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> Revolver reload animation bug, Generic chamber reload bug
|2enegade
Posted: December 19, 2004 05:53 am
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Last hope of Mankind
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This bug is pretty common with any chambered type/ visible reload animations. Basically if you only have lets say 3 rounds left, the animation will still show you loading a full 6 rounds. This may be a rare event, but if you only have one last bullet left, you don't want to have to wait for the animation to load an "imaginary" 5 other bullets.


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Zpin
Posted: December 19, 2004 12:59 pm
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There are 2 possibilities:
- Make 6 different anims
- Only allow reloading when all 6 shots were used
Guess what we'd chose wink.gif I'm aware of that but I think it's better the way it is now (or maybe scotty finds the time to do the 6 anims. You never know...).


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|2enegade
Posted: December 19, 2004 10:13 pm
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True dat.


Although, I'm almost tempted to say go for the latter.


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TheSecondOne
Posted: December 19, 2004 10:20 pm
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QUOTE (Spin @ Dec 19 2004, 12:59 PM)
There are 2 possibilities:
- Make 6 different anims
- Only allow reloading when all 6 shots were used
Guess what we'd chose wink.gif I'm aware of that but I think it's better the way it is now (or maybe scotty finds the time to do the 6 anims. You never know...).

just 1 single animation for the "bullet-to-chamber" and make the sequese repeat is self as many times as how many bullet is needed to fill the chamber unsure.gif


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TSS
Posted: December 20, 2004 12:48 am
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or, hows about, stop acting silly about it?

go check HL2. the most anticipated, highly hyped, super liked, well praised game geloads its magnus with all 6 bullits going out, and reloading 6 new ones, no matter how much you;ve fired.

magnums do this in every single mod they've ever been created for for HL. even in the original HL this happens. why bring it up here as a bug?
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|2enegade
Posted: December 20, 2004 02:49 am
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QUOTE (TSS @ Dec 20 2004, 12:48 AM)
or, hows about, stop acting silly about it?

go check HL2. the most anticipated, highly hyped, super liked, well praised game geloads its magnus with all 6 bullits going out, and reloading 6 new ones, no matter how much you;ve fired.

magnums do this in every single mod they've ever been created for for HL. even in the original HL this happens. why bring it up here as a bug?

Why are you being so hostile?

I'm merely suggesting a bug. I know its generic. But what I don't know, is if YOU know. Now that Spin was kind enough to detail what the team was doing about it, consider it problem solved.

No one's acting silly here, with the exception of your post.


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