead grunt on the ground and he dropped it when he died? Anyways I am thinking maybe you need atleast 10 pnts on skill. To pick it up and use it. Uses for the radio-1. I think that maybe you could call in an blachhawk to your location if your men are pinned down? Like say for instance that you were by where the minigun is with 2 guys and you can't hold the zombies off and you could use your radio to call for the blah hawk to come and give covering fire? Also maybe when yu call for covering fire, the radio could make a sound from how far the blackhawk is from your locatioon? Like when it gets closer to you, it makes an loud beeping noise until the blackhawk flys away. 2. Also maybe when you use the radio, when the blackhawk flys by you it dropps some marines {maybe 3} to try to save you. But they don't respawn. Once there dead, they stay dead until another blackhawk comes and dropps about 3 more. Thanks -------------------- Moderators of Fourms
Jakkar TSS Grey Snake Immoral Sniper _CiviliaN^SoldieR_ --------------------------------------------------------------------- Installation Guide - Step By Step Guide The Angel Estate - My story |
Immoral Sniper |
Posted: December 25, 2004 06:43 pm
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The force is strong in me ![]() Group: BB Betatesters Posts: 1177 Joined: December 10, 2004 ![]() |
- There are locations where the blackhawk would not be able to reach, so how would those be resolved.
- What weapon would be taken out to add this? - The blackhawk would have to be beefed up in order to make this something worth finding and picking up. -------------------- BB Maps I've made...
bb_stronghold {Beta 9} bb_shootingrange {Beta 1} Threads you should read before posting... Immoral's List of Things Not to Suggest Immoral's Mapping Guide Forum Spammers Name (Number of spamming citations issued) Nikku (3), -KRUX- (2), Mitchell (2), hunter (2), Gneralas (2), CHAY (2), vyvu (2), Rustie1821 (1), w00t (1), dagny (1), Nandu666 (1), The.Raver(1), moecomputer (1), -=Jouni=- (1), santa_kills (1), DarknessGlams (1) |
Grey Snake |
Posted: December 25, 2004 07:47 pm
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![]() Clean up Crew ![]() Group: BB Betatesters Posts: 1295 Joined: November 16, 2004 ![]() |
-maybe there could be like special spots that you would have to try to make it to. {tank area,etc}
-the weapon that could be tooken out could maybe be the tavor. -it dosen'y have to be beefed up. It could just maybe fly over you. Like say you are pinned down in the tank area. Well you could just use the radio and order the chopper. When the chopper arrives it just gives you covering fire and drops 3 marines. Then flys over you and leaves. -------------------- Moderators of Fourms
Jakkar TSS Grey Snake Immoral Sniper _CiviliaN^SoldieR_ --------------------------------------------------------------------- Installation Guide - Step By Step Guide The Angel Estate - My story |
Grey Snake |
Posted: December 25, 2004 09:58 pm
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![]() Clean up Crew ![]() Group: BB Betatesters Posts: 1295 Joined: November 16, 2004 ![]() |
any comments?
-------------------- Moderators of Fourms
Jakkar TSS Grey Snake Immoral Sniper _CiviliaN^SoldieR_ --------------------------------------------------------------------- Installation Guide - Step By Step Guide The Angel Estate - My story |
Immoral Sniper |
Posted: December 25, 2004 10:19 pm
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The force is strong in me ![]() Group: BB Betatesters Posts: 1177 Joined: December 10, 2004 ![]() |
- That might work, then again, with some custom mapping, that can already be done
- The Tavor can only be taken out once, and just about every suggestion involves removing it ![]() -------------------- BB Maps I've made...
bb_stronghold {Beta 9} bb_shootingrange {Beta 1} Threads you should read before posting... Immoral's List of Things Not to Suggest Immoral's Mapping Guide Forum Spammers Name (Number of spamming citations issued) Nikku (3), -KRUX- (2), Mitchell (2), hunter (2), Gneralas (2), CHAY (2), vyvu (2), Rustie1821 (1), w00t (1), dagny (1), Nandu666 (1), The.Raver(1), moecomputer (1), -=Jouni=- (1), santa_kills (1), DarknessGlams (1) |
TSS |
Posted: December 25, 2004 11:11 pm
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![]() Last hope of Mankind ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 699 Joined: November 03, 2004 ![]() |
its possible, but it would take some time for the blackhawk to get there.
the idea is cool, but if its possible to do, i dont know. would require alot of coding, thats for sure. |
Grey Snake |
Posted: December 25, 2004 11:57 pm
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![]() Clean up Crew ![]() Group: BB Betatesters Posts: 1295 Joined: November 16, 2004 ![]() |
Yeah its would be a lot of hard work. Maybe someone will do it?
