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> USERMAP CAMPAIGN!, New rules!
MadMax_FMM
  Posted: January 04, 2005 06:02 pm
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Overlord!
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Ok... here's the new deal. I'll select the best usermaps and create a campaign out of them. It will constists of 9 maps. I'll post the selected usermaps in a few days. Those usermaps/ this usercampaign will be included in the next patch.

Note: Only maps with a working mission structure will be included... means, that you've to be able to finish the map.

Ok... winners of the first user/custom made campaign contest:

bb_uc1_chp1_mecklenburg.bsp (renamed bb_mecklenburg) by RICKLER
bb_uc1_chp2_sincity (renamed bb_sincity) by GCN_ABA
bb_uc1_chp3_birdland (renamed bb_birdland) by FCUK
bb_uc1_chp4_cemeterytrouble (renamed bb_cemeterytrouble) by SHOTGUN
bb_uc1_chp5_laststand (renamed bb_laststand) by MALAKILI
bb_uc1_chp6_cemetary (renamed bb_cemetary) by JOBABOB
bb_uc1_chp7_niteclub (renamed bb_niteclub) by SHOTGUN
bb_uc1_chp8_nighthouse (renamed bb_nighthouse) by unkown artist...
bb_uc1_chp9_termoil (renamed bb_termoil_final) by JEZ

There will be a second mappack in the patch after the next patch!



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>> "Sie bildeten junge Männer aus Bomben auf ihre Häuser zu werfen; aber sie verboten ihnen das Wort FUCK auf ihre Maschinen zu schreiben... weil es obszön ist. - FREI ZITIERT NACH F.F.COPPOLAS APOCALYPSE NOW" <<

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Blue Summer
Posted: January 07, 2005 06:46 pm
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Firefox
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I hope to see beacons slave in it, i think thats the forerunner.


:everyone get your maps started smile.gifhappy.gif


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This is what Ive said for the past couple months every time has requested source: BB source is highly unlikely because the mod team (Ironoak) has decided to use the crystal engine to create an rpg, although they have said there is a small chance of going to source but please, for the sake of all mankind, do not request a port and/or create polls, or even useless threads about the porting of BB, because it is most likely not going to happen, thank you for reading.

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_CiviliaN^SoldieR_
Posted: January 07, 2005 08:40 pm
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civilized d00d
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Well, at the moment i'm making a map, with a subway and a street above, best start working faster, it's just that the brainbread.wad seems to be missing textures.


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dEMolite
Posted: January 07, 2005 08:51 pm
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Real zombie Nemesis
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Hey CS i extract the slayerwatch and Heavensgate for more textures and its wonderful.


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QUOTE (eXist @ Oct 31 2004, 02:40 AM)
ok im film isses vielleicht lustig weil sich da die zombies ungefaehr mit 1km/h durch die szenen bewegen. aber ueberleg mal: eine horde zombies kommt auf dich zugerannt... was haettest du lieber? ne schallplatte oder ne ak?  :P

Ne Schallplatte mit paar ordentlichen Turntables :D damit ich mit den Zombies Party machen kann. :P
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_CiviliaN^SoldieR_
Posted: January 07, 2005 09:43 pm
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civilized d00d
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QUOTE (dEMolite @ Jan 7 2005, 07:51 PM)
Hey CS i extract the slayerwatch and Heavensgate for more textures and its wonderful.

Ahhh, i see. How did you do it? .bsp viewer?


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dEMolite
Posted: January 07, 2005 09:47 pm
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Real zombie Nemesis
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Yes i do it with the new bsp viewer but you can do it with the textract too.


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QUOTE (eXist @ Oct 31 2004, 02:40 AM)
ok im film isses vielleicht lustig weil sich da die zombies ungefaehr mit 1km/h durch die szenen bewegen. aber ueberleg mal: eine horde zombies kommt auf dich zugerannt... was haettest du lieber? ne schallplatte oder ne ak?  :P

Ne Schallplatte mit paar ordentlichen Turntables :D damit ich mit den Zombies Party machen kann. :P
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smurfy
Posted: January 07, 2005 10:47 pm
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Last hope of Mankind
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QUOTE (dEMolite @ Jan 7 2005, 07:51 PM)
Hey CS i extract the slayerwatch and Heavensgate for more textures and its wonderful.

share them!
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dEMolite
Posted: January 07, 2005 11:12 pm
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Real zombie Nemesis
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I share them when my filebase server came back online.

