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> Gameplay suggestion
whisper
Posted: December 20, 2004 10:31 pm
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Currently there is no reason to escape once you have completed all objectives so I think points should be awarded for doing so. Also awarding points for completing mission objectives and general zombie killing would be nice. One other tip would be to move the escape area in heavens gate away from the spawn because it makes escape way too eay. Just my 2 cents lol
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Immoral Sniper
Posted: December 21, 2004 12:24 am
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1. After some escape, you will be facing an increasing number of player zombies, who will eventually overrun spawns.
2. Experiance is already awarded for completing mission objectives / killing zombies.
3. There is no real reason to give in game points for objective completion.
4. The escape area for heavensgate has already been brounght under consideration for change and was decided to be left that way.

Reference link for #4: http://www.ironoak.ch/PE/forum/index.php?a...5807a1e27439dc5


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whisper
Posted: December 21, 2004 12:29 am
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1. How many people actualy bother to escape?
2/ You got me there lol
3. Why not?
4. It still stands as pointless
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whisper
Posted: December 21, 2004 12:31 am
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double post grrrr

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Grey Snake
Posted: December 21, 2004 01:01 am
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QUOTE (Immoral Sniper @ Dec 20 2004, 05:24 PM)
1. After some escape, you will be facing an increasing number of player zombies, who will eventually overrun spawns.
2. Experiance is already awarded for completing mission objectives / killing zombies.
3. There is no real reason to give in game points for objective completion.
4. The escape area for heavensgate has already been brounght under consideration for change and was decided to be left that way.

Reference link for #4: http://www.ironoak.ch/PE/forum/index.php?a...5807a1e27439dc5

He described it accuratly. wink.gif


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Nikku
Posted: December 21, 2004 01:12 am
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i can never escape in Heavengate, i stand thier i just dont get picked up......


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Immoral Sniper
Posted: December 21, 2004 02:07 am
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whisper,

1. I do, cause then I can rip through those players who don't while I am a zombie.
3. Because those points don't really matter due to the fact that they don't add to xp.

Nikku,
have you tried standing inbetween the 3 radar marks and jumping? Or exit and re-enter?


Grey, thanks, nice to know some rational people on these forums wink.gif


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whisper
Posted: December 21, 2004 05:29 pm
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Yet surprisingly right after I post about the escape issue someone follows suit hmm perhaps I am not a crackpot after all tongue.gif
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TSS
Posted: December 22, 2004 02:35 am
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the escape area is fine as it is. especially if you've just completed a mission.

the last mission is the radio transmitter, switching it. now, its on the other side of the map. after you've gotten there, you have to go to the other side of the map AGAIN (remember, your at the radiotransmitter at that point) to escape.

besides it would prevent players who've died from spawning back in and running all the way to the escape point again, because that might get frustrating.
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