-------------------- Moderators of Fourms
Jakkar TSS Grey Snake Immoral Sniper _CiviliaN^SoldieR_ --------------------------------------------------------------------- Installation Guide - Step By Step Guide The Angel Estate - My story |
Hobo Ninja |
Posted: December 26, 2004 12:04 am
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![]() Last hope of Mankind ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 722 Joined: December 18, 2004 ![]() |
Take out a handgun or 2? Do we really need like 3-4 handguns plus the revolver? And whats the limit for number of weapons because we cant be to it....CS has like double the ammount BB has if not more. -------------------- ![]() |
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Grey Snake |
Posted: December 26, 2004 01:16 am
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![]() Clean up Crew ![]() Group: BB Betatesters Posts: 1295 Joined: November 16, 2004 ![]() |
eh. We could maybe take one handgun out. I mean like we got like 5 of em.
![]() -------------------- Moderators of Fourms
Jakkar TSS Grey Snake Immoral Sniper _CiviliaN^SoldieR_ --------------------------------------------------------------------- Installation Guide - Step By Step Guide The Angel Estate - My story |
TSS |
Posted: December 26, 2004 01:48 am
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![]() Last hope of Mankind ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 699 Joined: November 03, 2004 ![]() |
very untrue. cs has 4 handguns, +2 unique handguns, 3 smgs + 2 uniques, about 6 rifles, 2 autosnipers, 2 snipers, 1 machine gun. counting with that is 3 nades, and defkit. and a shield. total, 27 models. 28 counting knife. BB has 5 handguns, 2 akimbo handguns,1 revolver, 3 rifles, 2 smg's + 1 akimbo smg, 1 sniper, 1 flame thrower, 1 minigun and 2 shotguns. but also, a medkit and ammobox. and winchester is comming which doesnt replace a weapon. totalling 22. 23 with axe. 24 with the zombie hands, also a weapon. now cs is supported by valve and they know everything and anything about the hl engine and how to get the most weapons from it. there are some tricks to it. for us, we have reached the limit. anyways very complicated, only one to really to be able to explain is spin. and grey snake: the person that would have to do that is spin. and i dont know if he thinks its worth the effort. but personally, i dont give it much chance. |
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Outlaw289 |
Posted: December 26, 2004 03:52 am
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Just another Survivor ![]() Group: Members Posts: 25 Joined: December 19, 2004 ![]() |
I have seen half life/sven co op maps where ospreys drop Marines in
Id say make locations where you would use a stationary radio (like in Opfor) and a blackhawk or osprey would fly in, dump three Marines, and fly away. the stationary radio would solve the location problem so it would only occur where it can happen w/out glitching BTW. Great work BB team! |
Shifty |
Posted: December 26, 2004 06:09 am
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![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 151 Joined: December 22, 2004 ![]() |
another great idea by grey snak
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Immoral Sniper |
Posted: December 26, 2004 06:19 am
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The force is strong in me ![]() Group: BB Betatesters Posts: 1177 Joined: December 10, 2004 ![]() |
If all physical complications of implelementation are put aside
![]() -------------------- BB Maps I've made...
bb_stronghold {Beta 9} bb_shootingrange {Beta 1} Threads you should read before posting... Immoral's List of Things Not to Suggest Immoral's Mapping Guide Forum Spammers Name (Number of spamming citations issued) Nikku (3), -KRUX- (2), Mitchell (2), hunter (2), Gneralas (2), CHAY (2), vyvu (2), Rustie1821 (1), w00t (1), dagny (1), Nandu666 (1), The.Raver(1), moecomputer (1), -=Jouni=- (1), santa_kills (1), DarknessGlams (1) |
Grey Snake |
Posted: December 26, 2004 09:23 pm
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![]() Clean up Crew ![]() Group: BB Betatesters Posts: 1295 Joined: November 16, 2004 ![]() |
heh. But this indeed would be complicated with the coding and stuff. Lets just let the thread die....
![]() -------------------- Moderators of Fourms
Jakkar TSS Grey Snake Immoral Sniper _CiviliaN^SoldieR_ --------------------------------------------------------------------- Installation Guide - Step By Step Guide The Angel Estate - My story |
Katayama |
Posted: December 27, 2004 10:21 pm
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![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 133 Joined: December 08, 2004 ![]() |
i just wana say that this idea sounds great, about the places that the heli couldnt reach, well have it so where the radio is in a spot where the heli can reach and drop in expendable marines (outlaws idea) well, it will be hard to make but good idea nonetheless!
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