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> Zombie transformation, GAHHHHH
Magatsu
Posted: December 01, 2004 01:24 am
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1.)I've notived that when people start to realise theyre mutating that they tend to kling close to other people, so I was wondering if it'd be possible to remove the waring that tells you your transforming.

2.)Increase attack human Zombie attack speed.- Since the human zombies can run faster, shouldnt they be abel to attack faster too?

3.) Make the Zombie attack easier too use.- Whenver I'm a zombie, as I've noticed with some of my freinds too, its quite hard to hit with the zombie attack, so mabey a way to make it so the hits are easier to land.

4.) Fix the HeadGib.mdl.- I was looking around after blowing an enemy zombies head off i noticed that it was now wearing glasses (it change from what it was when it was attached.). And somtimes you can see random zombieheads floating mid-air.

Thats my littel rant biggrin.gif, hope you take some of my ideas and use them. I'll add on to the list when I think of more.


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Grey Snake
Posted: December 01, 2004 01:40 am
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i like your ideas!


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Magatsu
Posted: December 01, 2004 01:56 am
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5.) Zombie to human D: - I love being a zombie, but after I kill so many humans and get killed myself Im FORCED to go human, which kinda bums me out.

Thanks for saying you liked my ideas too :B



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WolfsLoveRage
Posted: December 01, 2004 02:11 am
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All of that I would like to see implemented, especially the melee that it seems to miss way to often and also the transformation bar takes the surprise away. I would rather not know I was turning into a zombie at all. Not all the time if you get hit you will be sure to transform any way but as soon as you see the bar you know and for how long. Would rather it be a mystery/surprise, plus it would keep people from trying to gank you as soon as they transform.
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Jakkar
Posted: December 01, 2004 04:37 am
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When you are bitten you twitch a great deal and experience many side effets of the infection. You would know something was happening to you and only the stupidest of people would fail to make the connection that they were becoming a zombie.

The bar stays, the warning animations stay wink.gif


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Nekrotzar
Posted: December 01, 2004 03:56 pm
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You would just have to take a look at your health to know that you're transforming...

QUOTE
1.)I've notived that when people start to realise theyre mutating that they tend to kling close to other people...
Yeah this happens quite often. But many of these people will notice that a blast from the sawed off at close range isn't very healthy for them. I mostly get killed by zombie players when I fail to notice them and I'm low on health, not because they mutated right in front of me (survivors simply outdamage zombies).
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Zpin
Posted: December 01, 2004 08:39 pm
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I think we'll improve the zombie attack a bit but the overall strength of zombieplayers won't change.


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coldwar
Posted: December 01, 2004 11:25 pm
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QUOTE (Magatsu @ Dec 1 2004, 12:24 AM)
1.)I've notived that when people start to realise theyre mutating that they tend to kling close to other people, so I was wondering if it'd be possible to remove the waring that tells you your transforming.

2.)Increase attack human Zombie attack speed.- Since the human zombies can run faster, shouldnt they be abel to attack faster too?

3.) Make the Zombie attack easier too use.- Whenver I'm a zombie, as I've noticed with some of my freinds too, its quite hard to hit with the zombie attack, so mabey a way to make it so the hits are easier to land.

4.) Fix the HeadGib.mdl.- I was looking around after blowing an enemy zombies head off i noticed that it was now wearing glasses (it change from what it was when it was attached.). And somtimes you can see random zombieheads floating mid-air.

Thats my littel rant biggrin.gif, hope you take some of my ideas and use them. I'll add on to the list when I think of more.

the warining transformation gives a warn,its more fun to do that


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Magatsu
Posted: December 02, 2004 01:19 am
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Well instead of removing all warnings how about you remove the transfoming bar, and add signs. Like the screen slowly shaking from left to right, your charicter choughing, or slow down in movement. Im not saying remove the signs, we just need a way for other humans to detect if another is infected.


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Zpin
Posted: December 02, 2004 10:47 pm
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QUOTE
we just need a way for other humans to detect if another is infected.
When they are half way transformed they have another animation so you can see that he'll soon become a zombie


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Renegade
Posted: December 02, 2004 10:54 pm
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hmm i don't like the "transformation bar" too.

here is an idea on how to change it:

raise the HP of the infected player

if you run trough a zombie horde and get hit 1 2 times you think "ohmygod did it happen?"

then suddenly your heartbeat is hearable... and your hp increase slowly (like 1 / 2sec) when it reaches 150% (dunno maybe 175 or 200% ?) of your original health it happens - you transform into a zombie with 150% hitpoints (or 175% or 200% whatever you want)

the morhping thingy (when the playermodel changes... the animation u mean @ spin) kicks in at 75% health or sumthing..

think about it, i would like it tongue.gif
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MtG
Posted: December 03, 2004 12:10 am
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Whoah. That is cool.

That last one. I like.

Well, the reason That players should not be able to stay on the Zombie Team is because it's suppossed to be a "CO-OP" game.

But the transformation bar looks too much like Public Enemy...
Plus the players should be able to tell when you're becoming a zombie.

What if zombie hands become more bloody as they killed more people?


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Zuwahmbi
Posted: December 03, 2004 02:38 am
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QUOTE (MtG @ Dec 3 2004, 12:10 AM)
Well, the reason That players should not be able to stay on the Zombie Team is because it's suppossed to be a "CO-OP" game.

This keeps coming up, and I've been waiting for a straight answer... who said and when? I've checked the site and there's no mention of this being a co-op mod, the FAQ doesn't mention this being a co-op mod... if you want to eliminate the PK'ing, then make the player-model zombies AI with slightly better abilities. But force the dead to watch the action, rather than re-spawning over and over. My biggest complaint with the game is that on most servers, it's impossible to lose. What's the point of playing the game, of completing a mission if the humans always win? Without zombification and/or absolute death there's nothing to fight against. You're basically just going through the motions to "level up" by killing the same monster type over and over and over.

And Magatsu, right on. Respect the Zombie....
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fatboy
Posted: December 03, 2004 02:45 am
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QUOTE
My biggest complaint with the game is that on most servers, it's impossible to lose


thats odd cos every server I go on ppl just go around shooting zombies and not actually doing the mission then the time runs out ....... which means they lose


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fatboy
Posted: December 03, 2004 02:55 am
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also I'd just like to refer you to a post I put in a different forum responding to someone else. and like I said to that guy in this post its the same for you, its not a attack on your its not me bitching I'm just putting my point across so dont take it personally

QUOTE
now this aint just pointed at you zuw so don't think I'm attacking u or picking on you in any way, but why are ppl always saying "I never knew this was a co-op game" ????? I mean have u never actually played the game? and if you have then that obviously means that you've never EVER played any other online game in your life. you see I only found out about this mod on the day it was released, but right away I could tell it was a co-op without even having to read anything about the game, I mean I swear its really that obvious, either that or I'm actually a genius and just haven't noticed it.


again Zuw I aint having a go at you or anything dont take any of what I have said personally I'm just making a point


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