
![]() |
[ Resend Validation Email ] |
Welcome Guest [ Log In · Register ] |
![]() ![]() |
![]() ![]() ![]() ![]() |
MtG |
Posted: December 02, 2004 12:25 am
|
![]() Real zombie Nemesis ![]() Group: BB Betatesters Posts: 438 Joined: November 30, 2004 ![]() |
To make it short, the Zombies are freakishly unmatched player to player against marines. They stand no chance.
Okay. I played , and I was a marine. A zombie player came up to me, and I had a sawed off. I had one shot left in it. My secondary shot (The more powerfull and effective one, if anyone notices that). He was very close. But he moved, and took very little damage and I had to reload. He hit me like... 3 times or so before I could reload, as I was backed against the barrier of the marine spawn. One shot killed him, and the battle lasted for at least 4 seconds, while I used to skillz, and the zombie was the best player on the server at the time ( I was second ![]() They have no HP. They're attacks do nothing. And they're speed isn't that impressive. Fixes to Even it Out: Make Zombies Players faster with no Footsteps. Make it so Zombie Players could maybe infect other Players Raise Zombie Health. Notice that the Aliens on Natural selection are hard hard to kill, and kill in one hit unless you have heavy armor on. Raise zombie damage, or zombie damage speed. The Zombie attack is very, very ,very slow. Plus it does practically no damage, with about 2 or 3 hits to kill a marine npc closeup with no skill points added. Combinations: Zombie Health, and Infect Make it so Zombie Players, not zombies, have high health, and can infect... but infects don't count as kills, if they just do one hit, and then run off. Zombie Speed and Zombie Damage Make it so Zombie Players can basically kill in one hit. They get that close. Anyone could take out a zombie that close, or at least notice them. -------------------- Ich werde dich toeten.
|
Nekrotzar |
Posted: December 02, 2004 01:00 am
|
Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 161 Joined: October 30, 2004 ![]() |
You can increase zombie health, speed and damage through the experience system. I, for example, played a zombie once with 17 points in hp, which gave me 220 HP. I easily survived a hit from a sawed off at close range and sometimes also the second (which isn't more powerfull IMO). I don't find it too difficult to kill players even without upgrades. Just outflank and/or ambush them. Even a head on charge is sometimes successfull and if you get killed you simply respawn, without having lost anything but time. The aliens in NS are supposed to stand an equal chance in combat against the marines, but in BB it's not PvP but coop play. I've never seen hordes of AI controlled skulks rushing the marine base in an endless stream...
|
Zpin |
Posted: December 02, 2004 10:50 pm
|
![]() Einherjar ![]() Group: IronOak Leader (Admin) Posts: 1337 Joined: July 14, 2002 ![]() |
We had stronger zombies in early versions ob bb and it didn't work out... Everyone wanted to be zombie all the time. The current zombie strength is the maximum we can set without ruining the gameplay.
One zombie against more players = hopeless... It's allright like that. You'll have to sneak on your victims. -------------------- The race is not to the swift or the battle to the strong, nor does food come to the wise or wealth to the brilliant or favor to the learned; but time and chance happen to them all. - Ecclesiastes IX. 11.
--- The fool speaks, the wise man listens. - unknown |
MtG |
Posted: December 02, 2004 11:53 pm
|
![]() Real zombie Nemesis ![]() Group: BB Betatesters Posts: 438 Joined: November 30, 2004 ![]() |
I'm saying that it should be hopeless because of outnumbering... but zombies shouldn't be like a one-hit kill...
I think this might be fixed by raising default hp by like 30 or 20 hp? I'm sorry that I didn't play earlier versions... But maybe they should be able to default kill with 2 hits instead of 3 of 4? Cause man. They suck. How does the Vampire Slayer damage system work? Does anyone know? -------------------- Ich werde dich toeten.
|
Grey Snake |
Posted: December 03, 2004 12:43 am
|
![]() Clean up Crew ![]() Group: BB Betatesters Posts: 1295 Joined: November 16, 2004 ![]() |
please don't say they suck. They will be hopefully improved in future patches of BB.
