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Saff |
Posted: November 29, 2004 10:42 pm
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Rotten Meat Group: Members Posts: 1 Joined: November 29, 2004 ![]() |
Becuase Im too lazy to read any topics ill just post what I said on another forum
I played this till I was about level 34. And while it is fun, its terribly buggy and the crashes every 15 minutes are annoying. I don't think ill be playing this much more until the games less glitchy and more developed. A few bugs/'features' that pissed me off: Blood- The 'umbrella' of blood is crap, Its ok but its overboard and its just in the way when im trying to mass kill zombies. If it was made smaller perhaps, then it would be better. Invisble AI?! Sometimes, mostly grunts, the AI decides to be invisble so you are getting hit or shot at and you cant see it so you have to shoot all around you till you see blood pouring out of nothing. The shotgun- Nomatter how much skill you have zombies always always take two hits to kill, even with 34 points into your attack. The firstshot blows off a chunk then the second one will insta gib. Its like the zombies need at least a certain amount of damage before a piece falls off THEN it can be killed. I want to be able to send a zombie into space if I put all my points into skill. The only way I can almost do this is with the sawn-off but its not effective for mass killage. Spawn Camping- Most people playing just sit at the spawn firing upon the hoardes of zombies. Some maps are pretty big with lots to explore including hidden special weapons. Zombie mode- While this is fun to be able to maul your comrades a few times, Its too easy to die, you can't get close enough to actually try and attack them. You need a massive health boost so you can survive more than 3 bullets. Oh also If your a zombie 75% of the time youll spawn in an AI zombie, leaving you stuck and you have to kill yourself, OR an AI zombie spawns ontop of you so you get gibbed. I do have to admit though when 5/7 people turn into zombies its a hilarious frenzy of zombies bouncing around in the spawn trying to attack the few survivors. I would call this mod still a beta, it needs alot more work/bugfixing/tweaking but it shows good potential for a decent frenzy, action filled mod. |
MadMax_FMM |
Posted: November 29, 2004 11:04 pm
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![]() Overlord! ![]() Group: IronOak Leaders Posts: 1337 Joined: July 14, 2002 ![]() |
Yeah! Thanks; nice to see some constructive critism! We're working on all those points for the next patch. Shouldn't be that long.
![]() -------------------- >> "Sie bildeten junge Männer aus Bomben auf ihre Häuser zu werfen; aber sie verboten ihnen das Wort FUCK auf ihre Maschinen zu schreiben... weil es obszön ist. - FREI ZITIERT NACH F.F.COPPOLAS APOCALYPSE NOW" <<
Leader Staff - IronOak Studios: "PERSONAL ONLINE PORTFOLIO" http://www.ironoak.ch/MM "PE - THE DARK FUTURE" http://www.ironoak.ch/PE "BRAINBREAD - MUNDUS VULT DECIPI" http://www.ironoak.ch/BB |
Nekrotzar |
Posted: November 29, 2004 11:47 pm
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Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 161 Joined: October 30, 2004 ![]() |
You're confusing me. Is it "crap", "ok" or "overboard"? Anyways, I don't feel hindered by it, but I can imagine that some people might find it confusing, so maybe a client side variable to turn it off would be nice.
I haven't encountered this bug myself, but there seems to be a client side sollution here.
Unless you played singleplayer with the lowest difficulty, it's not really a bug. 34 points in skill increase your damage by 170%. This means your weapon does somewhat less of 3 times the normal damage, however on max difficulty the zombies will have more than 3 times their usual health. Now consider that you're playing with about 10 other people: If everyone could insta gib a zombie with a benelli they could wipe out a full force of 70 zombies without a single reload. Also I do think it's possible to kill a max difficulty zombie in one blast to the head, but you'll have to get really close.
Crashes mainly result from people asking more from their servers than they are capable of handling, like so many of the 32 slot listen servers. I made a 3 slot listen server with my DSL (1024/128) and it didn't crash once for the whole 2 hours I played. The worst thing that happened was a 10 second lag. If anything of the above sounded offensive, it was not intended. Thank you for your time. ![]() |
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The_Monk_Doegen |
Posted: November 29, 2004 11:51 pm
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![]() Zombie Hunter ![]() Group: BB Betatesters Posts: 230 Joined: May 06, 2003 ![]() |
DONT CHANGE THE BLOOD!!111!!one!2 ![]() -------------------- ![]() Every second Day a new Comic! |
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BoondockSaint |
Posted: November 30, 2004 10:28 am
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![]() Real zombie Nemesis ![]() Group: BB Betatesters Posts: 374 Joined: October 18, 2004 ![]() |
Agreed, the blood rules.. But maybe they should add a gore level option for people that don't like it. -------------------- Email/MSN:NinjaWaffle@gmail.com
AIM:"I IS TEH MOOSE" |
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Magatsu |
Posted: November 30, 2004 12:39 pm
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![]() Just another Survivor ![]() Group: Members Posts: 40 Joined: November 28, 2004 ![]() |
Yes level 3: Blood spurts from everywhere!
![]() Level 2: Blood only after theyre dead, or not at all Level 1: You blow the head off and candy or a rainbow comes out! -------------------- |
Elvis |
Posted: November 30, 2004 02:54 pm
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![]() Experienced Killer ![]() Group: BB Betatesters Posts: 53 Joined: October 29, 2004 ![]() |
then allways level 3 for me
![]() i love to make a bloody mess, whats wrong with that ![]() its a f u n mod ?! ![]() -------------------- _______________________
Hear me know and understand me later ! |
Grey Snake |
Posted: December 01, 2004 01:26 am
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![]() Clean up Crew ![]() Group: BB Betatesters Posts: 1295 Joined: November 16, 2004 ![]() |
I like the gore and bloody mess
![]() ![]() -------------------- Moderators of Fourms
Jakkar TSS Grey Snake Immoral Sniper _CiviliaN^SoldieR_ --------------------------------------------------------------------- Installation Guide - Step By Step Guide The Angel Estate - My story |
Zpin |
Posted: December 01, 2004 07:51 pm
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![]() Einherjar ![]() Group: IronOak Leader (Admin) Posts: 1337 Joined: July 14, 2002 ![]() |
Thanks for answering posts for me @Nekrotzar
![]() some open points: - We will most probably add a variable for the blood amount and default it to a lower value. - Playerzombie hp won't be increased as we can't make zombies too attractive to play. - What's your suggestion to prevent spawncamping? You can play every mod the lame way ![]() -------------------- The race is not to the swift or the battle to the strong, nor does food come to the wise or wealth to the brilliant or favor to the learned; but time and chance happen to them all. - Ecclesiastes IX. 11.
--- The fool speaks, the wise man listens. - unknown |