It was hacked from some fucked guys!


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QUOTE (eXist @ Oct 31 2004, 02:40 AM)
ok im film isses vielleicht lustig weil sich da die zombies ungefaehr mit 1km/h durch die szenen bewegen. aber ueberleg mal: eine horde zombies kommt auf dich zugerannt... was haettest du lieber? ne schallplatte oder ne ak?  :P

Ne Schallplatte mit paar ordentlichen Turntables :D damit ich mit den Zombies Party machen kann. :P
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overlord
Posted: January 08, 2005 01:52 am
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demo upload it to my space if u want


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MadMax_FMM
  Posted: January 12, 2005 07:31 pm
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Overlord!
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Ok... winners of the first user/custom made campaign contest:

bb_uc1_chp1_mecklenburg.bsp (renamed bb_mecklenburg) by RICKLER
bb_uc1_chp2_sincity (renamed bb_sincity) by GCN_ABA
bb_uc1_chp3_birdland (renamed bb_birdland) by FCUK
bb_uc1_chp4_cemeterytrouble (renamed bb_cemeterytrouble) by SHOTGUN
bb_uc1_chp5_laststand (renamed bb_laststand) by MALAKILI
bb_uc1_chp6_cemetary (renamed bb_cemetary) by JOBABOB
bb_uc1_chp7_niteclub (renamed bb_niteclub) by SHOTGUN
bb_uc1_chp8_nighthouse (renamed bb_nighthouse) by unkown artist...
bb_uc1_chp9_termoil (renamed bb_termoil_final) by JEZ

There will be a second mappack in the patch after the next patch!


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>> "Sie bildeten junge Männer aus Bomben auf ihre Häuser zu werfen; aber sie verboten ihnen das Wort FUCK auf ihre Maschinen zu schreiben... weil es obszön ist. - FREI ZITIERT NACH F.F.COPPOLAS APOCALYPSE NOW" <<

Leader Staff - IronOak Studios:
"PERSONAL ONLINE PORTFOLIO" http://www.ironoak.ch/MM
"PE - THE DARK FUTURE" http://www.ironoak.ch/PE
"BRAINBREAD - MUNDUS VULT DECIPI" http://www.ironoak.ch/BB
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overlord
Posted: January 13, 2005 12:15 am
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Zombie Hunter
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nighthouse was created by reinhardt

post: http://www.ironoak.ch/PE/forum/index.php?a...f0ab7613791b588


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reinhardt
Posted: January 15, 2005 11:42 pm
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QUOTE (overlord @ Jan 13 2005, 12:15 AM)
nighthouse was created by reinhardt

post: http://www.ironoak.ch/PE/forum/index.php?a...f0ab7613791b588

Thanks Overlord.
The Nighthouse series is created by me. I'm very pleased to see you choose it Max, ty.


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Projects

bb_nighthouse (beta)
lms_nighthouse (alpha)
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TheBlazeUK
Posted: January 21, 2005 12:16 am
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Real zombie Nemesis
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The custom map campaign is great! Thanks alot guys

Nighthouse is a great idea - blockading the entrances adds another level to the game (though god help us all when they get in)
I liked birdland and mecklenburg (the police station especially) most out of the pack though.

In cemetary trouble, is there anyway you can avoid that huge spike bit without getting killed at least 4 times - any difference between the destroyable land and the safe one?


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Like zombies? read comics? read The Walking Dead by Robert Kirkman, from Image

No Cable TV
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No government
In a world ruled by the dead, we are forced to start living


Documents of the dead - newspapers etc from the fall of the earth.
The Living and The Dead My zombie horror story. Feel free to leave feedback.
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Shotgun
Posted: January 21, 2005 12:47 am
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I'm glad both my maps made it into the map pack biggrin.gif Thanks a lot you Ironoak guys! I'm working on a new map that I hope will make it into the next mappack, it's based on the bayou. It has new custom missions, most of them not seen before in bb maps. I have also practiced with architecture a bit. I'll have screens tonight maybe.

About cemeterytrouble, the platforms are a different color than the destroyable ground, also you can shoot at the fake ground parts and it will break so you can shoot them all and only the platforms will be left.


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