![]() -------------------- Moderators of Fourms
Jakkar TSS Grey Snake Immoral Sniper _CiviliaN^SoldieR_ --------------------------------------------------------------------- Installation Guide - Step By Step Guide The Angel Estate - My story |
MtG |
Posted: December 03, 2004 10:08 pm
|
![]() Real zombie Nemesis ![]() Group: BB Betatesters Posts: 438 Joined: November 30, 2004 ![]() |
k man
-------------------- Ich werde dich toeten.
|
TSS |
Posted: December 03, 2004 11:41 pm
|
![]() Last hope of Mankind ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 699 Joined: November 03, 2004 ![]() |
BB's main goal is to fight the zombie hordes as a team, and not trying to get infected. like one of the dev's sed sometime (too lazy to look for the quote), going zombie is just a funny way to punish you. your main objective should be survival.
from what ive heard, next patch you will go back to human after 30 seconds instead of 3 minutes. or within 1 player or 2 npc kills. please, understand, that this game isnt ment to be player vs player, but a cooperative mod like svencoop. in svencoop you just respawn, here you'll turn zombie for a while, then respawn. also going zombie adds another thing to the game, i mean, if your teammate goes zombie on you near ya ya better run like hell. adds that little panic but fun feeling to it. |
smurfy |
Posted: December 04, 2004 12:40 am
|
||
![]() Last hope of Mankind ![]() Group: BB Betatesters Posts: 702 Joined: October 18, 2004 ![]() |
Hope that will not happen,sounds extremely boring being zombie for 30 seconds? |
||
MtG |
Posted: December 05, 2004 06:05 am
|
![]() Real zombie Nemesis ![]() Group: BB Betatesters Posts: 438 Joined: November 30, 2004 ![]() |
Well.
It should mainly be about co-op. -------------------- Ich werde dich toeten.
|
Lord Scottish |
Posted: December 05, 2004 10:10 am
|
![]() K.I.T.T.-Killer! ![]() Group: IronOak Leaders Posts: 1337 Joined: August 13, 2002 ![]() |
I think another test with those 2 improvements would show us if we can make them stronger without everybody wanting to be a zombie. But it's definately about killing zombies, not about playing zombies. And I don't know why, but in the betatest many players just wanted to be zombies
![]() -------------------- ![]() "Aber in wirklichkeit ist Kunst eine Insidersprache für kultivierte Snobs, um sich zu ihrer Überlegenheit über den Rest der Welt zu beglückwünschen" Calvin, 6 Scottishs website |
MtG |
Posted: December 05, 2004 11:16 am
|
![]() Real zombie Nemesis ![]() Group: BB Betatesters Posts: 438 Joined: November 30, 2004 ![]() |
Well maybe
Zombie Infection can last a total of 30 seconds. Okay. Zombie health is 120. Zombie speed can be reduced. Damage can be a 2 hit kill at default. There? -------------------- Ich werde dich toeten.
|
TSS |
Posted: December 05, 2004 02:52 pm
|
![]() Last hope of Mankind ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 699 Joined: November 03, 2004 ![]() |
nah cant decrease the speed. thats the only advantage they have over the survivors.
zombie health could be increased. and the damage depends on where you hit them. jump and smash their heads and its a 1 whack kill. how about: zombie health is 120, but, it goes down 4 HP a second (that way after 30 seconds you die), but, if you do a feed attack you can replenish that HP and make you last longer as a zombie. say, about 20+ hp per feed attack. would most definatly motivate you to go and kill humans. |
Nekrotzar |
Posted: December 05, 2004 04:03 pm
|
||||
Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 161 Joined: October 30, 2004 ![]() |
This would cause several problems: a) The short duration would force zombies to charge head on into the enemy, IF they're able to reach them in time. This would prevent them from outflanking or ambushing humans and push zombie players more into the frustrating "cannon-fodder" section. b) Survivors that camp in unreachable destinations would FORCE the Zombies to attack marines. c) Zombies that reach survivors would probably be so low on hp that 1 or 2 shots from any weapon would kill them. d) The main zombie issue (not being able to hit moving players) would become even worse. A survivor would only have to dodge long enough to make zombies die.
|
||||
MtG |
Posted: December 06, 2004 01:27 am
|
![]() Real zombie Nemesis ![]() Group: BB Betatesters Posts: 438 Joined: November 30, 2004 ![]() |
What if you had to become a zombie for at least 1 life, and then the 120 health thing is incorporated?
I kind of like it as it is with the point requirements. But what they really do need, as state above ^ is to be able to do more damage to marines if they do headshots. Zombies have different damage absorbers. Marine's don't though. I'm thinking 1 of the selectable player models can be taken out to do this. (To even the lag out) -------------------- Ich werde dich toeten.
|
Nekrotzar |
Posted: December 06, 2004 10:08 pm
|
||
Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 161 Joined: October 30, 2004 ![]() |
Giving them 40 more health by default wouldn't make much of a difference, they'd still die to a single shot from a sawed off. Also you can use your talent points to increase your health to 220. |
||