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Shotgun |
Posted: December 30, 2004 05:30 am
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![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 196 Joined: December 09, 2004 ![]() |
I'm suggesting adding entities that allow mappers to have zombies prespawned and to make "special" zombies that can do certain things by using ai_scripted_sequences. Like for instance you can place zombies to spawn in a certain area and then when triggered have them move in a certain direction. As an example: lets have the player walk into an empty building and when they get a certain distance in the zombies spawn outside the windows and doors and when they get there they trigger the windows and doors to break and they enter the room to devour the player. Of course this wouldn't be so fun if you didn't offer a way to safety like having the player find a ladder or set off a propane explosion to blow a way out or something. The best I can do is have a trigger to make spawns in a certain area to appear or disappear and they wont move unless a player gets close enough to them for the zombie to chase, I wanna be able to "push" them in a certain direction.
Edit: Oh yeah! I want to be able to spawn a single Fred outside of the Kill Fred mission. -------------------- ![]() |
Grey Snake |
Posted: December 30, 2004 05:14 pm
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![]() Clean up Crew ![]() Group: BB Betatesters Posts: 1295 Joined: November 16, 2004 ![]() |
Thats a great idea! So a player steps into a gas station with windows and doors, then suddenly the doors and windows break and the zombies start breaking in. Then you run upstairs and see an old atttic. "Hungerrrr" They all are groaning. "Suck on this!" So the player shoots the zombie in the head and it falls backwards downstairs.... then you climb the ladder and excapr from the window?...well anyways back to real life.
![]() -------------------- Moderators of Fourms
Jakkar TSS Grey Snake Immoral Sniper _CiviliaN^SoldieR_ --------------------------------------------------------------------- Installation Guide - Step By Step Guide The Angel Estate - My story |
Immoral Sniper |
Posted: January 01, 2005 06:02 pm
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The force is strong in me ![]() Group: BB Betatesters Posts: 1177 Joined: December 10, 2004 ![]() |
I was going to suggest this, but then the forums switched servers... Beat me to it
![]() I highly recomend this suggestion. *Immoral's stamp of approval* -------------------- BB Maps I've made...
bb_stronghold {Beta 9} bb_shootingrange {Beta 1} Threads you should read before posting... Immoral's List of Things Not to Suggest Immoral's Mapping Guide Forum Spammers Name (Number of spamming citations issued) Nikku (3), -KRUX- (2), Mitchell (2), hunter (2), Gneralas (2), CHAY (2), vyvu (2), Rustie1821 (1), w00t (1), dagny (1), Nandu666 (1), The.Raver(1), moecomputer (1), -=Jouni=- (1), santa_kills (1), DarknessGlams (1) |
Grey Snake |
Posted: January 02, 2005 08:22 am
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![]() Clean up Crew ![]() Group: BB Betatesters Posts: 1295 Joined: November 16, 2004 ![]() |
*Grey's Stamp of Approval*
-------------------- Moderators of Fourms
Jakkar TSS Grey Snake Immoral Sniper _CiviliaN^SoldieR_ --------------------------------------------------------------------- Installation Guide - Step By Step Guide The Angel Estate - My story |
slappy |
Posted: January 02, 2005 09:40 am
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![]() Real zombie Nemesis ![]() Group: BB Betatesters Posts: 353 Joined: October 30, 2004 ![]() |
good idea, hopefully it's possible and we'll see it implemented.
-------------------- Add the Lawnmower to BB!!
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TSS |
Posted: January 02, 2005 03:09 pm
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![]() Last hope of Mankind ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 699 Joined: November 03, 2004 ![]() |
its alot of work, but its all for new real story based maps.
its up to the devs but i say its a pretty good idea. |